Pre 1.12 servers/client download?
Anyone know if they exist?
Anyone know if they exist?
Edit: Have no clue why people think this is a suggestion to remove multiboxing when it states the opposite and even suggests giving some sort of perk for doing it. It's not an anti-multiboxing post hence why "fix" is in quotes.
You can do 24man games in WC3, 8 is pretty limited here. There are limitations ofc but none insurmountable for such a huge publisher. I'd be happy with as low as 12 like SC/AoM have.
NOTE: I don't think it should be in ranked, just custom games. So lag at your own risk, crash at your own risk, etc.
No basic number tweaks, just your wacky ideas (serious or semi-serious plz) that you think could be good.
First idea:
Graveyard Ghoul corpses are now Zombie Corpses instead. Rod of Necromancy spawns 1 Zombie (like Neo's idea) instead of 2 Skeletons. Zombies are tankier than Skeletons but less damage.
The Graveyard will passively spawn Zombies up to a cap, maybe 2-4, then they stop spawning unless killed below their maximum number. They have the animation of crawling up out of the ground when they spawn. They have cannibalize, they benefit from Ghoul Frenzy and they give XP. Non-Rod Zombies cannot leave Blight or they start rapidly melting until they die. They're also slower off Blight. Because of an extra base defense, Nerubian Tower is nerfed to become weaker or slightly reworked, possibly Spirit Tower touched as well?
I mainly just find Zombies to be a cool unit in WC3 that is weirdly absent from Undead despite being used in so many custom games and campaign, so that is the main premise of the idea. But if I had to consider balance I suppose the idea would be that it would weaken fast expanding a bit due to a weaker Nerubian tower, but in return active defense would be rewarded with having extra units to control, block, use sacrifice mechanics on etc. You'd be able to do things like a pseudo-militia expansion with them by bringing them over to the expansion and putting a Skull down to keep them alive, or just let them die if you wanted. Maybe you could fast expand without towering, drop a Graveyard and rally your Ghouls to defend it and harvest at the expansion - that'd be a pretty hard expansion to break in a way I find much more interesting than just "here's the tower that slows the shit out of you"
They've never dropped the 320 speed heroes (namely AM/DH/DK/BM/FS) down to like 290/300 before. They try and try to bring the weaker heroes up to par with them through miscellaneous changes, but the speed is one of the main defining features of their power.
Note I am not advocating for it necessarily it's just a thought experiment. But it is strange to me that we have as many 320 speed heroes as we do 290 and 300 combined.
Maybe we never actually needed to make 290 the base speed and 270 was good enough. What if these guys were just... too quick?
Anyone know? No real reason just curious tbh, I do like speed though. Just bankrupted my account gambling for abyssal mwd's
Basically the first "roleplay" features I've seen them add. I've always thought this game needed more character customization and progression, was hoping WiS would do it one day but that feature was an abortion sadly. Hopefully we get similar ideas in the future.
You know what has to be done. The $20 sub only deters new players, veterans are mostly paying with sales or PLEX. Those are the players we need most.