▲ 3 r/Xbox360Support+1 crossposts

Xbox 360 randomly turning itself on??

Recently got a hand-me-down r2d2 Xbox 360, and have an issue where randomly after it being off for a while it'll just turn itself on? All controllers are in sight and not in a position where any accidental button pushing could be happening, nothing is ever near it when this happens, and the only solution so far has been completely unplugging it when it's not in use. For reference, it's been sitting in my grandmother's room hooked up for a year and a half and hasn't done this, but when we moved it into my room it started???

ETA: it will not turn itself OFF, only on

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u/cinnamon--sugar — 3 days ago

Was thinking of buying this for my sister, it's thrifted but I still don't wanna buy if it's ai. The background is very strange and details seem terrible, and I can't tell if that's supposed to be Medusa or not but it seems to supposed to be bit her snakes are insane

u/cinnamon--sugar — 19 days ago
▲ 73 r/HIMYM

I remember an entirely different ending of the show. Was there an April fools episode with this plot?

I was talking to my boyfriend and he said he was getting frustrated because he felt like he had already seen the entirety of how I met your mother, so he asked me to just tell him who Ted ended up with so that he didn't have to watch the entire thing again. I had a very explicit memory of Ted saying to the kids , "and that's how I met your mother" about Robin, and then following it up with "which ... Means you don't exist" and it panning back to the empty couch. I then tried to find the scene, only to see him ending up with Tracy until her death, then Robin, which means there was no "which means you don't exist" and no empty couch. I've been searching for hours now for this weird alternate ending my brain came up with, but I'm wondering if it was some sort of weird April fools episode I watched or something?

Edit: I think you guys were right! I looked up the robin kids scene and it plays out almost exactly how I remember, thank you so much!!!

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u/cinnamon--sugar — 1 month ago
▲ 3 r/pythonhelp+1 crossposts

Making a visual novel, trying to figure out how to do a "Question within a question" for lack of a better term

Hello! As the title entails, I am working on a visual novel. I am stumbling my way through this coding with ren'py tutorials and grit, as an HTML and CSS native. the issue is, after the first branch I cannot continue making branches inside of it. This has posed two issues. the first, is at the three option first question, you cannot go back and look at the other things. if you chose to examine the couch, you cannot then choose to examine the stairs or table, it just auto-passes to the next part of the game. The second and frankly more pressing to me, is I'd like there to be an option to pick up multiple pieces of paper throughout the game, and if you choose to not grab any of them there's a different ending than if you picked up some or all of them. However, since the papers show up depending on which room you choose, there is already a branch in progress and so I cannot make it give a second option on whether to pick up the paper. If its needed, here is what I'm hoping is the link to the pastebin with my code(I've never used pastebin before so I'm sorry if it doesn't work)

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u/cinnamon--sugar — 3 months ago

Game not acknowledging decision tree

Hi! I've been coding with HTML since high school, however I've been stumbling my way through learning python as I had an idea for an interactive visual novel that I've been wanting to see come to life. I've been following the Ren'Py tutorials, and for the dialogue they worked well enough, but for the parts where the decision path starts the code it taught me hasn't worked. I can't attach images here so I'm unsure of how to describe what's happening outside of this, here is lines 27-68 of my code, which I presume is wherein the problem would lie since that envelops all decisions that can be taken, plus some dialogue. if anyone could help me understand what I'm missing, the game gives me a whole slew of error codes when it comes to the part where the menu for the decision should show up, and then if I press ignore(I did this to see what part the issues would stop at) it skips from line 31(The "Hey! What the hell?!" dialogue) to line 65(The "There's a note here..." Dialogue).

  T "This is the place. It's... been so long."
    "(Door creaking)"
    T "It looks so different..."
    "(The door lock clicks behind you.)"
    T "Hey! What the hell?!"
# The room appears


    menu:


        "[Examine the couch]":
            jump choice1_couch


        "[Examine the staircase]":
            jump choice1_stairs
            
        "[Examine the table]":
            jump choice1_table
 
    label choice1_couch:


        $ menu_flag = 1


        T "I remember playing games on this couch with her. I wonder how long it's been like this."


        jump choice1_done


    label choice1_stairs:


        $ menu_flag = 2


        T "Her room is up that way. I don't think I could bear to look at it."


        jump choice1_done


    label choice1_table:


        $ menu_flag = 3


        T "There's a note here. It looks less dusty than everything else."
        "The door on the left contains memories. The door on the right contains dreams. Choose wisely."


    label choice1_done:  T "This is the place. It's... been so long."
    "(Door creaking)"
    T "It looks so different..."
    "(The door lock clicks behind you.)"
    T "Hey! What the hell?!"
# The room appears


    menu:


        "[Examine the couch]":
            jump choice1_couch


        "[Examine the staircase]":
            jump choice1_stairs
            
        "[Examine the table]":
            jump choice1_table
 
    label choice1_couch:


        $ menu_flag = 1


        T "I remember playing games on this couch with her. I wonder how long it's been like this."


        jump choice1_done


    label choice1_stairs:


        $ menu_flag = 2


        T "Her room is up that way. I don't think I could bear to look at it."


        jump choice1_done


    label choice1_table:


        $ menu_flag = 3


        T "There's a note here. It looks less dusty than everything else."
        "The door on the left contains memories. The door on the right contains dreams. Choose wisely."


    label choice1_done:
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u/cinnamon--sugar — 3 months ago

Why did they not kill peeta in the first game?

Recently was rewatching and rereading the first book and started thinking. Why did they not just kill him? He already had a fatal leg injury, they discussed several times how he was likely to succumb to said injuries soon. Why could they not say that they tried everything they could but that they couldn't save him in time? I just find it odd.

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u/cinnamon--sugar — 3 months ago