Was it just me or was only one boss actually hard?
Its obvious in a game where you try to make the most broken thing imaginable, it would be challenging to make a difficult boss. But the >!santa one!< really got me.
I think a lot of that is because the challenge was more of about dodging attacks than dealing damage. Most of the boss structures are kinda the same: dodge stuff then a mini DPS check, but this boss was particularly hard because sometimes you had to hit them while they were moving quickly, or from far away in a sort of fog.
I found that challenge enjoyable enough to make it a more memorable fight and even though I annihilated them, I felt an actual sense of accomplishment compared to the final boss fight