
Softest criticism given
I hope there's more for my 1-star review repertoire. :v

I hope there's more for my 1-star review repertoire. :v
I know that Owlcat is the publisher for SotR, but my point still stands.
I just want to say, if Owlcat is willing to work with Hasbro to make a D&D CRPG, there is much more interesting properties to work with beyond this one city in the Forgotten Realms... Like *this* one, just recently announced its surprising return at GenCon:
Weapon Focus controls everything. And without Shatter Defenses, you cannot beat Core. Let alone Unfair.
I was thinking about WotC flailing around trying to churn out a "BG4" to recapture the success that BG3 had - a bordeline impossible task since Larian is definitely out of the D&D boat, and no studio wants to take this gamble. I'm always baffled by Hasbro's incompetence, since there *are* more D&D titles that could be revived instead hyperfocusing on Baldur's Gate (and let's face it, there is MUCH more to the D&D settings than f'ing Baldur's Gate) like Neverwinter Nights, Icewind Dale, Planescape, etc. They could even greenlight entirely new titles within the Forgotten Realms or other setting. Like, for example, a game set in any other place than the Sword Coast for a change.
Yes, I want more D&D games - specially D&D CRPGs! Yes, Hasbro/WotC could capitalize on BG3's success to licence D&D to other studios to make more games - big and small - and elevate the brand even further, like a certain *workshop* of *games* is doing. But even if they are completely in creative bankruptcy (wich I suspect they are), there are still options. If fact, they are sitting on a treasure trove of options.
You see, there is this type of book that some say, were pivotal to early 5e (2014) success, called the campaign modules. Basically a full blown published campaign instead of just a small adventure with a dungeon nearby - wich, wasn't a novel concept at the time, since Paizo was already making the Pathfinder adventure paths way before. Granted, most 5e campaign modules sucks (specially the early ones like Tyranny of Dragons and Elemental Evil), but there are some unpolished gems in the stash.
Now imagine if a studio gets to adapt one or more campaigns into a CRPG, like Owlcat did with two Pathfinder adventure paths. Would be cool, right? My choice for a game like this would be modules that are long enough for a full game (sorry LMoP and Waterdeep: Dragon Heist), and not totally linear like Tyranny of Dragons, so it can be adapted without a full overhaul. Also, adventure anthologies like Yawning Portal wouldn't work, for obvious reasons. Now, my main three picks would be:
Let's start with the obvious, shall we? CoS is the best campaign module by many, and for good reasons. It is the revision and expansion of the classic I6-Ravenloft module, that introduced the best villain and best campaign setting to the D&D canon. Not only the villain, but every character in this campaign is well thought out or at least, interesting. The campaign is a sandbox in strucutre, and the Tarokka Reading makes it totally replayable.
NGL, I would sign up for any game set in Ravenloft, since it's the best setting for me, with the gothic horror tone that makes it instantly recognizable. A game of Curse of Strahd would be a perfect fit for it. Also, this one's the closest of not being just a dream game, since the modding team of r/ProjectStrahd is already getting their hands dirty with Shadows of Barovia, a full scale mod for BG3.
This might be a odd one, because from where I see this campaign is kinda hated for being awfully laid out (wich I understand) and require an amount of experience and good taste from the GM side to make it good - but I LOVE IT. I like the tone of the Savage Frontier, I like the characters, the plot, and the fact it revolves around GIANTS. It has its problems (wich I mentioned above), but in the hands of a good GM - or in this case, a good studio - not only it can be ironed out, but also can be turned into a saga of epic proportions.
As a CRPG, it would totally fit into a 150+ hours epic like WotR and Rogue Trader. Since it's a giant humongus adventure (pun intended) with a lot of side content and branching paths. And so of course, none other than Owlcat would be the perfect studio to tackle this IMO.
Talking about a module that would perfectly fit into CRPG format, none other than this is the best. ToA is the closest 5e got to an old school style adventure that features not only threat from monsters (though it has plenty of them) but also the environment itself. Chult (yes, not set in the Sword Coast!) is a tropical jungle full of dangers and difficult to traverse - it got plant that could choke you and poison you at the same time, undead, dinosaurs, and UNDEAD DINOSAURS! Not to mention, tropical diseases, heat, humidity and other nasty things that populates the ancient jungles. And also, most of all... the Death Curse.
I can imagine a "build you party" type of CRPG here, rather than your character and a cast of companions. Better yet, would be a mix of both, like you build three or four characters and the other three or two party slots would be to your guides - special NPCs that you hire for the expedition - kinda like Wasteland 3 does. That's because, due to the Death Curse, there is no ressurection spells, so don't get too attached to you characters... So basically, it would be a HARDCORE exploration and combat oriented game, for hardcore CRPG players.
*Sight* it was a long post, but I needed to vent this thought for a long time. I was brainstoming a lot lately, and if I was a WotC exec, that's what I'd be chasing for after BG3.
Anyways, this is my three picks of "CRPG-able" campaigns that could be turned into games. Of course, there's a lot more, but not many of them meet a cartain standard of quality required for. And what would you pick? What other D&D campaign module would you like to see in videogame format (outside of the Neverwinter MMO, of course)?