Hey man I noticed you were having a really good haz5 run, do you mind if I get stuck between you and a nearby rock so I bounce into you like nine times in a row and kill you in 3 seconds?

Hey man I noticed you were having a really good haz5 run, do you mind if I get stuck between you and a nearby rock so I bounce into you like nine times in a row and kill you in 3 seconds?

Follow-up: would you be mad at me if I started attacking you from behind the escape pod or the brood nexus so you didn't even realize what was hitting you?

u/VonBagel — 1 day ago
▲ 2 r/PerkByDaylight+1 crossposts

A bunch of smoky perks

A few perks I've made over the last year or so to play with Fog Vials. I think the player backlash to them causing BHVR to nerf them into dust was a shame, so here's a few perks based around making them useful again, plus one more that fits the theme of "smoke"

Smokebomb: Harvesting unneeded parts allows you to put together an improvised, but useful, explosive. After performing 40% of generator repairs, this perk becomes active. While active, you can enter a locker while not holding an item and press the secondary ability button to craft and equip a Smokebomb, deactivating the perk. A Smokebomb is mechanically identical to the Void Crystal item from Haunted by Daylight, except the smoke is white. A survivor with the Smokebomb perk can see through the smoke more easily. A Smokebomb can be dropped at will, but automatically drops if the survivor is struck by the killer's basic attack. Crafting a Flashbang takes priority over a Smokebomb.

Makeshift Concoction: You can scavenge together enough reagents from the area to swiftly create a massive cloud to confound the senses of your foes. Grants the ability to rummage through an opened chest once per trial to obtain an Apprentice's Fog Vial. Fog Vials you have recharge 10s faster, last for 1 additional second, and get +4m to their radius.

Smoke Out: Your Fog Vials are especially noxious and potent, addling the senses of the killers caught in them. Whenever you create a fog cloud (such as via Fog Vial, Void Crystal, or similar), the cloud's radius is increased by 4m, it lasts for 1 additional second, and causes killers to suffer from the blindness status effect for 30s after leaving.

Up In Smoke: You know how to disappear into the misty night streets. You become completely invisible while inside a fog cloud, and for 3 seconds after leaving it. You leave no scratch marks while invisible.

Eat My Dust: SO LONG, LOSER! You gain 50% Haste while in a fog cloud, and for 1s after leaving it. 1s after the Haste expires, you become exhausted for 40s.

Smoke Break: If you're going to come back anyways, you may as well smoke 'em if you got 'em. When standing still and idle, you can press the active ability button to pull out a carton of cigarettes and light one up. You smoke for up to 15s, but ending the animation early for any reason grants no bonuses. After smoking the whole cig, you gain a buff for 60s: a 10% action speed increase to solo repairing, blessing or cleansing totems, and opening chests. Thanks to your calmed nerves, you are oblivious while smoking and for the duration of the buff. If you enter chase or lose a health state, the buff and the oblivious are both lost immediately. Once the buff expires for any reason, this perk goes on cooldown for 70s. If the killer is standing within 8m while you smoke, you can press the secondary action button to offer them one and light it for them if they accept (they receive no benefits from doing this, but it does make them cool).

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u/VonBagel — 3 days ago

Demand Sandwich

Based on a goofy spell from a video game near and dear to my heart; each time you use it, you have a 50% chance of someone running up and giving you a sandwich (you can only get one sandwich per day in that game, but maybe you'll get more lucky in Magic?). I might make a card for Boris himself eventually.

I could make it X plus one or two, but I wanted to go slightly lower power than normal. I think it's funnier that way.

u/VonBagel — 15 days ago
▲ 17 r/kol

Favorite non-ascension-relevant skills?

I'm really just curious. Ive been playing this game for well over half my life at this point, and hitting some buttons have just become part of my reflexes.

I got to thinking abt this question after I talked in another thread about how I'm going out of my way to pick up Scurvy and Sobriety Prevention in aftercore despite it A) not being relevant to any ascension strategy and B) being like four years out of standard anyway. I just *like* skills that generate resources for no investment, even if they're bad, they scratch my brain in the same way all those Number Goes Up games do. One day I really want to try getting the Dreadsylvanian item conjuring skills, Spaghetti Breakfast and Cold One

So my question is do you all have any "pet" skills you really like, for whatever reason? Skills you just like seeing on your hotbar or in your passives? Mine is Request Sandwich. Boris is my favorite avatar path, and this skill is a permanent reminder that it's always there to catch me after a really grindy or unfun run. The fact the devs seem to have forgotten to make it illegal in standard is a plus; that sandwich is *always* available and always delicious.

Honorable mention: Living to Drink. Sometimes, if I've done multiple non-standard runs in a row, I straight up forget the normal liver size.

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u/VonBagel — 15 days ago

my goal is to destroy eternal formats

let's really make that coin flip fucking suck

u/VonBagel — 21 days ago

Eminence aristocrats

Now my hope is that making it end step only cuts down on the shenanigans you can do with it, but something in my gut tells me it's still breakable.

could probably also make him a little cheaper, but free sac outlets exist and they can hurt you

u/VonBagel — 26 days ago

Always feel refreshed and never require sleep again, at the cost of a petty annoyance

How much of your life is spent sleeping? How many times have you slept for a full 8 hours but woke up feeling miserable and groggy anyway? How many naps have you taken that were wholly ineffective preventing the "dried-out sponge" feeling?

What price would you pay to never have to deal with any of that again?

Well, we here at Sleep Genies are willing to offer you a one-time only deal! With a clap of our hands, we'll turn you into a noctis a person who doesn't need sleep to feel rested! Yes, that's right, with our one-of-a-kind custom Magical Blessing, you'll feel fresh, alert, and full of energy 24 hours a day, 7 days a week! No caffeine needed, but you can still drink it if you'd like.

While we here at Sleep Genies will assure you that your body and mind will refresh continuously as though you were getting your full and deserved eight hours, we do NOT cover exhaustion or fatigue caused by strenuous or continuous physical effort, or exhaustion and fatigue caused by illness or injury, you just won't need a nap to recover from it. Hell, you'll recover from exhaustion and disease way faster than a normal human! Sleep's a good cure, you know, and you're technically getting it constantly!

The price for this wonderful service? It's quite simple! Once every 24 hours, completely at random, you will experience one continuous hour of impediments that will prevent you from doing anything you want to do. Maybe your door becomes locked and impossibly stuck, or a sudden rush of traffic surrounds you, or you (and you alone) completely lose access to the internet, or you get a case of stomach cramps that are so intense that you simply can't leave the bathroom or focus on anything else.

1 hour out of your 24 hour day is all we require. And we'll even throw in a guarantee that we won't line up the hour in a way that will ruin your life, such as making you an hour late for work every day, or making you miss an important flight. It will certainly make your life harder, like you might get stuck AT work or your flight might be delayed for an entire hour, but no hour theft will actually, directly lead to your new 24-hour lifestyle being completely ruined... or, for that matter, ended. No trapping you in a burning building, or sticking you in a traffic jam during an earthquake. We promise!

Your life will just be a little more awkward, with a lot more meetings and appointments and hangouts rescheduled at the last minute.

So, what do you say? Care to sign up?

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u/VonBagel — 27 days ago
▲ 8 r/kol

Are skills broken for anyone else?

https://preview.redd.it/p16wqd36l0fh1.png?width=582&format=png&auto=webp&s=0a4151ad43d3af849e083c5a899801896bd127a8

My skill list has been broken for about 2 days now (I've already sent a bug report but have yet to receive a response). I can't access them outside of my daily casts/magical bookshelf abilities. it opens normally on mobile, but won't open in my browser. neither my script blocker or ublock affect it.

I just went to check right now, and it's only the skill menu that's affected like this. Every single other dropdown works just fine.

The main thing that changed was Firefox updating 2 days ago, but that couldn't have blown up one specific menu on the site like this, could it...? Is anyone else using the latest Firefox and experiencing a similar problem?

reddit.com
u/VonBagel — 28 days ago

The Food Cube is a miraculous device that will feed you forever, at a cost

Let's say that one day, a magical machine is invented: The Food Cube, a lightweight, portable device that never needs power, never needs to be refueled or restocked, and are freely available to anyone, so even if they lose or destroy their Cube, they can easily get a new one.

It's simple: Push the button on the top, and the Food Cube dispenses... a cube of food. It has the taste and texture of a saltine cracker and is about two inches on each side, but it's the last food you'll ever need. The Cube automatically adjusts the balance of nutrients, vitamins, minerals, etc etc etc within the cube to your personal needs and health requirements. It's never going to give you any form of allergic reaction, infection, or other form of gastric distress large or small. The Cube will keep you in peak dietary health, AND it's filling, too.

However, once you knowingly and willingly use a Food Cube, you become magically unable to eat anything else, ever again. You become wholly reliant on the Cube and its bland, room-temperature, slightly crunchy outputs for the remainder of your days.

Small mercies: If you can't chew, the Cube outputs easily-swallowed porridge, though it's still bland. You can put condiments on the cubes. In addition, your liquid diet has fewer restrictions; you can drink juices, smoothies, sodas, broths (excellent for dipping the cubes in), and other such foods, but nothing more solid than melted ice cream can pass your lips. If you need a hard limit, limit is "if it can't pass through the average mesh strainer, you can't eat it."

Would you use the Food Cube? Or do you enjoy regular foods too much to ever give them up?

reddit.com
u/VonBagel — 29 days ago

Look at me. I am the lifegain deck now.

ENOUGH OF YOUR CONSTANT TRIGGERS. PERISH.

Not shown: the [[Chandra's Ignition]] that cleared the field of like 13 creatures and swept up all their tokens at once.

Been having a lot of fun with Wolverine, the Best There Is lately but this was the first dedicated lifegain deck I ran into. it was really fucking funny watching their total swing up and down by 20~40 every turn

u/VonBagel — 1 month ago

I HATE how important mosquitos ended up being

"I hate mosquitos" on this we agree, "I kill them every time I see them" me too, "they spread disease and are annoying" objectively correct, "the world will be better off without them" Well,

look man. i get it. they're shitty insects. I ALSO used think we should have got rid of them like we got rid of screwflies, but then i started reading up more on them because i have Wikiwalking Disease. and it turns out, the motherfuckers made themselves indispensable.

Lives everywhere but the arctic, active 24/7 and (almost) all year round, creates a shitzillion tons of biomass out of literal drops of blood, can breed in the shittiest water you can imagine. every insectivore on the planet eats them like rice. AND they're pollinators?????????????

y'know what they are? the krill of the land. the natural world's equivalent to corn. they've turned themselves into a fucking staple crop and getting rid of them would ruin so many things that nobody can seem to agree on just how bad shit gets if they disappeared

I fucking hate them but learning about them was equally fascinating and frustrating

u/VonBagel — 1 month ago

Draw 8 cards

i could have made it an 8/8 for 8 with ward 8 but i felt like making it actually playable

u/VonBagel — 1 month ago

Alright, I'll say it: can we talk about why I'm the only one who noticed that no one else is talking about this thing only I noticed isn't it weird that no one noticed talking about thing nobody is talking about nobody is noticing nobody is talking about why is no one talking about what I noticed

Nobody is talking about this. Can we talk about this? Can we talk about this? Can we talk about this? Can we talk about this? Can we talk about this? Am I the only one who noticed this? Can we talk about this? Can we talk about this? Can we talk about this? Can we talk about this? Nobody is talking about this. Can we talk about this? Can we talk about this? Can we talk about this? Can we talk about this? Can we talk about this? Can we talk about this? Am I the only one who noticed this? Can we talk about this? Can we talk about this? Nobody is talking about this. Can we talk about this? Nobody is talking about this. Can we talk about this? Am I the only one who noticed this? Am I the only one who noticed this? Am I the only one who noticed this? Can we talk about this? Nobody is talking about this. Can we talk about this? Can we talk about this? Can we talk about this? Can we talk about this? Can we talk about this? Can we talk about this? Can we talk about this? Can we talk about this? Am I the only one who noticed this? Can we talk about this? Can we talk about this? Nobody is talking about this. Can we talk about this? Can we talk about this? Can we talk about this? Can we talk about this? Can we talk about this? Nobody is talking about this.

u/VonBagel — 1 month ago

Couldn't decide which I liked more, so I made both

The first one was more complicated, requiring the use of Map tokens and Clue tokens, but I eventually decided to chop off the Maps entirely and weave them into a second card. My idea for the second card was super similar to the first, so I just made them the same character

u/VonBagel — 1 month ago

HEY EVERY !! IT'S ME!!! EV3RY BUDDY 'S FAVORITE

after playing through deltarune ch5 and still not having any reason to take the Dealmaker off, I started thinking about this freak again. there were a few design iterations I went through, but inevitably slimmed him down to something considerably simpler, since I couldn't figure out how to elegantly word "you get a Treasure if you donate a permanent, and draw two cards if it was a nontoken"

mostly though i wanted an excuse to create a guy who makes and sells a lot of junk

u/VonBagel — 1 month ago

Anyone else trying out Capt. Shield in brawl?

It's been doing a lot better than I thought it would in my voltron builds, and I already thought it would be a good addition. It's cheap as hell, helps get in extra damage and prevent a lot of it, and is tough for a lot of decks to actually remove. It's easily one of my favorite equipments released so far, and I was just idly wondering if other people are actually trying it out.

u/VonBagel — 2 months ago

Can someone double-check something in ch2 for me?

I have a friend who has been editing their files to give themselves a big DEF boost to get through some of the game's tougher bosses, which I taught them how to do after learning it here

The tweak worked like a charm and let them finally get past Jevil, but now they've hit a roadblock with Spamton Neo, who they say outright ignores the boosted defense entirely. I asked them if they were editing the right value and right file, but didnt push too hard bc I felt like they were getting frustrated. As I was typing this out, they told me they finally beat him legit, but it did make me curious.

I don't have a file that would let me easily get to SpamNeo to check for myself, but if anyone else could double check it to see if he really does ignore 70+ Defense, it would ​satisfy that part of my curiosity. I'm legit wondering if it has something to do with his unique enrage mechanic or if. Yknow. Friend really did edit the wrong values.

reddit.com
u/VonBagel — 2 months ago

Chapter Concept: A Close Shave

An updated version of a joke killer I made a while ago, but tinkered with slightly to make him a little less of a joke. The original concept was fully a joke; a bald, Slender-Man-esque guy in a barber's outfit whose only "power" was removing cosmetics from survivors he knocked down, based on the logic of "we have Franklins for taking survivor items, Lightborn for taking away blinds, Dominance to take away chests and totems... what else can we take from them?"

Fully just a troll killer. Then I started thinking about the power and personality behind the guy, and that's when I sat down and started writing the original post and putting actual mechanics behind it. The perks I'll still try and keep weak/funny, but I might get accidentally inspired, like I did for the survivor.

He's no barber, I already have one of those and his profession isn't as important as his personality (his whole Deal is being madly in love with the Entity). THIS guy is the opposite; his profession is his personality AND his power, except instead of making people beautiful, he thinks the pinnacle of beauty is being bald. YMMV if he's right; I certainly enjoy a good bald look now and then, but I don't go around shaving people's heads with maniacal obsession.

yes, I DID think about making the killer Freaky Fred from Courage the Cowardly Dog, but ultimately decided "what if a cenobite really wanted to shave you" was a better look.

------

SURVIVOR: Jackson "Axe" Buzzby. A mob tough whose suave and clean-shaven exterior hides a man capable of enough violence to nearly get him chosen as a killer if it weren't for the fact he ran afoul of something worse. Jack the Axe might kill for business, but his favorite stylist--the only guy who ever got his sideburns right-- turned out to be a serial killer who murdered purely for pleasure. Now, the two may have been able to reconcile their differences, but Jack turned down the Stylist's offer to shave him "sparkling clean" one too many times, and smoked in the salon just once too often for the murderer to stand. Despite his years of experience, Jack found himself fighting for his life against the comparatively reedy Stylist, but before either of them could get an edge on the other, the Fog closed in on them both.

PERKS

Smoke Out: Your Fog Vials are especially noxious and potent, addling the senses of the killers caught in them. Whenever you create a fog cloud (such as via Fog Vial, Void Crystal, or similar), the cloud's radius is increased by 4m, it lasts for 1 additional second, and causes killers to suffer from the blindness status effect for 30s after leaving.

Up In Smoke: You know how to disappear into the misty night streets... and if you can't find mist, you can make it. You become completely invisible while inside a fog cloud, and for 3 seconds after leaving it. You leave no scratch marks while invisible.

Smoke Break: If you're going to come back anyways, you may as well smoke 'em if you got 'em. When standing still and idle, you can press the active ability button to pull out a carton of cigarettes and light one up. You smoke for up to 15s, but ending the animation early for any reason grants no bonuses. After smoking the whole cig, you gain a buff for 60s: a 10% action speed increase to solo repairing, blessing or cleansing totems, and opening chests. Thanks to your calmed nerves, you are oblivious while smoking and for the duration of the buff. If you enter chase, the buff and the oblivious are lost immediately. You can only smoke once every 80s. If the killer is standing within 8m while you smoke, you can press the secondary action button to offer them one and light it for them if they accept (they receive no benefits from doing this, but it does make them cool).

------

KILLER: THE STYLIST

115% killer, 32m terror radius, Tall height (Myers height)

Appearance: Skin is smooth and white as a porcelain vase. Empty black holes for eyes, and a big perfectly white grin held in place by tiny hooks. He dresses in a white and black barber outfit (button-up, overalls, bowtie, the works). In one hand, a pair of bloodstained hair shears; in the other, a can of Entity-Brand Depilatory Cream. Aside from his shears, he is perfectly immaculate. His stun animation involves him swiftly, almost reflexively straightening his outfit.

One of many characters to chatter and mumble to himself intelligibly, mostly about how 'tacky' or 'ugly' or 'in need of a professional touch' most survivors are, no matter how fashionable they actually are.

POWER TL;DR: Has a can of cursed shaving foam that can be sprayed like Plague bile. Survivors hit have their screens partially covered, preventing them from easily navigating the trial. He can also spray vault locations to temporarily foam them up; a foamed up vault cannot be fast-vaulted, but the foam clears after 2 vaults. Also, he can swipe people's charms, their head cosmetic, and then their hair as they progress hook stages.

---

Power: Bald is Beautiful: When the power button is held, the Stylist holds up his can of Entity-Brand Depilatory Cream and begins to spray it. The spray is similar in behavior to the Plague's vomit, but it is slightly lighter and thus can be fired slightly further in a looser arc. The can holds 16 charges, and sprays 1.5 charges/second. The spray is a nasty, glowing orange, like the Entity's blight.

A survivor sprayed by the cream coughs and sputters as they're hit, and their screen is gradually covered in cream, starting from the outer edges and swirling inwards. Every charge they're affected by covers approximately 10% of the screen, to a maximum of 70% of the screen until all the survivor can see is their upper body and a small portion of the area in the direction they're looking in. The cream covers UI elements.

Survivors running causes the coverage to automatically decreases by 1% per second as the cream dries and falls away, but a survivor that is standing still can also wipe it off, a special interaction that clears 10% of the cream off every second they spend wiping it away. The cream makes a loud fizzling as it clings to survivors, allowing the killer to track them more easily.

The Stylist can also spray vault locations. If he sprays the equivalent of 5 charges (~3 seconds) onto a vault location, it foams up that location. An audio cue signals the obstacle is foamed up. Survivors cannot fast vault over foamed obstacles; foamed obstacles remain foamed for 40 seconds or until a survivor vaults through them twice. He can spray generators as well, preventing survivors from working on them until they clear the foam away; he can spray up to 10 charges over a generator, and each charge requires 10 seconds to remove. A generator that has been foamed up cannot be foamed again for 40 seconds (signified by an orange tint and the Stylist tutting in annoyance if he tries). This gen denial works similarly to the Bone Chill snowskulls blocking generators.

The Stylist can recharge his can by holding the secondary power button, shaking the can up to refuel it. Each second spent shaking it refreshes 3 charges. The Stylist is slowed by 8% while recharging the can.

Secondary power: Back to Basics. When a survivor is reduced to the dying state, the Stylist can spray them with foam to cover their heads completely and then perform a special give them a trim action using the tertiary power button while standing over them. This action takes 4 seconds to complete and involves the Stylist muttering aloud about all their "gaudy baubles" and "hideous wear," asking them things like "don't you know the beauty of baldness?" or "don't you know the elegance of simplicity?" as he manhandles them and uses his scissors to snip away extraneous details.

The first time in a trial a survivor is downed, Back to Basics removes that survivor's equipped charms. A survivor that has been hooked at least once is instead forcefully reverted to their default head cosmetic. A survivor that has reached their second hook stage has their head shaved completely bald--hair on their head and on their face, gone. Upon completing Back to Basics, he immediately hefts the survivor onto his shoulder for transport.

-----

ADD-ONS

Common

  • Thick Mix: A survivor that's at least 20% foamed gains the blinded condition until they wipe away the cream.
  • Lather Brush: Bald is Beautiful regains an extra 0.3 charges per second when recharging.
  • Lock of Ratty Hair: The Stylist's lunges last 0.5s longer while Bald is Beautiful has no charges.
  • The Last Little Bit: Bald is Beautiful gains 2 extra charges.

Uncommon

  • Bloody Scraps: Survivors wipe away 2% less foam each second.
  • Custom Spats: The Stylist is no longer slowed when recharging Bald is Beautiful.
  • Lock of Soft Hair: The Stylist has a 10% action speed bonus to basic-breaking breaking pallets, walls, and generators while Bald is Beautiful has no charges.
  • New Mix: Foamed up vault locations remain foamed up for 20 extra seconds.
  • Polishing Rag: Each time the Stylist uses Back to Basics, this add-on gets a token. Each token reduces his successful attack cooldown by 2%.

Rare

  • Unnecessarily Powerful Hair Dryer: Slightly increases the velocity the cream flies as it's sprayed, allowing it to travel further and foam up survivors/obstacles in the stream slightly faster.
  • Slick Mix: The Stylist vaults foamed up windows 25% faster, but doing so removes 20s from the timer.
  • Extra-Wide Can: Bald is Beautiful gains 4 additional charges, and gains an additional 0.5 charges per second when recharging.
  • Lock of Beautiful Hair: The Stylist has a 5% Haste bonus while Bald is Beautiful has no charges.
  • Firm-Hair Spray: Foam cannot be removed from survivors for 10s after being applied.

Very Rare

  • Dried Dye Assortment: A survivor that vaults a foamed up obstacle or fully clears a foamed up generator becomes stained for 60 seconds; a stained survivor leaves a bright and colorful trail in their wake even if their scratch marks are hidden. The colorful trail lingers for 10s before fading.
  • Expired Can: Kicking a generator implants it with a shaving cream bomb. When that generator is completed, it detonates, fully foaming all survivors and vault locations within 16m.
  • Mysterious Mix: Foaming up a dropped pallet causes it to become fragile, shattering the next time a survivor vaults it. A fragile pallet glows slightly orange.
  • Lock of Perfect Hair: Reduces the Stylist's terror radius by 16m while Bald is Beautiful has no charges.

Iridescent

  • Banned Chemicals: The cream of Bald is Beautiful becomes a violent red color to signify this add-on is in play. A survivor that becomes fully foamed becomes injured and broken until they're no longer foamed. (Yes, this does turn him into a pseudo-Plague.)
  • Iridescent Keepsake: Upon performing Back to Basics, this add-on gains one token. For each token it possesses, Bald is Beautiful gains 2 extra charge, and regains an extra 1 charge/second when recharging.

------

PERKS

A Little Off The Top: "Just a trim, please."--Francis 'the Fuzz' Fuzelli, final words. Whenever you kick a generator that is above 80% progress, its progress is set to 80 before any damage is done to it. A Little Off The Top can only affect each generator once per trial.

Shave And A Haircut: You search lockers 64% faster (precisely the speed needed to fit 'two bits' perfectly). Whenever you search a locker, any survivor hiding inside a locker is highlighted by killer instinct for 3 seconds. Once this perk has been used, it goes on cooldown for 70 seconds.

Finishing Touches: With a flourish, you stand proudly to survey what few details need tending to. While you are standing inside the Exit Gate area, you see the auras of all survivors, as well as the hatch if it is still open.

------

MORI

The Stylist stands over the survivor and holds his shaving cream can directly in their face. He shotgun blasts that shit all over their head and shoulders to muffle their screams, then whips out a larger, more terrifying pair of shears and a perfectly clean shaving razor and sets to work. The survivor screams in pain and horror as he works before falling limp about eight seconds into the twelve second animation. The Stylist keeps cutting as larger and larger blood sprays fly out of the scene, before finally stepping back and wiping blood off his tools, storing them away as the camera pans down to show the survivor has been shaved all the way down to a comedically clean-polished skull.

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u/VonBagel — 2 months ago