Good starting point compared to GB Studio and Godot?
Hi! Asking here because I refuse to ask a LLM.
I have zero coding experience, I would like to get started and I figured small games would be a fun way to do that (the other path I'm experimenting is electronics-oriented coding with the Arduino starter set, but that's another story)
Godot seems like a lot, even though it looks like a very complete tool it'd be eventually professionally good to be proficient at.
So I'm mostly trying to compare Pico8 and GB Studio (I own a physical GBC and a Flashcart, so I could play my games on there).
My ultimate goal is to make a working tiny game while at the same time learning about coding principles. Which way should I go? Thank you!