Ragn’s face

Assuming there isn’t a hidden scene I missed where he takes off his helmet, what’s the reason for not showing his face?

I always thought it was so the player’s imagination for what he looks like wouldn’t be overridden by the game forcing a specific look on him, but maybe there is more to it than that?

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u/cfrolik — 8 days ago
▲ 612 r/RimWorld

[Mod Release] I turned RimWorld into a medieval fantasy RPG

Complete with turn-based mode, custom companions, classes, spells, feats, and dialogue.

https://steamcommunity.com/sharedfiles/filedetails/?id=3772466661

Two ways to play:

  1. The Shattered Crown, a 5-act story-based scenario with custom locations and companions.
  2. Adventure Mode, with procedural-generated quests and locations.

Gain XP, level up, and get loot.

u/cfrolik — 11 days ago

More info about the [redacted]?

I loved Children of Strife, but the I was really hoping it would reveal more about the >!aliens who built the simulation engine.!< IMO that is the most intriguing mystery left in this series. If there is a fifth book, hopefully that will be the focus.

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u/cfrolik — 15 days ago

I want to turn RimWorld into an RPG

Basically, a mashup of RimWorld and Baldur's Gate 3. Hear me out.

I'm developing a mod that adds bespoke locations and NPCs - and a custom quest line.

NPCs have custom dialogue trees.

Oh, and there are classes, proficiencies, and new abilities. Quests grant XP, which can be used to level up.

There are companions that you meet along the way that join your party, and have their own dialogue.

https://preview.redd.it/xamjkcw9xaeh1.png?width=1183&format=png&auto=webp&s=63dc0a4e34a08fe0d00e12dd81748aa1355ca602

https://preview.redd.it/4cypa0qdxaeh1.png?width=748&format=png&auto=webp&s=e40a4bf1dd7a2cdc76ed6c2e38fe86d6b9ac9ac1

Right now I'm curious if this is even something folks would be interested in. If so, I'd start small and deliver an initial campaign that's relatively small, and build from there.

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u/cfrolik — 1 month ago

Which UO fork offers the best classic Ultima single-player story experience?

I'm aware of Ruins and Riches, Confictura, Ultima Adventures, Secrets of Sosaria, and Ultima: Memento.

What I'm looking for is that classic U7-style experience, where MMO-based fetch quests are ditched in favor of a good story and plot-based quests. Ideally, minimizing grinding.

Does this even exist?

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u/cfrolik — 2 months ago

I want to play as a Skyrim follower

Someone please make a mod where I can follow an NPC around (they decide where to go) and try to protect them.

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u/cfrolik — 2 months ago

City of Last Chances - should I stick with it?

4.5 hours into the audiobook.

I'm getting Cage of Souls vibes from this, and my problem with that book - and the beginning of this one - is that almost nothing interesting happens. Some worldbuilding is okay but things have to actually happen at some point or I'll lose interest.

Loved the Children of Time series, and enjoyed Elder Race.

Just trying to decide if I should move on or keep going with this one.

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u/cfrolik — 3 months ago
▲ 3 r/Fire

Asset allocations - a surprising outcome

I wrote a software tool to model and simulate my potential retirement portfolio (or at least, one possible retirement scenario, which is most likely too aggressive, but that's not really the point of this post).

I then used three methodologies to back-test that portfolio, and I also tested it against two other variants of the portfolio.

Methodology 1: Using historical US stock markets / bond markets / inflation, starting with a start year of 1928 and ending with a start year of 1975 (this is because it is a 50-year plan, so 1975 is the latest year we can use for this methodology).

Methodology 2: Same as methodology 1, but wrapping around to 1928 again after 2025.

Methodology 3: Using a bootstrap model, a-la Politis/Romano, that randomly chooses blocks in 5 year increments and randomly simulates 1000 paths.

Unfortunately, _all_ of this is with US stock market data. I'd love to try with real data from world stock markets, but I haven't been able to find a free source for this data.

Portfolio 1: 80% stocks, 20% bonds

Portfolio 2: 50% stocks, 50% bonds

Portfolio 3: 100% stocks, 0% bonds

The portfolios are otherwise identical.

The results -- showing plan survival rates (i.e. scenarios where the plan didn't run out of money within the 50 year time frame):

80% / 20% 50% / 50% 100% / 0%
Methodology 1(historical) 67% 50% 69%
Methodology 2(historical, rotating) 82% 74% 82%
Methodology 3(historical bootstrap) 81% 72% 83%

I was not surprised that the "all stocks" plan generated the highest average net worth at the end of the plan (not shown on this chart).

I was actually surprised that it has the highest chance of success.

Soo... other than additional data sources (which I'd love to get my hands on), what am I missing? What are the actual downsides of just going with a 100% stock portfolio and sticking with it?

I realize that I'm not "showing my work" regarding how I got here. The software I wrote is actually rather complex and has a ton of modeling features, so that would be a challenge.

For fun, here's a visualization of how methodology 1 shakes out by starting year: https://imgur.com/a/ttVECNj

Starting retirement in the 60's would have been _rough_.

u/cfrolik — 3 months ago

How do you play characters without illusion/charm?

Bribery is crazy expensive, and many quests (maybe more so in Tamriel Rebuilt) require a high disposition with certain NPCs.

I basically add Illusion as a major skill to every character for this reason.

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u/cfrolik — 3 months ago