![[RevShare] Hospital Management Game Extensively Outlined - Need Programmer To Build](https://external-preview.redd.it/_4fBcOgjvaAFbncE5HzQBKW6h3GyKVpH0Nc719jGtIg.jpeg?width=640&crop=smart&auto=webp&s=c771f55d478aaa1e41d08c6721be89e740190e3c)
[RevShare] Hospital Management Game Extensively Outlined - Need Programmer To Build
Hey all. I'm in my mid 30s and have been gaming all my life. I've had a dream project idea in mind for a few years now and for the past six months I have been extensively outlining it. I have a 55 page design document covering every aspect of the game from game play loop, to art direction, to basic programming theory. I've made a 6 minute video on Youtube showing the game play structure and what specifically will go into building a prototype. I've even outlined many of the major systems, the entirety of the plot, and many extended elements that will make the game.
The problem is, like many on here, I'm not a programmer, so while the game is in a state where it could viably be a board game or card game, translating these elements into code is a roadblock. By day I sell project management software, and I've written a handful of books and published one so my core competencies in relation to this project are writing, outlining and project management/execution.
A little about the game, as the title suggests, it is a hospital management game. However, the hook here is that you are managing a hospital through a war and as the game progresses day by day things get significantly harder with more patients, more difficult moral choices, and higher stress. You could consider the closest influence being Papers Please, with the game having elements of This War Of Mine and game play elements from the game play portion of Dispatch. For general vibe look at a TV show like The Pitt.
The game itself would be 2D and sprite based (think something ordinary for indies like 16 bit graphics) so my gut tells me something like Godot or Unity would do the job. While I'm not a programmer I used to program a bit as a kid doing some basic stuff, so worst comes to worst my plan would be to wade into that myself, but I think the quality of the game would improve immensely with someone who has extensive experience programming.
My dream scenario would be finding someone who is proficient in the right tool for this project (which I'm totally open to if it's not one of the above engines) and working alongside them on creating the a prototype. While my programming is next to non-existent, I think I could greatly assist on code that is already written by editing parameters to experiment with things, and I'm quite confident I could learn some basics to assist. Besides that I am actively working on writing the full story and dialogue, continuing to do A LOT of research for the game, and outlining the systems in the game.
I think a lot of these new projects looking for programmers fail because the person requesting assistance hasn't done any research, outlining, or building of basic systems. In this case, I have an extremely clear view of what the prototype would entail and while I am 100% open to suggestions or alterations by a programmer building this, I think the foundation for success is there.
If you have experiencing with Sim games or RTS games, or are a programmer just interested in the project let me know. The dream is to make a prototype, and if it's solid, outline the time, scope, and money that would go onto actually making this a game. I've outlined the road to get there from a personel/monetary sense as well and would be happy to share my private high level concept video with anyone who is interested and seems to fit the right qualifications.
Also just to prove I'm real here's my YT channel. Hopefully I don't get dinged on self promotion but this is me so you can get a vibe for who I am: https://www.youtube.com/@pancakesean6888
If you have any questions or concerns let me know!