I think we should coin a new term for the level design used by MVs, Zeldalikes, and Soulslikes
I feel like we get bogged down by saying "an ability gated interconnected world" and the like. Also, none of these really capture the design system of "open world with limited pathing choices, but you can't go this way yet; you can either find something that allows you to go this way, or you can take the long path once and then unlock this path from the other side". And this is such a critical aspect of these games that I think it really deserves its own term. "Interconnected World" is okay but really feels like it's more talking about how the worlds loop back around on themselves, rather than the system of gating, and it's a bit of a mouthful.
I thought "linked world" sounded nice and is a cool reference to LoZ, but it still doesn't quite fit the bill. Detour World sounds funny like an awful theme park.
Thoughts? Any ideas?