[RevShare] Hospital Management Game Extensively Outlined - Need Programmer To Build
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[RevShare] Hospital Management Game Extensively Outlined - Need Programmer To Build

Hey all. I'm in my mid 30s and have been gaming all my life. I've had a dream project idea in mind for a few years now and for the past six months I have been extensively outlining it. I have a 55 page design document covering every aspect of the game from game play loop, to art direction, to basic programming theory. I've made a 6 minute video on Youtube showing the game play structure and what specifically will go into building a prototype. I've even outlined many of the major systems, the entirety of the plot, and many extended elements that will make the game.

The problem is, like many on here, I'm not a programmer, so while the game is in a state where it could viably be a board game or card game, translating these elements into code is a roadblock. By day I sell project management software, and I've written a handful of books and published one so my core competencies in relation to this project are writing, outlining and project management/execution.

A little about the game, as the title suggests, it is a hospital management game. However, the hook here is that you are managing a hospital through a war and as the game progresses day by day things get significantly harder with more patients, more difficult moral choices, and higher stress. You could consider the closest influence being Papers Please, with the game having elements of This War Of Mine and game play elements from the game play portion of Dispatch. For general vibe look at a TV show like The Pitt.

The game itself would be 2D and sprite based (think something ordinary for indies like 16 bit graphics) so my gut tells me something like Godot or Unity would do the job. While I'm not a programmer I used to program a bit as a kid doing some basic stuff, so worst comes to worst my plan would be to wade into that myself, but I think the quality of the game would improve immensely with someone who has extensive experience programming.

My dream scenario would be finding someone who is proficient in the right tool for this project (which I'm totally open to if it's not one of the above engines) and working alongside them on creating the a prototype. While my programming is next to non-existent, I think I could greatly assist on code that is already written by editing parameters to experiment with things, and I'm quite confident I could learn some basics to assist. Besides that I am actively working on writing the full story and dialogue, continuing to do A LOT of research for the game, and outlining the systems in the game.

I think a lot of these new projects looking for programmers fail because the person requesting assistance hasn't done any research, outlining, or building of basic systems. In this case, I have an extremely clear view of what the prototype would entail and while I am 100% open to suggestions or alterations by a programmer building this, I think the foundation for success is there.

If you have experiencing with Sim games or RTS games, or are a programmer just interested in the project let me know. The dream is to make a prototype, and if it's solid, outline the time, scope, and money that would go onto actually making this a game. I've outlined the road to get there from a personel/monetary sense as well and would be happy to share my private high level concept video with anyone who is interested and seems to fit the right qualifications.

Also just to prove I'm real here's my YT channel. Hopefully I don't get dinged on self promotion but this is me so you can get a vibe for who I am: https://www.youtube.com/@pancakesean6888

If you have any questions or concerns let me know!

u/idkwat — 1 day ago

MMW: If Talarico Wins His Senate Campaign He Will Be President One Day

I'd put his odds of winning his senate seat at about 40% right now. Many polling websites have him over Paxton but Texas polls are notorious for showing Dem support as higher than it really is (evidence for this is Beto's campaign a few years ago showing him really close to his challenger but losing handily).

But what happens if he pulls this off? He's shown himself to be both pretty far left (at least by American standards) and a person of Christian faith. Plus, he's only 37 right now. I think winning Texas would already shove him into the spotlight because no Dem has done this in a very, very long time. It would represent a seismic opportunity for Democrats to understand how to flip traditionally red areas. The fact that he is vocally Christian in a way that all but the most brain dead evangelicals can relate too is also something that would heavily help him. He would be able to very easily take the sway the Christians have on the right.

A lot of things that are lining up for Talarico (age, charisma, faith, leftist standards) remind me of Obama, so I'm going to say if Talarico somehow wins his seat, we'll see him run for president before the date of 2040. Whether or not he wins would be up for debate because no one can predict things that far in advance, but I think the odds are certainly in his favor. He could do very well in a primary, and if he flips Texas that is going to be a track record none can compare to. All of this makes it clear to me if he pulls off a flip this November and avoids any sort of legitimate scandal he's on track for the oval office if he wants it.

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u/idkwat — 3 days ago

I've played The Sims since release in 2000. Here's what Paralives needs to do to eclipse it.

In the 26 years since The Sims released I have poured thousands of hours into the series. I've watched as it has declined from something innovative, challenging, and difficult to a slow drip of DLC onto an inferior base game. In that time there have been some challengers to the series, but for the first time in nearly three decades, we actually have a game that could potentially surpass The Sims.

However, Paralives is a bit of a frustrating experience in its current state. Now, this is totally fine because it's in early access, but I feel as though there are a few things the Paralives team needs to really lock in on to make this game the best it can be.

Now right now build mode and the Para maker are perfect. Sure, there's some tweaks they can do to make it a bit better, there's some things they can add like pools and other elements, but by and large, these modes are far better than what we've ever seen in The Sims. Additionally, the pathing for Paras is INSANELY good. I was shocked to see how well they navigated my first build. I'm used to Sims getting stuck on everything and the experience being terrible.

All that being said, Live mode is terrible right now, and that is going to be crucial to success. Now this is early access, and I think the developer can optimize it, but this is the time to address concerns. I consider build mode and create a para mode the buns, but the meat of the game is the live mode experience. That is what will keep the core player base engaged and coming back, and they need to do a lot of work there. As someone who has spent a lot of time in The Sims, here's where they need to do work.

  1. Gameplay loop optimization: So live mode is all about starting small, making money, using that money to do more things and get more things. The fun factor for older Sims games are the setbacks along the way, and right now Paralives doesn't really have any of these. Your path to success is quite easy, and it's not difficult to make friends, get a huge mansion, and optimize everything. In the full game I would love to see a system like the daily cards that has modifiers that make life more difficult. Setbacks to your plans extend the gameplay loop and make your path to success take generations of work, instead of a few in game weeks.

  2. Less Stardew Valley, more The Sims: Stardew Valley is one of my favorite games, but Paralives seems to be taking elements from it that I feel are not consistent with the gameplay most Sims players are looking for. The Sims basically offered a virtual sandbox where you could build whatever houses, families, and scenarios you could think of. Seeing these people interact and grow in fun and unexpected ways was where the fun came from. Stardew Valley, on the other hand, sets you in a premade town, with premade people, and you can choose certain paths to go down. Both gameplay loops are great, but my fear is Paralives is going more towards the Stardew Valley route. You have daily quests to help other para's, an established museum and community center you can donate to, and a mostly prebuilt world. I would much rather have a really open ended world where you can make museums, schools, and businesses yourself rather than being stuck with prefabs and dozens of premade households.

  3. More everything: This is a quality of early access so I'm not worried here, but skills, jobs, and more seem very limited. One thing I think Paralives really has a unique opportunity to do is to play with these systems in ways The Sims doesn't. In The Sims upgrading your skills is a pretty binary thing. Higher skill, better at an activity, better job performance. It works, but it's bland. What if as you raised your painting skill your Para unlocked the ability to paint their walls a specific way, or make graffiti in town, or make better sandcastles at the beach? I think experimenting with skill specialization that opens new activities across the entire game for your Para would be big. Do this with jobs as well and the world would really come alive.

  4. Late game is bland: This is a problem The Sims has as well. When you amass money and property you have nothing left to do unless you invent your own challenges. For harder storytellers, make it so unexpected and silly things can happen that derail you in the late game. In the first Sims game a fire could spread to like, your whole lot and ruin everything, or the sad clown could make things hard for a long period of time. Having some fun late game troubles for the harder storyteller would be welcome.

Not trying to get in trouble with self promotion here, but I think it's relevant to Paralives. I made a video a few years ago on why modern Sims is not fun, and my hope is that Paralives avoids some of these pitfalls that The Sims has fallen into.

https://youtu.be/qw-wdlkw0Os

Any long time simmers have similar thoughts? Build mode and create a Para are immaculate, but there is a long road to making this game a Sims killer, and I truly believe it can eclipse The Sims in live mode as well. I just really hope the dev team is able to drastically improve live mode.

u/idkwat — 21 days ago

Removing Halo Effect From Masked Footage?

Hey all,

I'm working with some footage of me in front of a green screen and because I shot in 1080p if I ultrakey or colorkey it out there's a lot of issues. In an attempt to salvage it I used the smart mask on myself and it actually worked really well, but you can see the reflection from the green screen producing a halo around me.

https://i.imgur.com/Osa8BmY.jpeg

I was curious if anyone had a way to negate this. I tried choking the mask a bit but it looked pretty unnatural. If anyone has any tips I'd appreciate it!

u/idkwat — 1 month ago

Need Some Reassurance On Eye Issues During Withdrawal

Hey all. Been taking .5mg to 1mg of Clonazapam weekly for about 20 years. Recently went through doctor recommended taper over a 9 month period and I'm happy to say that I've been off for a month. I had a whole lot of fun during the taper (insomnia, muscle pain, sweating, headaches that lasted for weeks, etc.) but now I'm in not a terrible position.

The one thing that remains though is severe eye sensitivity and headaches. I'm a big gamer and I've had to significantly cut back on my passion due to this. Some days I can only play a game for an hour or so and often times I will get a significant headache just from that. I've had a full eye exam, an ENT evaluation, and even an MRI and blood work and everything came back perfect so I'm chalking it up to withdrawal, but it's very difficult as this seems to have hardly improved in 10 months.

Anyone have any insight or experience dealing with this? It feels like whenever I am focused on a game I can only play for a little bit before a headache creeps in or my left eye starts to hurt. Of course I took clonazapam for anxiety so now the anxiety is hitting me real hard thinking this won't go away or ever get better.

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u/idkwat — 1 month ago

It's Literally The Best Time In History To Be Trans And It's Only Getting Better

I see a lot of posts regarding trans news that doesn't suck, and while I think that is phenomenal, my fear is that our trans friends are living in a cycle of dread where something bad happens, everyone feels scared, and optimism is needed.

In an attempt to make a foundation of confidence and serenity I think it's very important to note that while trans rights have a VERY long way to go, we have also gotten way better than ever before. Let's look at history.

For 99% of human history, if you were anything but a straight person, life was very hard for you (with some exceptions, looking at you Ancient Greece.) Any sort of non conformity to HIGHLY strict gender norms was deemed, at best, cause for clinical intervention, and at worse, a capital punishment. Pretty much every western religion was strictly practiced in the regions where it was prevalent, so if you even mentioned deviation from gender norms, you were in danger. Much of eastern society through all of history have very defined roles and norms that could not be breached for fear of dishonor or death. I'm painting with a broad brush here, but most societies throughout the 12,000 years since the start of the Neolithic Age condemned any sort of transgression against gender norms in critical, violent ways.

Hell even a hundred years ago things were so much more terrible than they were today! In 1926 if you were gay, bi, trans, hell anything but straight, you were considered to have a clinical deficiency. You could be locked up in asylums and committed to tortuous "therapies" to "fix" you. Every element in society was against you whether you lived in the east or west. You literally had no way to express yourself (unless you lived in Paris in the late 20s, but then that was a really bad time in the 30s).

Let's look at nearly 50 years ago. AIDS is running rampant and governments around the world don't give a shit because it's a disease that predominantly impacts what people openly referred to as "sexual deviants". While we see some people openly express their sexuality, near universal condemnation is heaped upon them. Whether you're bullied in school, denied a job due to your sexuality, or literally killed for it, you had no hope.

So lets look at today. Yes, the Trump administration is ripe with scary anti trans stuff. Yes, there are many places in the world that are dangerous for trans people. Yes, it seems like hardly a day goes by without some sad news in regards to transgender people.

But you know what? Many of the pains and stigmas of the past have been severely reduced in many places in the world. There are plenty of places in the US and Europe where you can be trans and proud. There are countless support groups and communities both online and in person for members of any community that doesn't conform to traditional sexuality. There are people right now in halls of power whether it be mayors, representatives, or delegators, who are openly trans.

Yes, we have a very long way to go, but the path that has already been tread was far more difficult and dangerous than what lays before us. While there is some scary stuff coming out regarding trans rights, if you talk to anyone who is older and lived through the 40s, 50s, 60s, or 70s, they will tell you just in their lifetime things have gotten far, far better. While the path ahead is tough, it's nothing compared to what we collectively have achieved to get to where we are standing.

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u/idkwat — 2 months ago