▲ 5 r/Buick

Has anyone made a 98 LeSabre ride MORE smooth?

My car has 96,000 miles. The front suspension is original, but the rear is not. I think the car is generally pretty smooth, but I definitely feel when I'm over a road that is a little rough, and some vibrations are usually present. I also definitely feel the occasional shallow pothole. This really just doesn't fit with what I hear when people usually talk about the suspension on these things. Does this tend to be a specific component being worn out that causes this, or are these cars usually meant to behave like this?

My ideal ride is a floaty boat with absolutely zero road feel. Any advice is appreciated

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u/fadedharlequin — 6 days ago

LeSabre gradually starting up slower.

Maybe a non-issue for a 1998 (Buick LeSabre with 3800 Series II), but the car always started instantly about a week ago, which is why I'm concerned.

This video is a cold start. But earlier today I started it warm, and it cranked for half a second before stopping all sound and showing a check engine light with the key still in the on position. I pulled the key back, cranked it again, and it started up in about a second. The engine light went away.

I recall the battery sitting regularly above the 13v mark during driving. Very curious about what might be going on here, and whether or not anyone would rule out internal engine wear.

u/fadedharlequin — 16 days ago

Any interest in an Infdev server?

Years ago, I setup a server using a modified Infdev 20100420 client to support multiplayer. It was super fun and we actually had quite a lot of people for a couple weeks. I still have the client, but if I track down the old server jar I used, would any of you be interested in playing on such a server?

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u/fadedharlequin — 20 days ago

I finally got to see this map in person

I got sent this file on my last post looking for this. It is the fully original, 100mb map - originally created in infdev 20100420, and played up until sometime around late beta by player "opcy."

At some point it had been updated to release, and it took me HOURS of dumbassery to figure out how to get it to load in alpha without crashing every 4 seconds. But now it loads up beautifully.

Later on I'll be posting an archive to links for the version I was sent, along with the alpha converted version. I'll maybe make a tour video too, because there are so many incredible builds on this map besides the tree. This map seriously contains some of the coolest alpha builds I've seen.

Thanks everyone who helped search

u/fadedharlequin — 21 days ago

Minecraft seriously needs a transportation update. Here's my idea.

Problem #1

Minecarts are only realistically useful for novelty builds, not a serious method of transportation. The speed cap of rails has remained unchanged since before the introduction of sprinting, and the cost to produce them is not worth the reward.

Solution:

Rails should be buffed with a noticeably higher speed cap. To then make them more accesible for new players, copper rails should be added that maintain the old speed cap. You could also introduce simple, broken copper rail lines (not unlike mineshaft rail systems) to the surface of mesa biomes. This incentives early-game exploration of mesa biomes and may help to guide new players. There could be an unfinished cliffside wooden railway introduced as a structure in mesas.

The minecart with furnace should also be added to Bedrock for parity, and sped up significantly. It should be possible for a hopper to drop coal into a furnace minecart if it is positioned above it. This means that the player could construct a simple coal refill station on either end of a track. This would be useful for long distances. A furnace minecart could also halt it's coal usage when it goes over a powered rail until it lowers back down to a certain speed, in which case the coal could once again kick in. This would allow for minecart tracks that use a variety of materials. Finally, the connection of multiple minecarts should also be made incredibly easy and should not undo unless separation is initiated by the player. This makes it possible for players in a pre-shulker world to easily transport items in bulk from a strip mine to the top of the world with nothing but some coal and all the extra copper they have built up, when utilizing a strung together chain of minecarts with chests. Players could also travel in a group across a rail line, using either powered rails or coal power, with intermittent stops to refill the coal with a hopper. A "rail with stop" could possibly be implemented to stop a minecart when powered by redstone, and retract when unpowered. It could also be made possible to dye or apply trim to minecarts.

Problem #2

Horses are not near the usefulness that they possess in other games. This is a huge missed opportunity for hours of game content.

Solution:

Introduce the horseshoe. This can be crafted with iron, gold, copper, diamond, or netherite. The durability of this item will be akin to tools of the same material. The horseshoe can be enchanted with things like Frost Walker, Feather Falling, Unbreaking, Mending, as well as new enchantments that optimize the horse for swimming, running faster, etc. Horse armor should also be made compatible with armor trim. Horses, like donkeys, should also have equipable storage. Donkeys could in turn be buffed by allowing them to be connected together in a line by leads, allowing you to transport a large amount of items. Imagine, in the late game, filling a line of 10 donkeys with shulker boxes to travel long distances.

Horses should also have to be maintained. They should remove grass blocks as they graze like sheep, and, when tamed, they should gain something like a 0.5% speed boost for every grass block grazed, up to around 15% faster from baseline (these numbers could be variables that differ from horse to horse). This boost should then deplete again slowly as the horse is ridden (depletion time could also be a variable). This incentivizes keeping a horse in an open pasture when not in use, and stopping to allow a horse to graze occasionally during a ride. Hay blocks could also serve the same purpose - maybe they would immediately break, and regenerate the same speed amount as 5 grass blocks.

All this means that if a player breeds the fastest natural horse, with the highest possible grazing speed boost and lowest depletion time, gives them access to an open field or hay blocks when not in use, and gives it a horseshoe enchanted with speed and swimming enchants, then the horse should become a serious mid-to-late game transportation item.

A horse could also be programmed to come running to the player when a particular goat horn sound is used, or when a particular bell is rung (within a certain radius). This could maybe also lead to some very interesting automatic farms involving the use of horses walking towards target locations at specific times.

Let me know what you think, and if you have any other ideas.

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u/fadedharlequin — 27 days ago

Has anyone had success converting MCRegion worlds back into Alpha Level Format?

I've been using Scavelous' RegionTool. Supposedly this works, and the resulting files look completely correct. However, the world crashes immediately in alpha, regardless of player position.

I've tried swapping the level.dat files from other alpha worlds, moving only certain chunks from my desired world into a new world (which crash when the player gets almost within view). I tried pasting a schematic of part of my desired world into a known working world with an ancient version of MCEdit. Nothing works. The game doesn't process a single tick before crashing. But I can reconvert it back to MCRegion and play just fine, so I assume nothing is corrupted.

Anyone have experience with this?

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u/fadedharlequin — 1 month ago

This world download is out there somewhere. Do any of you have it?

This map was distributed sometime around late 2010 by it's creator, a Minecraft Forum user named opcy. It sounds like he was a well-respected creator in his day. The second image is the finished version of the first image (although loaded in a newer version).

It's last known download link was made available in 2015 before permanently expiring. But this map must exist on someone's hard drive somewhere in the world from one of opcy's original save files. Please let me know if you have any leads, or know of anyone who has the save file.

(The chunks directly surrounding the tree were pasted into another world and posted on PlanetMinecraft years ago, but there's no download for that as far as I know).

u/fadedharlequin — 1 month ago

3800 Series 2 - low pressure and oil leak.

My 3800 series 2 (in a '98 Buick LeSabre) has good oil pressure for the first 15 or so minutes of driving. But when you approach 30 minutes of driving, idling in drive or reverse yields oil pressure that starts dipping below 10psi.

As you can see, there is an oil leak. It's on both sides of the engine, and situated most prominently on and below the area of the LIM and head gasket seam region. It is not coming from the front valve cover, but I can't see the rear valve cover well enough to make any conclusions.

There is no knocking, and the engine sounds good. I can't detect any coolant or metallic flakes in the dipstick. The engine has never heated further than 195 degrees. I did have to add 3/4 of a quart of oil after 200 or so miles.

This engine also experienced a coolant leak into the engine via the intake manifold from the previous owners, but it was fixed right before I bought it.

Any help is appreciated.

u/fadedharlequin — 1 month ago
▲ 1 r/Buick

'96-'98 LeSabre owners, oil pressure question

What oil pressure do you get at idle, in drive, fully warmed up?

I get something like 30-45 cruising on the highway when totally warm, and at idle it likes to sit between 10-20 psi. Oftentimes closer to 10. Sometimes at 10 exactly. This is with completely full oil.

Just looking to compare and contrast with other owners, since I can't find very much info on oil pressure for this particular model.

Any response is appreciated

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u/fadedharlequin — 1 month ago

Any way to still claim compensation for the CVT lawsuit?

Unfortunately the transmission in my 2015 Pathfinder died a week ago. The car is now worth $300... with a $300 hooker inside. $15,000 impossible repair. Sounds like the last time to claim the suit was about a year ago. Any channels that still provide any form of compensation? Any help is appreciated. We've always gone to official Nissan centers for service.

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u/fadedharlequin — 1 month ago

'98 LeSabre. How does this engine sound? Can't tell if I'm overthinking or not.

This is a warm idle. Have been checking stuff because my oil pressure is getting pretty low (started dipping below 10 at hot idle). Maybe between ¾ to 1 quart below full on the dipstick, so I'll top it off tomorrow and see if that does anything.

Does this sound like a healthy engine? I just recently got the car. 96k miles.

u/fadedharlequin — 1 month ago