Just snagged the headphones in the Director's Cut...
... from PSEUDOPOD's body after he's moved to the room behind Constanz.
Don't get my hopes up for the ending, I know they won't do shit. This is a golden opportunity they will miss ;[
... from PSEUDOPOD's body after he's moved to the room behind Constanz.
Don't get my hopes up for the ending, I know they won't do shit. This is a golden opportunity they will miss ;[
Hi! I have a pair of Soundlink Flex Portables and I've been attempting to use them in surround mode. The pairing part goes fine (shortcut button), but it activates in 'party mode'. I've read that if you press the 'shortcut' button again, it's supposed to deactivate 'party mode' and activate 'surround mode', but nothing happens.
The firmware of both speakers is updated.
Does anyone have any suggestions?
EDIT: *trousers 😭
Hi all. I’m trying to hunt down all of the equipment in this game and I’m pretty sure I have every known piece except for these pants.
I’ve read several posts about them, and apparently they appear behind UV on her clothing rack in Yana’s house.
I’ve run all base stats up to 7 or 8 and nothing pops. I’ve also tried to equip the thoughts Primitive Accumulation, The Ineffable Melancholy of L-Pop, and the one that boosts Technoflex potential and makes you a Luzian brand ambassador to see if that triggers anything - also nothing.
Wondering if anyone has any leads on these things?
Thanks! And feel free to post your own questions about equipment!
Hi! I have a pair of Soundlink Flex Portables and I've been attempting to use them in surround mode. The pairing part goes fine (shortcut button), but it activates in 'party mode'. I've read that if you press the 'shortcut' button again, it's supposed to deactivate 'party mode' and activate 'surround mode', but nothing happens.
The firmware of both speakers is updated.
Does anyone have any suggestions?
Hi! I’ve seen multiple references to these pants online. They’re supposed to be behind Yana in the safehouse, and I’ve tried to raise different stats to see if they can be unlocked with a passive check, but nada.
Does anyone have these? And if so, what stats did you raise to unlock them?
Thanks!
I've noticed some new problems appearing on my Switch after the last few updates, and I'm wondering if anyone might be able to help resolve them:
So I'm wondering what's up with this. I always update my Switch the same way - hekate, atmosphere, syspatch, and then firmware - but over the last 6 months or so, these new errors have started popping up.
Any help appreciated :)
So Ezsti is convinced by CASCADE to arrange the deal with transnational capital for the prisoner swap.
KALEIDOSCOPE appears to come out of nowhere, but am I right in my understanding that he *is* Ezsti's contact? It's just that what he wants out of the deal is at cross purposes with what EMTERR wants, and he goes rogue, returning UV to La Luz, and then joining up with.
Assuming you don't finish his quest (it's optional right?) and hang on to his disc, if you trigger the end-game sequence is it possible to play his disc on the tram jukebox?
Just wondering if anyone has been in a position to try this.
EDIT: as pointed out in the comments, the answer is most likely *no*. I forgot that the disc was a different format and had to be played on Hauzmann's personal device.
I've been looking for a full list of gear any can't find anything online, so decided to start a thread here.
Here's some stuff I missed on first glance, but discovered upon returning to an area:
- Knee-High Socks and Athletic Shoes, found on the east end of the Pitol Tract by the pier down a step and under an overturned boat;
- Project Autonomia Space Jacket, found in the bushes to the south of the Pitol Tract starting area;
- Distressed Shirt, found upstairs in Dr. Hugo's houseboat (I *think*!). You can only climb the latter at night;
- Two-Strap Sandals, found ??? I cannot remember for the life of me, but I do remember finding them purely by chance somewhere I'd already been to!
Looking forward to seeing everyone's finds!
Also, I can't find the neck brace anywhere. Anyone know where it's at?
Incredible ride from start to finish. The climax - however it goes down - is super cool spy shit.
I beat the game late last night, and since then have replayed the end-game sequence 4 times for different outomes. For me, the point of no return ended up being the UV trade decision - which, on the one hand, is probably optimal from a replayability perspective, but I think that I unfortunately missed a bunch of convos with Yana at the Foggy Mirror about her relationship with Tempo, which sucks.
I already had it spoiled for me that at least one of your crew will die regardless of what you do during the end-game sequence, so given that knowledge, I tried for what I thought were the 5 best outcomes (for me, at least). Here they are:
1. CREW: Yana, Karolina, Pseudopod; METHOD: Gunfight; RESULT: Yana lives, Karolina lives, Pseudopod dies; RANK: X.
NOTES: incredibly badass shootout set to UV's banger (though I wish they would have used the lyrical version from the OST, it's intensity would fit the scene better, imo) given the generally subdued OST of the rest of the game. Saving UV felt like the right thing to do, and having her smash hit act as the backdrop for your revenge set-piece just felt right. The music swelled as I synchonized with Yana to blast the fash (obligatory gäng). The nerve check to let the Golem know that this is for the Crew was just cinema. Sad about Pseudopod (salute, Operant), but K gets her vengeance, and her due, playing a critical role in the whole thing (cursing her torturer and blasting one of the goons), and possibly the career as an Operant she's always wanted. Melita wasn't happy - the Golem might be zeroed out, but the Lich lives and a kid on the tram identified me and the Crew as Opera agents, and the incident was ultimately blamed on the Superbloc.
2. CREW: Yana, Karolina, Pseudopod; METHOD: Bomb; RESULT: Yana lives, Karolina lives, Pseudopod dies; RANK X.
NOTES: exactly the same as above, but I tried to conceal my identity by wearing the male facial hair disguise and refusing to identify myself as an Opera agent during the tram convo with the Golem. No dice - same result, though Melita does mention that the child survivor describes you as "a woman wearing male facial hair" lol.
3. CREW: Yana, Karolina, Pseudopod; METHOD: Bomb; RESULT: Yana lives, Karolina lives, Pseudopod dies; RANK: X.
NOTES: Superbloc, baby! Super satisfying to blow a bunch of fascists to bits to an ironic anti-communist diss track. Still, I was hoping that it would be possible to use the bomb to achieve a Y rank by ensuring that there would be no survivors to identify you. It worked partially - there was no word of Opera agents on the tram, and the incident was blamed on Portofiran nationalists. But seems that wasn't enough in the eyes of the Opera bureaucrats.
4. CREW: Kaleidoscope, Karolina, Ramses; METHOD: Gunfight; RESULT: Kaleidoscope dies, Karolina lives, Ramses lives; RANK: Y.
NOTES: Y rank achieved by completing the mission, i.e. blasting the Lich at the pier after trading UV (pretty sure this is the only pre-condition for a Y rank), and then blasting the body double. This was a pretty cool and satisfying outcome too, as I really like both Karolina and Ramses and it was dope to see them in action - and safely evacuated. Hope K gets her interview with the Opera and Rams gets his dream job as a the comms guy on the boat. Things don't really feel the same without Yana as the second, but it was easier to let go of Kaleidoscope. Sorry, my guy, you may not be a perv, but there is something really weird about a grown man being obsessed with a teenage pop star. Still, he went out doing what he loved best - emptying clips while listening to UV. But as with the other gunfight/bomb endings, it got too loud and too messy for them to award you the coveted Z rank.
5. CREW: Kaleidoscope, Holocene, Pseudopod; METHOD: Red Disc; RESULT: Kaleidoscope dies, Pseudopod dies, Holocene lives; RANK: Z.
NOTES: Finally, rank Z - but at what cost...? Gave up UV, blasted the Lich at the pier, blasted Dante and then zeroed out the whole tram with Red Disc. *EVERYONE BUT* everyone's favourite paranoid hermit. Dude had the good sense to 'phase shift' his head through a window. Feels not great to lose two Operants, but Kaleidoscope practically begged you to take his headphones so that you could live while he eagerly allowed UV's voice channelling a cosmic horror to scramble his brain, and the game attempts to assuage your guilt about Pseudopod by telling you that he looked like he was 'returning home'. Not the worst outcome, and there *is* something right about CASCADE and HOLOCENE returning to the Superbloc together, as each other's original doubles. Collateral damage included everyone on the tram - civilians and two crew members - but La Luz is rudderless and EMTERR is no doubt sketched the fuck out. No sign of Opera involvemnt. Clean, but costly.
Overall, none of the endings feel like a *true* ending, and none felt objectively *better* than the others, but I think my favourite was (1) - mainly for the vibes. Yana/Tempo had been there along with you for basically the entire wild ride, and watching K pull off some incredible spy shit was cathartic, and I like to think that CASCADE was proud of her.
A few last comments:
- disappointed that you couldn't double-cross Kaleidoscope at the docks and keep UV around. Would have been a cool to have a low % chance 'miracle' shadowplay check there or something. But I guess that would open the way to a 'good ending', which the devs seem to be at pains to avoid;
- not sure that the Opera ranking system accurately reflects the value of what you've accomplished, but I guess that kind of the point in a way. Like by *not* trading UV and sheltering her in Superbloc territory, you've deprived the Luzians of a metaphysical super-weapon. Should that not count for something? EMTERR is also oblivious to the fact that they have the real Grand Lich, info which only the Superbloc knows. Likewise, say you choose *not* to kill the Lich at the pier, and instead give him the exit papers, and he travels to Superbloc territory - isn't this arguably a *better* outcome for the Superbloc, because not only is he out of the hands of La Luz and EMTERR, but he's now in Superbloc territory where he can be pumped for information rather than simply zeroed out? He's already indicated that he's lost faith in the Luzian project and would have value as a defector. Allowing him to defect while killing his body double (so that the Lich appears dead) actually seems like the optimal outcome here;
- I don't like that Yana just completely disappears from the game the moment you decide to trade UV. Felt like there should be some closure there, especially given that she's character with the most screentime in the game aside from CASCADE. Weird decision, and feels rushed;
- UV's reveal that Dante is the Lich is abrupt and really comes out of nowhere. I feel like this could have been done better. Instead of being given the option to investigate UV's claim further, you're forced to make a split decision on whether or not to ice him there and then on the basis of information from an unreliable source. It's too convenient that UV recognizing the Lich during the trade should be taken as both necessary and sufficient to take him out on the spot;
- If the Weeping Eye had their eye on you throughout the game, why didn't they just try to feed you more direct, explicit information about the Grand Lich to facilitate his assassination? I guess it's possible that they only became aware of your operation towards the end of the game, but it's unclear;
- if Kaleidoscope wanted to listen to 'You But From A Dream' so badly, why didn't he just zero himself out earlier with the Red Disc instead of targeting Pseudopod? Seems like he didn't really care much for life in the end;
- ... you couldn't just buy the Crew a couple of extra sets of noise cancelling headphones? Really? Come on CASCADE.
- fave characters overall? Love them all, but Hauzmann (intriguing), Holocene (hilarious), and Yana (Tempo lol). Honourable mention to Karolina for character development, and Ramses is a solid dude you'd want to be friends with irl.
- from a political perspective (full disclosure, I am a Marxist), I found that the devs made an interesting choice in juxtaposing the bureacratic inertia of the Superbloc with the commitment and eagerness of the crew to fight the tide of creeping fascism. I've seen readings of the narrative that label it cynical and say that the game is a story about the futility of everything, but I don't see it that way. A handful of committed fighters made some big moves, and the gears of history begin to turn once again. There's a line at the end of the game that's something like "ideologies begin to crash against one another like waves in the city below" (can't remember exactly), but it was pretty cool.
That's all I got! Loved this game. Sad for the devs given the recent news, they created a real work of art. Enjoy!
… disappears if you trade Ultra Violeta? I passed the statehood check that was supposed to convince her that it was the right move too. She seemed to be on board.
Is she just gone? Or is she somewhere I’m not looking? Some kind of closure would be nice, even if it ends with her calling you a cunt.
Wondering if anyone can help me out. It plays over the call you make to her after the run-in in the basement of the poetry magazine hq to give her new info that sets up the assignment for the rest of the game. It’s one of the more upbeat tracks.
Thanks!
EDIT: pretty sure the track is ‘Luck and Skill’! was wrong! It’s ‘All Plots Tend Toward Death’!
I’m curious as to what people think.
In my opinion the Suikogaiden intro and theme much better capture the overall vibe and feel established by Suikoden II.
It’s got a good mix of relatively grounded action and dramatic character shots. The theme also takes a memorable track from the game and re-arranges it into a real banger suitable for an intro sequence rather than using an entirely new j-pop song. It sounds like something that you might hear characters from the in-game universe playing.
I'm curious if anyone has had the same experience. I'm subscribed to hiring notifications and regularly check the website, but there's only been a handful of times that I've seen the hiring notification pop, and by the time you can reach the website the window for application submission is already closed.
Theories abound regarding this, but the most popular one is that there is a closed, legally questionable, app/software-based, pay-for-hire scheme being run by people with connections to management that auto-submits pre-screened resumes the second the hiring window opens.
Does anyone know anything about this Has anyone been able to get hired at FCs legitimately? I'd love to know.
I'm at the start of the game and guides are telling me to utilize the option to rub pseudopod's bald spot for a useful buff - but the game isn't giving me the option to do this.
Can anyone help me out?
EDIT: figured it out - you need at least a 4 in Instincts to pass the passive check. Thanks! Frustrating because guides don’t mention this.
Just finished watching Season 3 and this question has been in my mind since the Sarah/JUDY reveal.
In the original two seasons, Lynch told a story about inherited cycles of violence and abuse through the metaphor of Leland Palmer’s inheritance of an evil spirit. His own trauma manifests itself in violent and misogynist rampages culminating in the rape and murder of his own daughter and niece.
In The Return, it is retroactively revealed that Sarah Palmer and her possession by a feminine-coded ‘Mother’-type alien creature is the true ‘final boss’, if you will, and that BOB’s existence and behaviour is just one particular instance caused by this greater, more encompassing evil. Leland’s behaviour under the will of BOB is an effect of the Mother. The metaphor here is less clear.
What did David Lynch mean by this?