▲ 6 r/Quest3+1 crossposts

I dropped the price of my VR arcade racer to $0.99 to get more feedback from the community. What do you guys think of Speed One?

u/fabsk8 — 5 days ago
▲ 153 r/OculusQuest+2 crossposts

I wanted a VR racing game that felt fast but didn't make me sick. So I built one in Unity! Let me know what you think of Speed One 🏁

Hey everyone, I'm Fabiano, a solo Unity developer.

The last few weeks were incredibly stressful trying to navigate Meta's new privacy policy requirements and getting my game rejected, but I finally got the green light!

I wanted to share Speed One - Real Racing with you all. My main goal was to create an arcade-style racing game that truly delivers the thrill and adrenaline of high speeds, but designed specifically to minimize motion sickness (a huge barrier for VR racing).

It features:

  • Both immersive 1st-person (steering wheel) and 3rd-person arcade modes.
  • Nitro boosts and free-roaming mission modes.
  • Working rearview mirrors and dynamic cameras.

Since I'm developing this on my own, community feedback is everything. I just launched our Discord server to hear directly from players about what cars, weather systems, or tracks I should add next.

The game is currently on sale for just $0.99! I would absolutely love it if you gave it a try and let me know your honest, brutal feedback.

Link: https://www.meta.com/experiences/speed-one-real-racing/7535297866529690/

Thank you!

u/fabsk8 — 2 hours ago
▲ 46 r/MMORPG

I've been building my dream MMORPG in Unity for years. Here's my latest progress.

https://preview.redd.it/juw18asto6ah1.png?width=1574&format=png&auto=webp&s=19cdb3c62bcd13a176928ea42d85b5832eefa5ff

Hi everyone.

I'm a solo developer from Brazil and I've been building an MMORPG called Rock Tale in Unity.

My current goal isn't to advertise the game, but to gather feedback from MMORPG players before moving further with development.

Some of the current features include:

• Dynamic day/night cycle

• Open world

• Dynamic weather

• Quests

• Crafting

• Multiplayer

I recorded a short gameplay clip showing one of the cities.

I'd love to know:

What is the first thing you would improve?

Visuals?

Combat?

UI?

World scale?

I'm reading every comment and I'd appreciate honest criticism.

EDITED:

https://preview.redd.it/kq3dgsl6v9ah1.png?width=1594&format=png&auto=webp&s=2c9d58e06cc87f559b063e183cf78e2ad8a04f8a

First of all, thank you everyone for the honest and valuable feedback on my previous pass! I am updating the text here and attaching a new screenshot of the actual HUD I am currently implementing. The UI you saw in the video was just a quick placeholder used for internal mechanical testing.

To be completely transparent: developing an MMORPG is a massive amount of work for a solo indie developer. Because resources and time are limited, my development strategy was to focus 100% on building and refining the core game mechanics first (combat, movement, stats) before diving heavily into the visual polish.

I am using Priston Tale as a massive inspiration for this project, which is why the initial testing framework carried over some familiar elements. However, I purchased a brand new, premium HUD kit from the Asset Store a while ago, and I am now fully focused on integrating it to give the game its own unique, modern identity.

I am grinding on this project during my spare time between my professional work (making games and interactive apps for events). If you are genuinely interested in this style of game, want to follow the journey, or want to help me shape its future with your advice, please check out the website and join the community! I will absolutely be listening to the feedback of players who want to be a part of this.

reddit.com
u/fabsk8 — 8 days ago