Image 1 — Anyone trying to make physical versions of their libraries on USB sticks?
Image 2 — Anyone trying to make physical versions of their libraries on USB sticks?
▲ 31 r/gog

Anyone trying to make physical versions of their libraries on USB sticks?

With the game case boom that went viral on our community, I've wanted to give it a try too, taking a plastic case, printing a cover-art and placing it on my shelf; but one of the problems is that I have is that I don't own a disk reader to write/read optical media. Therefore the hero for my problem could it be the little USB Stick.

It presents a lot of benefits over optical media:

  • These are easily rewritable.
  • Less prone to damage while being handled.
  • You don't need a optical disk reader. This a bigger concern since recent PCs (pre-builts and laptops) are less likely to them preinstalled, so you may need an external one. At the same time. Many of the times you may even need a second reader for Blurays.
  • Faster reading/writing speed than the average optical media.
  • Can hold a lot of more data on the same physical space.
  • Cheaper than optical media on average for relatively bigger games (bigger than 32GB, it can vary with Bluray disks)

And at the same time it presents many downsides:

  • One of my main concerns: There are not standard Case sizes for USB sticks. This makes difficult to find community made covers for games that would be compatible for them.
    • I have found some Bluray-sized cases around the internet, but many of the fan covers are DVD-sized (Different aspect ratio: both share same width and depth, but different height)
    • Kinda related: there are not standard form and size factors for the USB sticks themselves.
  • Harder to personalize than optical media with printed art, so the average USB-Stick ends up being a lot less charming than the printed disks (yet I prefer them a lot more over the disks with no art)
  • These are not as cheap than optical media for smaller games (games smaller than a CD or single-layer DVD. This does not apply to Bluray disks)

I am personally not very interested in archiving my entire collection, I just want to try it with my favorite games. Still any opinions and personal experiences would be truly appreciated 😊.

u/ZuoKalp — 12 days ago

Making a 3mm plywood insert, asking for tips.

I'm a Marvel Champions player, and as someone that gets rid of all their expansion boxes (I keep only the cards and the manuals), I started storing EVERYTHING (already sleeved) inside the Core-Game-Box.

First I removed the original insert and designed my own 3mm plywood replacement. but I run of of space. Them made a second insert to fit all the cards vertically, but now even that is not enough. It's time to get rid of the core box and go for version 3.

Here I bring some of the images I made in Lightburn (not made for 3D stuff, but it has been useful for designing the pieces)

Each color represents the respective piece, the black ones are supposed to be hidden behind the 3D model.

Each row has a width of 69mm, and the inner walls on the middle are 48 mm tall, so the cards are easy to manipulate even when sleeved.

The walls are made with 3mm wide plywood. The outside ones are 2 layers wide, each layer of different height so the upper lid can always rest on top without causing stress on the cards.

Could you please share any kind of of feedback to take into consideration before finally turning this from a design to something I can touch?

u/ZuoKalp — 2 months ago

Even more DIY solutions for storing stuff: designing a box from 0.

I don't keep my expansion boxes, I don't keep my hero packs or my scenario packs, I only keep my manuals. That's why back then I got rid of most of them and made my own plywood insert to fit ALL MY SLEEVED CARDS inside the core box.

Then I faced a second problem, I was getting out of space again, so I made a second insert for the same box, this time I stored all my cards vertically, with custom card dividers included. The problem is that my collection keeps increasing and even that is no longer enough. That's why I'm now I'm finally considering finally getting rid of the core box and finally making a new box from 0, so I can fit even more stuff.

Here I bring some of the images I made in Lightburn (My lasercutting software, not designed for 3D stuff, but it was useful for visualizing the pieces)

Each color represents the respective piece, the black ones are hidden behind others and not visible.

Each card space is 69mm wide, and the static dividers on the middle are 48 mm tall so the cards are easy to manipulate.

The walls are made with 3mm wide plywood, but the outside walls have double the width, each half with different heights, so the lid can be kept at a fixed height without causing stress on the cards or the dividers.

Could you please share any kind of of feedback to take into consideration before finally turning this from a design to something I can touch?

u/ZuoKalp — 2 months ago

Thinner dividers for sleeved cards

One of my main problems with the original insert of the game is the fact that there is little to no space available to store your cards if you want to sleeve your cards, since the included dividers already use a lot of the real state available for the cards. I got fed up and decided to make my own solution for the problem.

I used Krita to extract the original images used for the dividers and with the help of Tabletop Creator I designed my own copies of the original dividers. Then using my favorite recipe of print-and-play cards (200gr cardstock and 80mic laminating film) I printed my thinner copies. Now the dividers use little to no space from the one available for the cards, and I ended up storing the original dividers at the sides of the insert.

If someone wants to try print their own copies I can share the original Tabletop Creator files I used, or ask me for a pdf copy.

u/ZuoKalp — 2 months ago
▲ 3 r/vita

Who has played La-Mulana EX and how far have you progressed WITHOUT using a guide? (please avoid spoilers)

My favorite version of my favorite game is here on Vita, but I know that even after 12 years of the Vita remake release, 14 years of the remake release, and 21 years of the original, there is no many people that know about La-Mulana.

The game is hard as nails and many claim that the way to enjoy it is by using a guide, I believe that the difficulty is what makes the game so special.

To those that have experienced this gem, how far have you progressed without using a guide? (please try to avoid spoilers)

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u/ZuoKalp — 2 months ago

How often do you get rid of a game / change it for another game?

One of the most popular kind of post you can find here in the subreddit are the COMC ones where users show their giant kallaxes filled with dozens of games they bought just in the last 2 years. Even when there is nothing inherently wrong with it, that is just not my style.

Since the day I joined the hobby I told myself that I would not have a collection of games, but a library that I would share with my friends, if a game doesn't gets played in too many months, then I may as well give it a new home to someone else that will enjoy it instead, as well as getting something in return, like another game or a few bucks for my pocket.

Currently I own 10 games and plan to get rid of 3 of them in the near future. The games I play regularly (Like Marvel Champions, Wingspan and Root) give me enough joy to me and my friends to the point I feel compelled to buy some expansions for these too.

I've sold many games before, like 7 Wonders, Dorfromantik and Sheriff of Nothingham. All of them are games I enjoyed quite a lot, but since these no longer connect with my gaming group, these where only filling space in my shelf.

So here is the question again: How often do you get rid of a game / change it for another game?

reddit.com
u/ZuoKalp — 3 months ago
▲ 68 r/gog

GOG Input on Preservation Program?

Reading trough the changes applied to the Thief Gold Preservation Program update I noticed this small "GOG Input" mention. I do not own Thief to fully know what that means, but I wanted to ask to those who do, is that similar to what Valve has with Steam Input?

u/ZuoKalp — 3 months ago
▲ 5 r/PSVita

Who of you still uses Remote Play, and what are your favorite/usual games to do it?

A few years ago I bought the original Persona 5 for 5$ just because I wanted to try the feature, and kinda liked it. Sadly for me, I lost access to that PS4 because I had to lend it to my family.

Lucky for me, the other day they stopped using it and I have it back. I intend to keep playing Persona, but I wanted to try with other games with a little more movement than a turn based RPG. Just for curiosity sake I started with Dead Stranding, and the latency has not been a big problem for the moment, the real problem is the use of the backpad for L2/R2 and L3/R3.

For those that still use the feature, what are your preferred and usual games for remote play?

reddit.com
u/ZuoKalp — 3 months ago
▲ 152 r/cavestory+1 crossposts

Damn it, Nicalis, please remember that GOG exist!

Many years ago I bought the Steam version of Cave Story+ since I love the original, and the + version included cool new features. Years later I discovered GOG and moved my gaming library there (the GOG connect program helped a lot in the process). I also bought Cave Story+ again to be able to play the game without a launcher, since I ended up uninstalling Steam.

Many moons later, I felt like playing the game once again. I installed it but look and behold the game runs like ass in modern systems, but only in the GOG release of the game, since the Steam version of Cave Story+ was updated to be equal to the Switch version, adding new features and solving performance problems.

Since I really don't feel like using a launcher I checked the PCGamingWiki page of Cave Story+, just to realize that this new update also removed the DRM of the game in Steam.

Today I come back to install Steam once again in almost 5 years because I just need to install the game, move the folder elsewhere, and uninstall Steam once again. Last time I did the same process was with Hades and GTA San Andreas.

The problem is that not everyone has the Steam version: the GOG players still have to deal with the fact that the game runs like ass or that it could crash at any moment. We are second class citizens.

u/ZuoKalp — 4 months ago
▲ 12 r/PSVita

If you could *add* a single game more Vita to your collection *right now*, what game would it be?

It doesn't matter if you already played it on a friend's console, or you sold it and regret it, or you played a demo, or you just watched a trailer, what game would you pick right now as the final one of your collection?

I'm not asking for your favorite game, but the game not present in your collection that you would add right now as the cherry on top.

To me it's already a tough question since there are multiple games that I would love to add, but if I needed to choose a single one, I would pick the Physical-Asian version of Soul Sacrifice Delta, the only physical release of Delta in English.

Edit: I guess I should mention that pirated games already installed on your console don't count as part of your collection, only games you own physically or acquired through the PS Store.

reddit.com
u/ZuoKalp — 5 months ago

Favorite 4-card hand heroes?

I don't own any expansion with 4-card hand heroes, but I don't want to limit my own collection just because it's harder to get resources with them.

Do you have 4-card heroes as default on your collection that also happen to be some of your favorites, or at least your favorite of them?

Edit: from the comments I received, the most popular heroes seem to be Psylocke, Colossus and SP//DR, but due to the available stock of expansions in Chile (my country), Colossus and SP//DR are out of reach. I may look for Psylocke since the hero packs of the X-Force wave are relatively easy to find here, and I've heard good things about Hercules, so he may end up on my collection too eventually..

reddit.com
u/ZuoKalp — 5 months ago

Of all the cooperative Living Card Games, which is the most mechanically replayable according to you?

Technically, a LCG gets more and more replayable the more expansions you add to your collection, but I want to know which of all these games is inherently more replayable due to the way the mechanics were designed.

For example, I only own Marvel Champions because when I discovered the genre, I discovered that it was less focused on campaigns than Arkham Horror, and campaign games are usually less replayable. I could be wrong but that's the reason that I'm now asking you about it.

reddit.com
u/ZuoKalp — 5 months ago