u/dublinsolodev

Image 1 — Unmanaged Space (GameMaker) - demo on Itch and how I keep thousands of currency pickups alive at once
Image 2 — Unmanaged Space (GameMaker) - demo on Itch and how I keep thousands of currency pickups alive at once
Image 3 — Unmanaged Space (GameMaker) - demo on Itch and how I keep thousands of currency pickups alive at once

Unmanaged Space (GameMaker) - demo on Itch and how I keep thousands of currency pickups alive at once

Hi everyone! I just uploaded demo for Unmanaged Space on Itch! It's an incremental tower defense game I'm building in GameMaker Studio 2. You deploy into sectors, defend an Operational Continuity Anchor through Anomaly Escalations, harvest cosmic surplus, retreat, then buy upgrades in Orbital Logistics. The demo is about ~20 minutes across two sectors.

https://dublinsolodev.itch.io/unmanaged-space

I'm sharing it here because late sectors flood the room with currency pickups (hundreds to thousands from one boss burst). Each currency object used to run its own Step (idle, magnet, collect, release). At high counts that meant thousands of Step events every frame, and the game choked.

Huge thanks to u/WubsGames for walking me through GameMaker's profiler. The workflow prioritized using the profiler to run your game, look at the worst bottleneck, fix whatever is at the top of the list, and repeat. Each pass showed the next bottleneck I needed to fix and ended up being so much faster by the end.

The biggest win for me was to move most of the currency logic off the currency and onto my oPlayer. The profiler showed my currency step was dominating. So I shifted most of it into a batch step on my oPlayer, which runs one per frame instead of every currency firing Step. Currency mostly holds state now, where the oPlayer now drives the heavy lifting.

I hope you have fun with the demo! Happy to answer GM questions or go deeper on any of the above. If you try it, I'd love feedback on whether you find the respec interesting enough to try different builds to hit the goals of each sector!```

u/dublinsolodev — 3 days ago

Unmanaged Space - Prototype demo for my incremental tower defense, ~20 min playable content

Hi everyone! I just uploaded the Windows demo for Unmanaged Space on Itch! It's a solo project in GameMaker for my minimal incremental tower defense game.

https://dublinsolodev.itch.io/unmanaged-space

The loop is Deploy, defend the Anchor, harvest surplus, retreat, buy upgrades in Orbital Logistics. About ~20 minutes of playable content across two sectors. If you play it I'd love honest feedback!

u/dublinsolodev — 4 days ago
▲ 2 r/itchio

Unmanaged Space - Prototype demo for my incremental tower defense, ~20 min playable content

Hi everyone! I just uploaded my demo for Unmanaged Space on Itch! It's a minimalistic incremental tower defense game.

https://dublinsolodev.itch.io/unmanaged-space

Deploy and defend your Operational Continuity Anchor through Anomaly Escalations, harvest cosmic surplus, and buy upgrades in Orbital Logistics between runs. About ~20 minutes of playable content, two sectors, and room to try different builds. Feedback on the page or here is very welcome!

u/dublinsolodev — 4 days ago

Unmanaged Space - Prototype demo for my incremental tower defense, ~20 min playable content

Hi everyone! I just uploaded the demo for Unmanaged Space on Itch! It's tower defense with incremental upgrades between runs.

https://dublinsolodev.itch.io/unmanaged-space

Protect the Operational Continuity Anchor while Anomaly Escalations close in from off screen. The Anchor harvests cosmic surplus you bring back to Orbital Logistics to buy upgrades. About ~20 minutes of playable content across two sectors. Would love to hear what TD players think of it!

u/dublinsolodev — 4 days ago

Unmanaged Space - Prototype demo for my incremental tower defense, ~20 min playable content

Hi everyone! I just uploaded the Windows demo for Unmanaged Space on Itch! It's an incremental tower defense game I'm building in GameMaker.

https://dublinsolodev.itch.io/unmanaged-space

Deploy, protect the Anchor through Anomaly Escalations, harvest cosmic surplus, then spend it on upgrades in Orbital Logistics. About ~20 minutes of playable content in the demo right now. Happy to answer technical questions about the project here if you're curious!

u/dublinsolodev — 4 days ago

Unmanaged Space - Prototype demo for my incremental tower defense, ~20 min playable content

Hi everyone! I just uploaded the demo for my incremental tower defense game, Unmanaged Space, on Itch! (Windows download only)

https://dublinsolodev.itch.io/unmanaged-space

You work for the Department of Unmanaged Space. Deploy into sectors the galaxy forgot to maintain, activate your Operational Continuity Anchor, and hold off Anomaly Escalations while you harvest the cosmic surplus it extracts. Retreat, buy upgrades in Orbital Logistics, and Deploy again with a different build.

This first prototype has about ~20 minutes of playable content across two levels. I hope you have fun with it!

u/dublinsolodev — 4 days ago
▲ 13 r/gamemaker+3 crossposts

Early look at the upgrade tree for my incremental tower defense game with a bureaucratic sci-fi theme. Here's what it looks like!

youtu.be
u/dublinsolodev — 5 days ago