Anyone experiencing issues today?

I generally use 3.1 Pro - Extended, however today almost all chats I was having with my coding projects had severe context bleed, hallucinations and extremely long processing times.

Now no matter what I do it either gets stuck on "Analyzing" or just see the three dots.

I even just tried to change to 3.7 Flash - Extended to see if it would work and same thing now just froze...

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u/YulRun — 3 days ago

Offline Solo Lineage 2

Would anyone be interested in this?

I’m currently utilize AI to help me completely decrypt and export Lineage 2 content (Dats, Meahes, Animations etc.) all into native Godot engine.

A friend always wanted me to just make a server that he could just mess around on. But although that’s super easy to do, I figured rebuilding a ‘client’ that’s will work on Windows, Mac, Linux, Steamdeck etc. that doesn’t have to bypass or emulate a server and is made as a standalone single player project will be 100% more performant.

To handle economy and ‘players’ many options can be thought of, do we just create bots? Do we create dynamic market stalls based on your current characters level and off historic data from lineage 2 with refresh timers etc? Do we make a dynamically generated auction house instead?

Do we add NPC buffers or would you prefer ‘followers’ like in Diablo where they’re bots that are party bots you can recruit.etc.

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u/YulRun — 3 days ago

Best version?

So I had a lot of fun on Hardcore SF but obviously I feel it may be better with friends on that version since well HC death would suck for a casual like myself.

I've really been itching to play something with some grind, so I was debating between Classic WoW or Albion Online.

I will most likely want to controller both and be casual (Console Port is great).

Is there any good version of classic right now other than HC that is in older versions Vanilla/TBC ? I feel like waiting for Classic+ whenever if ever it launches isn't gonna be the thing.

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u/YulRun — 7 days ago

Why is Stevia in Everything?

Why has all these companies stated putting stevia in absolutely all products? Even ones that still have either some sugar or Sucralose also add some stevia too.

For those unaware stevia belongs to the same family as Ragweed and is known for affecting people with hay fever and seasonal allergies. Which to my knowledge is a pretty decent chunk of the population.

So either they’re just trying to make us buy more Antihistamines or something else is going on.

Trying to find protein supplements these days is an uphill battle since 99% of the options out there all swapped to stevia.

reddit.com
u/YulRun — 12 days ago
▲ 161 r/GodotEngine+1 crossposts

Godot DataTables (Free MIT Plugin)

This plugin brings Unreal Engine's renowned "DataTable" paradigm directly into Godot 4.7+. All written natively in GDScript, Free under MIT License for life. Like my other Plugin (GodotGAS) it turned from something I want for my projects that I decided to flesh out more and provide free to everyone else who might find a use for it!

https://github.com/yulrun/godot-data-tables-addon

https://store.godotengine.org/asset/indiegamedad/godot-datatables/ (Still under review)

DOCS: https://www.yulrun.dev/GodotDataTables/

Core Features in v1.0.0

Visual Schema Generator

Define your dataset blueprints (e.g., "ItemData", "SpellStats") visually in the new Data Structure editor dock. The tool automatically compiles your visual layout into fully documented, strictly-typed .gd script files, ensuring massive runtime performance benefits and flawless IDE autocomplete.

Native Engine Integration

Move beyond simple strings and floats. Godot DataTables seamlessly supports native Godot types:

  • Drag-and-drop Texture2D, PackedScene, and custom instantiable Resource files directly into your spreadsheet cells.
  • Full visual editor support for Color, Vector2, Vector3, and bool checkboxes.

Native Enumerator & Array upport

  • Enums: Visually define custom dropdown options in the schema builder. These compile directly into native @export_enum properties and render as clickable dropdowns in your spreadsheet.
  • Arrays: Full support for editing Godot 4 strictly-typed arrays directly within the grid, featuring a dedicated popup editor with data validation, clamping, and drag-and-drop reordering.

DataTableRowHandle (Inspector Plugin)

Eliminate "magic strings" and typo-related crashes. The DataTableRowHandle is a specialized Resource that draws a sleek, two-step dropdown (`Table` -> `Row ID`) directly in the Godot Inspector, safely linking your databases to your game logic.

Decoupled System Bridge (GodotGAS Ready)

Includes a built-in get_row_as_dictionary(numeric_only) helper. This dynamically unpacks your strongly-typed row into a primitive Godot Dictionary, strictly extracting and casting numbers. It is the perfect bridge for feeding base stat overrides directly into standalone ability systems (like GodotGAS) without creating hard compile-time dependencies.

Dedicated Editor Spreadsheet Dock

A highly reactive, polished spreadsheet workspace embedded directly in the Godot Editor.

  • Safety First: Robust Lock/Revert safety mechanics prevent accidental data loss. Unsaved row modifications are highlighted instantly.
  • Quality of Life: Features advanced text filtering, column sorting, and 1-click duplicate/delete row actions.

Import & Export Pipeline

Prefer to balance your game's stats in Excel? Safely bridge external data by parsing standard CSV or JSON files directly into your strongly-typed Godot tables, or export your existing tables

u/YulRun — 1 month ago

What gems to swap?

What gems would you swap out for the two summon gems the 1 star and 2 star ones?

Just returned and want to be pure summoner build. No idea what I was doing before or why I have what I have.

u/YulRun — 2 months ago

Returning player

I left right after the pet system or whatever they were called was just introduced.

I had decent gems and decent power overall.

I don’t remember much about any of the mechanics or good things to do at this point. I’d obviously want to continue my account but I’d want to probably change class to something new at that one npc I forget what the npc was.

Any suggestions or tips for getting back up to speed?

I remember my biggest complaint was a lot of stuff being locked behind clan or that ‘small group’ maybe it was clan, I forget now. Since I play solo, I could never do any of that stuff for the free purple crests etc.

reddit.com
u/YulRun — 2 months ago
▲ 133 r/godot

GodotGAS - Addon - v1.0.0 - Release

Officially Released on both Github and the Asset 'Store' (Pending Approval).

Asset Store Link: https://store.godotengine.org/asset/indiegamedad/godotgas/

Github Link: https://github.com/yulrun/godot-gas

Documentation Link: https://www.yulrun.dev/GodotGAS/

GodotGAS: Gameplay Ability System Framework

GodotGAS is a comprehensive, production-ready framework for Godot 4.6+ that brings the highly acclaimed architecture of Unreal Engine's Gameplay Ability System (GAS) natively to GDScript.

Whether you are building a complex RPG, a fast-paced MOBA, or a tactical turn-based game, GodotGAS provides a scalable, decoupled, and data-driven foundation for managing character stats, buffs, debuffs, and complex abilities.

Core Features

  • Ability System Component (ASC): The central brain of the framework. Simply drop this node onto your player, enemies, or destructible props to instantly hook them into the GAS architecture.
  • Data-Driven Gameplay Effects: Define buffs, debuffs, heals, and damage purely through Godot Resources. Manage complex stacking rules, duration policies (Instant, Duration, Infinite), and math modifiers without writing a single line of code.
  • Advanced Gameplay Tags: A hierarchical, string-safe tag registry with strict Regex validation. Replace messy boolean checks (is_poisoned, is_stunned) with dynamic tag queries (has_all_tags, has_any_tags).
  • Optimized Gameplay Cues (VFX/SFX): A decoupled event system for visuals and audio. Spawns particle effects and sounds reacting to gameplay events, utilizing a highly efficient, built-in Variant-based Object Pool to prevent stuttering during intense combat.
  • Execution Calculations: Inject custom GDScript math for complex combat formulas (e.g., Damage = (Caster.Attack * 1.5) - Target.Defense) directly into the payload pipeline.
  • Event-Driven Abilities: Build active skills with cast times, cooldowns, and resource costs, or reactive passives (like "Thorns" armor) that automatically wake up when they intercept a specific Gameplay Event.
  • Custom Editor Dashboard: A polished, built-in Godot Inspector workspace (@tool) to visually map Tags, pool Cues, and automatically generate boilerplate C++ macro-style AttributeSet GDScripts.

Version Information & Roadmap

Current Release (v1.0): The core framework is fully feature-complete for single-player games or custom-built Godot multiplayer projects. The core payload pipelines, state management, UI decoupled signals, and editor dashboard tools are locked, verified, and production-ready.

Future Updates (Advanced Networking): Advanced networking capabilities are officially on the roadmap for a future major milestone. Implementing a highly optimized, deterministic, and server-authoritative netcode model with built-in Client-Side Prediction for the Ability System Component, attributes, and tags is a complex undertaking planned for future versions.

The Payload Pipeline

GodotGAS uses a strict, predictable data flow for maximum safety and flexibility: TargetData -> GameplayEffectContext -> GameplayEffectSpec -> AbilitySystemComponent

Why GodotGAS?

Instead of tightly coupling your UI, stats, and damage logic together, GodotGAS separates State from Execution. This allows your designers to create hundreds of spells and items using visual resources, while your programmers focus on core mechanics.

100% Native GDScript. No C++ compilation required.

reddit.com
u/YulRun — 2 months ago

Just some ribs

First time doing ribs on the newer smoker. Happy with the results.

Seasoned, put in fridge for 45 minutes on wire rack. Brought smoker to 245, places ribs, left alone for 90 minutes. Started my spritz cycle (water, white vinegar and Worcestershire sauce) every 45 minutes. About 5.5-6 hours til the pull.

u/YulRun — 2 months ago
▲ 1.4k r/fixit

Glass table top stuck to floor

MIL has had this glass table top under the bed in the main bedroom for years, it’s an alternate larger top for a table in the house. Quite heavy. It’s been there now so long we believe it may have almost ‘suctioned’ to the floor.

Any suggestions on how to remove it? Yes we know to remove the stuff on it first (painting the room)

Thanks in advance!

[Update] Dental floss was the winner and worked! Thank you all for the suggestions/ideas and of course the trolling!

u/YulRun — 2 months ago

Does anyone actually use the bottom shelves?

When putting together the new smoker/griddle combo I was like this is a nice large bottom shelf and “ooh some things to hang stuff from” then as I’m doing my burn off I thought what would I actually even put down there? Mines connected to natural gas so not even a need for the propane tank.

u/YulRun — 2 months ago

Best spot in Ottawa/Gatineau?

As the title states, curious what people suggest, will be in Ottawa for work this weekend.

reddit.com
u/YulRun — 3 months ago