





Spring Bonnie (for a mod) + Voicing Progress Update
First image is his gallery portrait, second is a make-up of what his timer will look like in-game (see mechanic below), third is salvage sprite, fourth is icon and fifth is just the png of his timer. Spring Bonnie's idea came from the fact that I've done a regular Fredbear but not a regular Spring Bonnie, and some other stuff in General Info. Also, if this guy is slightly worse than the others (although nobody beats Chrome Freddy), that's because I made him at like 2 AM last night while I was extremely sick and I couldn't see anything because my vision was extremely blurry and I was dying and all that. Whoopsies!
MECHANIC:
Will show up during salvages and put a timer on the top right of the screen, starting at 6 minutes for the first location and 1 minute for the last. When this timer ends, will jumpscare you to immediately end the salvage and start the night. If not every animatronic slot was filled during salvage, will choose randomly from the rest of the animatronics at the location to meet quota. Timer can be extended by 1 minute for the current location by buying a special item from the Upgrade Cadet. Timer will immediately go into effect upon salvaging.
GENERAL INFO:
This guy's mechanic came from me thinking that the Salvage sections could use a little more action beside the Endo Chasers (it gets repetitive). Technically speaking, he doesn't even kill you, so he's actually not THAT bad if you really think about it... Although if you run out of time he'll probably select something that actually can kill you. This guy can also be a huge run-ender if you're trying to do the Evil / Good / Ultimate route since you'd have to speedrun doing each salvage's special thing and/or the Endo Chaser sections, and Lefty would be a huge pain to get. There's probably a metaphor somewhere in the fact that Afton's child-murderer suit makes it harder to fight Afton or the children he murdered. This guy will also show up at the FNAF 1 location, so his mechanic can actually have an effect throughout the game. Obviously his salvage value will be rather high.
And, yes, obviously, this is probably not what the actual Spring Bonnie looks like, since there's the whole MCI cutscene and Springtrap and all that to confirm otherwise, but I kinda just wanted an excuse to draw more stuff that looks like Psycho Foe Fredbear because I fucking love that guy. A big part of this design also came from past fear I had of that stupid fucking Giant White Rabbit that you see in Happy Game. Look it up, I hate them. Their whole scene was terrible and I had nightmares about it for a little bit. The rabbit literally gets guillotined like three times and black hands come out of their mouth and it's horrible.
VOICING UPDATE:
Okay, so I've got all the lines for Regular Foe Fredbear and Paper Pal Bonnie figured out, yet nobody to voice either (except me and a few friends) and I've got absolutely no clue what PPB would sound like in the first place. Anyways, as a teaser, here's a few Regular Foe Fredbear lines:
"Looks like you weren't Psycho enough to outwit this Foe... ...Fredbear."
"I guess you could say that this shift was Too Much to Bear."
"Oh, was that Too Much? Well, I guess it's just your cross To Bear that you died..."
Peak, I know.