How to make companions more present in combat?
Right at the start of the game, party members felt fairly impactful in combat. Not being able to control them does suck, and it's weird AF that enemies ignore them, but they did feel like they were doing damage at the very least least.
But, pretty quick, that absolutely vanished. Unless I'm calling in an air strike with the radial menu, my party members just feel like they are purely cosmetic. Like it's a solo action game pretending to be party-based.
Is there some core mechanic I'm probably messing up, that led to this result? Or is this just how it's going to be for the rest of the game?