You need Staff of the Scarlett Sands for this
stacking SoSS should be enough to cover the dmg difference, instead of 124k you should hit 150k. It should be barely enough
stacking SoSS should be enough to cover the dmg difference, instead of 124k you should hit 150k. It should be barely enough
I dont think its the 75% pyro dmg either, maybe my artifacts are juiced up since the last time ive seen him
i can get 380s i think, a few hiccups here and there.
Food: 20cr 20cdmg
For anyone that know whats the gimmick/check on the boss pls tell. Im VERY clueless here
I apologize for the 12-3 clear, i can 1 rotate the cactus but i had to go somewhere this afternoon. Not to mention tomorrow abyss resets so i cant procrastinate this any further.
Any who, casual clear done
I saw a post of this, got interested to check mine as well.
I literally spent the entire day watching a streamer playing the CBT2, he finished the main story already but havent done much exploring. Heres what i can say about it:
The story is by far the most engaging 1.0 story i have ever seen. I have played Genshin, AKE and WuWa before, this 1.0 is definitely the best 1.0 story ever. Heck i dare say even more engaging than some later stories that got produced by the 3 games i mentioned.
The story is also includes alot of interactive aspects that i would expect a detective would go through. It scratches the right itch.
The combat looks very fluid now, I have seen some complaints about its following the quickswap trend but im fine with it. The combat focuses more on the cinematic side rather than smoothness (take wuwa as an example, that game's combat is very smooth). According to the streamer, the parry + dodging is super forgiving as well.
The overworld feels MUCH MORE ALIVE. My main complaint about CBT1 is that it feels like a dead environment and they clearly fix that.
Those are the good parts, now the parts where they need some fixes:
Their number 1 priority have to be optimization. The streamer i watched run a i7 14700 + 5070ti on 1440p high + frame gen and hes getting 100-120 fps with alot of frequent frame drops (lowest fps i have seen is 40). No ray tracing either so this performance actually scares me since I dont have that kind of hardware.
Some noise profile didnt aligned well with the material seen on screen. This is more of a nitpick i guess since its subtle but its something that can make the players be more immersed into the world.
Theres alot of weird hair glitches throughout the story as well. Some of the animations still looks wonky. The NPCs have a weird stiff like face which is very off putting.
Overall, 8/10 CBT2. -1 from optimization, -1 for giving one hell of an insane story and not giving the finale. Its like introducing a drug to someone and decided not to provide it in the end (take it as 9/10 :P) . This CBT2 really made me super hyped about the game. CBT1 didnt really excites me but this one definitely takes the cake. I have really high hopes for this game now.
Not my best edit, im on new hardware hence i lost alot of clips. Im getting as much as i can from previous posts i have made. This is the best i can do for now.
This is 1 of those moments where i should have uploaded files into the cloud so i can access it with different hardware :(
Song: Hyori Ittai by Yuzu
I missed the days where this guy is less tanky
Builds: https://imgur.com/a/0cRvvjA
My brain got shut off and cant process WH afterwards
Took alot of resets cuz there were alot of stars needs to be aligned on 12-1:
If i, lets say screwed up number 6, i had to go back to number 1 again and reset from there.
You know whats the best part? My clipping software decided to auto update during this exact session so it didnt clip the 12-1 run. I will do it again just for the sake of a video but ill just wait for a better card to ease the headache instead (this run uses 20 attack).
Teams TLDR Investment:
C0 Widsith Nahida
C0 Elegy Yelan
C6 Sac Sword Xingqiu
C2 Xiphos Kuki
C1 Polar Star Childe
C6 Aquila Bennett
C6 Engulfing Xiangling
C2 Freedom Sworn Kazuha
4 star weapons are R5 and 5 star weapons are R1.
If you wanna see an example run of how hyperbloom can handle 12-1 tophalf (i managed to cut it down to 91s on my successful run): https://www.reddit.com/r/Genshin_Impact/s/L1QQGu5MgV