What strategy game was genuinely ahead of its time, but failed because players or the industry weren’t ready for it?
I don’t mean a strategy game that was simply bad, buggy, or badly marketed and has since acquired a cult following. I mean a game that tried something genuinely innovative in strategy (diplomacy, economics, AI, logistics, politics, asymmetric factions, grand strategy, real-time/turn-based hybrids, whatever) and either flopped commercially or was dismissed at the time, only for later games to essentially prove that the underlying idea was good.
Maybe the interface was too complicated for the era. Maybe computers couldn’t really handle what the designers were trying to do. Maybe it demanded too much from players. Maybe it came out on the wrong platform, or at a time when everyone wanted Command & Conquer clones rather than whatever strange thing it was attempting.
And I’m especially interested in games where you can draw a line from the failed experiment to something that became normal 10 or 20 years later.
What’s the best example and what exactly was it doing that was ahead of its time?