▲ 126 r/Eve

How I'd "fix" multiboxing

  • Accounts must be merged, new system where you pay for each character slot instead of per account. You can now log-in on multiple characters from the same account. Price per 3 characters is the same as an account subscription, nothing gets more expensive.
  • Make a lore explanation for your linked characters, "Neural Network" or something.
  • Certain activities (some acceleration gates or whatever FC wants to restrict) can't be accessed by more than X characters on your Neural Network. Everything else that they decide to leave as-is remains the same.
  • Add some perks to your network like shared achievements, map filter that shows where your characters are located, what ships they're in, shared asset view, faster interactions between your multibox, no need for third party tools, just solid QoL that is within reason and doesn't give out any big power.
  • Bypassing any of this = banned, they can work out a system for families/people on the same IP.

Edit: Have no clue why people think this is a suggestion to remove multiboxing when it states the opposite and even suggests giving some sort of perk for doing it. It's not an anti-multiboxing post hence why "fix" is in quotes.

u/eer_00 — 3 months ago
▲ 19 r/aoe2

Wish we had a higher player cap in matches

You can do 24man games in WC3, 8 is pretty limited here. There are limitations ofc but none insurmountable for such a huge publisher. I'd be happy with as low as 12 like SC/AoM have.

NOTE: I don't think it should be in ranked, just custom games. So lag at your own risk, crash at your own risk, etc.

reddit.com
u/eer_00 — 4 months ago
▲ 17 r/WC3

Since B2W are already doing it, put your wild balance idea here

No basic number tweaks, just your wacky ideas (serious or semi-serious plz) that you think could be good.

First idea:

Graveyard Ghoul corpses are now Zombie Corpses instead. Rod of Necromancy spawns 1 Zombie (like Neo's idea) instead of 2 Skeletons. Zombies are tankier than Skeletons but less damage.

The Graveyard will passively spawn Zombies up to a cap, maybe 2-4, then they stop spawning unless killed below their maximum number. They have the animation of crawling up out of the ground when they spawn. They have cannibalize, they benefit from Ghoul Frenzy and they give XP. Non-Rod Zombies cannot leave Blight or they start rapidly melting until they die. They're also slower off Blight. Because of an extra base defense, Nerubian Tower is nerfed to become weaker or slightly reworked, possibly Spirit Tower touched as well?

I mainly just find Zombies to be a cool unit in WC3 that is weirdly absent from Undead despite being used in so many custom games and campaign, so that is the main premise of the idea. But if I had to consider balance I suppose the idea would be that it would weaken fast expanding a bit due to a weaker Nerubian tower, but in return active defense would be rewarded with having extra units to control, block, use sacrifice mechanics on etc. You'd be able to do things like a pseudo-militia expansion with them by bringing them over to the expansion and putting a Skull down to keep them alive, or just let them die if you wanted. Maybe you could fast expand without towering, drop a Graveyard and rally your Ghouls to defend it and harvest at the expansion - that'd be a pretty hard expansion to break in a way I find much more interesting than just "here's the tower that slows the shit out of you"

reddit.com
u/eer_00 — 4 months ago
▲ 1 r/WC3

Why don't they just nerf the speed of the OP heroes for once

They've never dropped the 320 speed heroes (namely AM/DH/DK/BM/FS) down to like 290/300 before. They try and try to bring the weaker heroes up to par with them through miscellaneous changes, but the speed is one of the main defining features of their power.

Note I am not advocating for it necessarily it's just a thought experiment. But it is strange to me that we have as many 320 speed heroes as we do 290 and 300 combined.

Maybe we never actually needed to make 290 the base speed and 270 was good enough. What if these guys were just... too quick?

reddit.com
u/eer_00 — 4 months ago
▲ 11 r/Eve

Fastest AT ship?

Anyone know? No real reason just curious tbh, I do like speed though. Just bankrupted my account gambling for abyssal mwd's

reddit.com
u/eer_00 — 5 months ago
▲ 33 r/Eve

Titles and achievements are a pretty cool addition

Basically the first "roleplay" features I've seen them add. I've always thought this game needed more character customization and progression, was hoping WiS would do it one day but that feature was an abortion sadly. Hopefully we get similar ideas in the future.

reddit.com
u/eer_00 — 5 months ago
▲ 356 r/Eve

Hilmar the time is now for $15 subscription

You know what has to be done. The $20 sub only deters new players, veterans are mostly paying with sales or PLEX. Those are the players we need most.

reddit.com
u/eer_00 — 5 months ago