Image 1 — Friday Update!!!
Image 2 — Friday Update!!!
Image 3 — Friday Update!!!
Image 4 — Friday Update!!!
Image 5 — Friday Update!!!
Image 6 — Friday Update!!!
Image 7 — Friday Update!!!

Friday Update!!!

Hey Everyone, welcome to BAMP's Friday Update!

Last week we had 3 releases

* Prime Time Wrestling
* Saturday Night's Main Event
* WCW Saturday Night REMASTERED

IF you haven't grabbed them yet.....WHAT ARE YOU WAITING FOR; THEY'RE FREE!!!!! For those who have; we hope you guys are enjoying them and remember to keep reporting any issues or bugs you find along the way. We can't fix it, if we don't know it. :)

This week I'd like to showoff a project that I hinted at a couple weeks back. <Insert Vince Voice> Monday Night RAW!!! that's planned to release in October.

This mod will focus on the WWF 1993/1994 years, right in that sweet spot of the start of the New Gen Era. This isn't a Remaster of GM's WrestleMania X, although it will have some shared wrestlers and attires from his amazing mod. I'm aiming to make this feel like it's own game with it's own feel. GM's WrestleMania X Covers a major year span of the New Gen Era, Where we aim to focus on just 93/94 for the roster while having CAW parts that will creep into years before and after.

Above are some pictures of the Arenas we've chosen to go in from 1993, carefully picking ones that would make WMX and NMR feel very different.

As always; feel free to ask any questions and provide any feedback. Happy Friday and 1st October Weekend Everyone!

(Note: I have darkened the ropes since these pictures were taken)

u/Wallywood84 — 13 days ago

Soooo....................

So....sometimes things don't always work out as planned. Issue's arise, plans change- so with that said we did tell you we were going to release tonight, I know this isn't the Saturday Night Patch you wanted BUT it is a set of Improvement patches for Prime Time Wrestling and Saturday Night's Main Event. Specials shout out to RicktheTank (RHP) for all the extra work he's put into these patches :) I hope everyone enjoys.

Here's a list of changes and improvements

- Weights and Heights have now been fixed (Both)

- A Crash relating to Tattoo 1 has now been fixed (Both)

- Corrected Bam Bam Bigelows moveset (SNME)

- Intro Skip added so avoid Intro sequence crash (Both)

- New BAMP Logos on start up screens (Both)

- New Belts texture added for Intercontinental Championship (SNME)

- Improved Macho Man Randy Savage Movesets (Both)

- Improved Macho Man Randy Savage entrance (Both)

- Improved Hulk Hogan Movesets

- Fixed Cowboy Bob Orton's entrance taunt and missing Vest (PT)

- Corrected Entrance Attires palette color not saving correctly (Both)

- Improved Legion Of Doom Tights (Both)

- Improved Voiceovers for pin (Both)

- Added a new Rowdy Roddy Piper Kilt (Both)

- Fixed Royal Rumble Crash on backing out menus (Real Hardware) (Both)

- Gamegenie720 has added tattoo and attire fixes for more accurate attires (Both)

- Improved Red White and Blue rope coloring by darkening the ropes by approximately 15% (Both)

- Championship belts now show on all 4 wrestler attires not just the attire that won the championship (Both)

Grab the Patches, Read Me, and Some Cool Boxarts from - https://drive.google.com/drive/folders/1wV_VGjTEvHRDE-ufADA7e7vp_v0AL1pI?usp=drive_link

OR 0use the Patch site to make life easier!

https://patcher.aki.guide/

u/Wallywood84 — 19 days ago

PT / SNME Update Coming soon!

Update: Hey guys, small update for everyone. The other night we figured out the last crash issue with
PT/SNME with the Royal Rumble crash bug finally fixed (Yes, it was my fault again) But in the next week or two we should have updated patches going live for both :)

This is a small list of changes so far

Public 1.1

- Weights and Heights Fixed (Both)

- Tattoo 1 Crash - Fixed (Both)

- Fixed Bam Bam movesets (SNME)

- Intro Skip added (Both)

- New BAMP Logos (Both)

- New Belts added (SNME)

- Fixed Macho Movesets (Both)

- Macho entrance (Both)

- Fixed Hogan Movesets (Both)

- Fix Orton entrance taunt and missing Vest (PT)

- Entrance Attires Shifting Bug (Both)

- New LOD Tights (Both)

- Fixed Pin Sounds (Both)

- New Piper Kilt (Both)

- RR Crash fix (Real Hardware) (Both)

- Gamegenie720 Tattoo fixes and Sid / Rick Steiner adjustments

- Ren's Attire adjustments added

u/Wallywood84 — 1 month ago

BAMP Ai !!!!?

Hey guys, since the person from the Ai post earlier decided to block me and I seem to still be getting notifications that I can’t respond to - I’ll address it here instead.

BAMP uses Ai for help. (GASP!) now let’s clutch the pearls and get to the brass tax of it all.

What do we use Ai for?

Tool development: As amazing as VPWS is on its own, Freem is an absolute God send for giving the community such an amazing tool. We’ve figured out through our mod making that there are things that are useful in speeding up development. Some examples being a Titian tron tool, this helps us break down Titian tron videos frame by frame so we can pull frames and make them as clean and accurate as possible. Another example being a Texture viewer that will load the textures directly onto a model so we can adjust placements on the fly and not have to go through the painful (Adjust, Convert, Reduce, PAL, Upload, Build, Test) process. Now it’s (Adjust, export, drag and drop ingame) and YES, before anyone asks- the texture work is all still manually done!

Code translation: understanding Hex editing is definitely a weak point for a lot of us. YES, when we get hung up on something there are times we will ask Ai for help. For instance, understanding what certain lines of code control and what would happen if something is changed. This has now given us information and ability that will change the modding scene forever and really bring our projects to the next level.

Faces: We use Ai along with various google searched pictures to get as accurate as possible faces for our game. How this works is, we feed it photos, we tell it make a straight shot of the face, to remove any strange lighting or glare issues and flatten out the face for us. Then we manually resize the face, reduce the colors and blend it onto the head model texture, making slight adjustments along the way to make sure that the facial hairs and front hairs match. Using AI just helps us get clearer shots of wrestlers from the 80s and the 90s where it’s hard to find photos without sweat, weird glares, low quality photos- etc. Same with textures the manual work still has to be done.

Boxart and Trailers: I’m not sure how many more times I need to explain this one, but let’s do it again! We have used AI to make box arts and trailers to save time that we can dedicate to what’s most important- mod making and development. We chose this route because many of us have families, full-time jobs, and other obligations outside of this. Please remember we are not being paid for our work and given the bad attitudes from some community members we’re definitely not being compensated in any other way either. It’s unfair for me to ask more out of my team, than they are willing to give. Some have even gone as far to demand a disclosure of our AI usage. As if they’re in some way entitled to it. We’ve been very honest and have never lied about or denied our usage in any way. Frankly, it’s ridiculous to assume your beliefs regarding the morality of AI usage should automatically be adopted by everyone and if not, they are doing something wrong.

Full honesty - I personally do not care about anyone’s gripes or so-called moral compass when it comes to AI. Especially when you’re on a platform that is shamelessly promoting Ai while using a smart phone or computer that has it integrated. I hate to be the one to tell you, but you’re being a hypocrite. You’re willing to move the goal posts for something that you don’t mind using daily, but choose to pick a fight with a mod team that is out here producing free games for the community. You’re essentially choosing to attack us for trying to find the easiest way to get things out to you as fast as possible.

So, if you want to deem me the asshole or do not want to download our games because of it. That’s your right and I will not to lose any sleep over it. BUT you’ll be missing out on some pretty awesome stuff that we have coming up soon.

For those that do support us, thank you guys for having our backs! You are the reason we pour countless hours into these games and your appreciation makes it all worth it!

BAMP loves you B**ches!

reddit.com
u/Wallywood84 — 2 months ago
▲ 113 r/N64WrestlingGameMods+5 crossposts

WCW/nWo Revenge: The Starracde Edition 2.0 Release

Entrance Music

  • Entrance Music system and music implemented by RetroRandyPrice
  • Themes are assigned per-attire. Some characters have multiple theme songs depending on which costume you select.

Arenas

  • 6 new arenas: Thunder, Clash of Champions, Fall Brawl, World War 3, Spring Stampede, and nWo Nitro
  • Starrcade 97 updated to Starrcade 98
  • Updated Turnbuckle Textures & Polygons for every arena.
  • Nitro now has era accuratered turnbuckle pads

Championship Mode

  • After unlocking a championship, you will no longer have to complete a gauntlet to compete for a title. After the belt is unlocked, you can challenge for it directly from the Championship menu.
  • Champions now wear their title belts for entrances in exhibition mode.
  • Triple Crown Support: champions can wear up to 3 championship belts at a time.
  • As a result of these feature changes, the Unlock All code can crash your game if you use it and enter a title match. .

Roster

  • nWo Wolfpack attires added (Nash = 3rd slot, Everyone Else = Attire 4). Those slots enter w/ the Wolfpack theme.
  • Capitalized all names (to match WM2000 & No Mercy)
  • Removed Manager from Hogan Costume 3 (Red & Yellow)
  • Removed Manager from Mortis costumes 2 & 4 (Kanyon)
  • Removed Manager from Wrath costumes 2-4 (Wrath 98)

New Moves

  • New Syxx his Grapveine Buzzkill Back Special instead of standing version
  • New Feliner Front Grapple Special for Erest Miller

Bugfixes

  • Fixed bug that prevented some of the added wrestlers' apperance and name edits from saving. All wrestlers now fully editable + savable
  • Fixed bug with several characters that resulted in invalid chops/floating when attempting elbow drops from the ring apron
  • Fixed bugs with several custom/ported moves that resulted in characters warping into the ring if moves were performed at ringside on floor
  • Fixed issue with several characters climbing the turnbuckle the wrong way before performing diving moves.
  • Fixed bug that prevented opponents from tapping out to Lex Luger's Torture Rack Special
  • Fixed bug with British Bulldog's stolen finisher
  • Fixed bug with Disco Inferno's Last Dance ground submission
  • Fixed bug with Rick Rude's grapple to opponents on the top rope
  • Fixed issue that caused some textures to display incorrectly on original hardware
  • Fixed stutter, lag and clipping present during the intro sequence
  • Fixed other various gameplay bugs that were reported

Other

  • Filesize increase. The rom is now over 64 mb which means it cannot be flashed to an origianl cartridge.
  • May have emulator compatability issues. This has been tested on RetroArch, Delta and SummerCart on real hardware. If youre having issues emulating it, that's on you--you nee to try a different emulator solution.

2:30 am update: Accidentally left Goldberg assigned with 3 titles. I had that in for testing purposes. That accidentally leaked into the release. Anyone who downloaded in first ~2 hours of release has a permanent Goldberg Triple Crown. Download links have been updated with corrected patches.

4:00 am update: Fixed the issue with nWo Nitro replacing WCW Nitro after you play a match in the nWo Nitro arena. Please download the corrected patch from either link if you have a bugged version.

3:30 PM update: Couldn't let this stay out in the wild with all of the vanilla arenas broken. Fixed that, ALL arenas work again, tested on console.

I know theres some graphics issues with the Championship mode screen and other minor bugs/irregularities that can be cleaned up. I'm retiring from screens and internet for the next few days and wlll get everyhing tightened up upon my return in the next few weeks with a less hyped maintenence patch. It looks like the major bugs are out and its stable enough for the time being.

--==DOWNLOAD==--

AKI PATCHER SITE (easiest method):
https://patcher.aki.guide/revse.html

XDELTA PATCH MIRRORS

MEDIAFIRE

https://www.mediafire.com/file/ujbip4eoqvdpaqh/WCW-nWo_Revenge_Starrcade_2.0.xdelta/file

GOOGLE DRIVE

https://drive.google.com/file/d/1jDqAZmhZ2dMeCyoKp_IcQK3Lo8f3IReo/view?usp=drive_link

youtu.be
u/SSJ_Kratos — 2 months ago

Starrcade Edition Update

Quick Update: Ssark is busting his ass to get this out ASAP. We were hoping for a 12 EST release but he’s going to need a bit more patience and understanding.

This extra time means more bug squished, more upgraded details and textures, and possibly even a few extra arenas. We aim to always give our best work and to always exceed the public expectations. When this release is out we aim for it to be 100% finished with no more future patches. So Ssark wants to make sure EVERY possible thing that can be added, is added

Special shout out to NWO Mark for new textures for CoC!

Might could still be a 12 release, but could be 12 Hawaii time.

u/Wallywood84 — 2 months ago

2.0 is still cooking

Hey guys, Wallywood here; We wanted to give the public a bit of a heads up! Ssark is cooking up something special, the release is still planned for tonight (Midnight EST) at the latest. We appreciate all your patience. We’re very excited for this release and BAMP is hella proud of all the ground breaking work Ssark has been achieving. The wait will surely be worth it, we can’t wait to share this experience with everyone.

~BAMP

u/Wallywood84 — 2 months ago
▲ 2 r/M64

Random Controller disconnect

Just like the title says, having random pro controller disconnects,and before anyone asks- Yes it’s fully charged.

reddit.com
u/Wallywood84 — 2 months ago

WWF Prime Time Wrestling / WWF Saturday Night's Main Event - OUT NOW @beamanproductions

The wait is finally over! Prime Time Wrestling and Saturday Night's Main Event are LIVE!!!!!

Grab the Manual patches/ READ ME File/ and Patcher from here: https://drive.google.com/drive/folders/1wV_VGjTEvHRDE-ufADA7e7vp_v0AL1pI?usp=drive_link

Need help patching head over to https://patcher.aki.guide/

Please Note Intro is a bit messed up right now, We didn't think an intro should hold back the release. The intro is crashing the game for some. Easiest Fix ----Just skip it

Feel free to post any Bugs you come across. We will have another patch coming for any issues we’ve missed.

youtube.com
u/Wallywood84 — 3 months ago

Lot of misinformation floating around, wanted to clear this up publicly.

So to explain more thoroughly about what happened. Sean O’Connor was doing a preview video for one of our betas. We noticed something was off with the sound. We couldn’t tell if it was on his end or ours; we deep dove into the hex rom. To find out that the Base ROM that we had been using over the past couple of months had corrupted data. So we basically had to rebuild the Base rom from scratch that was the big delay. We are back on track now and should be seeing a release very soon.

Edit: also no one has claimed August is our soonest release date. We are still aiming for July.

reddit.com
u/Wallywood84 — 3 months ago

SNME and PT Update

So I'm going to start by saying we had hoped to have these projects out to the public or at the least a release date by now.

So Bad news first; After the SOC review - it was brought to our attention that something was VERY wrong with the internal Base roms for both projects. We decided to investigate and discovered the sound bank along with numerous other issues would have prevented the roms from even being able to even be patched - when the time came for release. Luckily it was only the Base roms that needed to be redone. Which I was able to re-hex 3 months of work in about 5 hours.

Now the GOOD News! - AFAIK all the issues are fixed with the base Roms. EXTRA Good news while we we're correcting the issues; we discovered 2 maybe 3 really awesome features that we've decided to add that will take both projects to another level. We are super excited to reveal soon!

We aim to give the public 2 amazing mods that will do this era FULL Justice in the end. so please bare with us.

~BAMP~

u/Wallywood84 — 4 months ago

WWF Prime Time Update

So we’ve recently announced that instead of releasing just one game we will be releasing two; One under the name of Saturday night’s main event and One under the name of Prime Time. This is the first look at Prime Time.

We’ve gotten a lot of questions about what the difference between the two mods will be. So we’d like to take some time to clear that up for the public.

Prime Time will cover the years of 1983 to 1988

Prime Time will offer unique belts and arenas to fit the timeframe of that era

Wrestlers from Saturday night’s main event can also be transferred using a memory pack save file directly into Prime Time seamlessly.

Prime Time Arenas will look very time specific to a growing wrestling organization.

Prime Time will focus on the rise of Hogan, where Saturday Night‘s Main Event will focus on the rise of the Warrior.

Stay tuned! We will have more updates between the two soon enough. - BAMP'

EDIT: and if you missed the trailer click here. https://www.reddit.com/r/N64WrestlingGames/s/9c3UubVYcM

u/Wallywood84 — 5 months ago

SNME Update: play test over the weekend

Ssark, Kikrusher, Platynunx and myself had a chance to do some netplay testing of SNME this weekend and it was AWESOME! We wanted to share our experience with you guys :) Check out the video and feedback always welcomed.

youtu.be
u/Wallywood84 — 5 months ago