SHUCKS (FOUND BEHIND ASDA MIX)
I tried to make it peak and I kinda did but at the same time I kinda messed it up
I tried to make it peak and I kinda did but at the same time I kinda messed it up
Description a bow that tellaports the user anywhere it hits
Function so basically this is a bow that when fully charged teleports the user anywhere it lands about 3 seconds after it lands creating a explosion that does no damage to the user but does 40 damage towards enemies and launch’s them away
Rarity exotic
Damage
100
Mag size 1 (did you deadass think I was about to give a dam bow and arrow 20 or 30 shots)
Fire rate 0.98
Reload time 0.7 seconds
It takes arrows because well it’s a bow
Weapon class assault
(Common to legendary) Description: the main service rifle of the forge empire boasts a great rate of fire and deals a great amount of damage each second despite being a 4-round burst weapon
(Mythic/grim drone description) the grim drones personal FORGE-15 rifle built to have a explosive 8th shot and deal more damage overall)
Rarities common to mythic
Damage
Common 19
Uncommon 20
Rare 21
Epic 23
Legendary 24
Mythic normal 25+ 75 explosion
Fire rate 9.33
Magazine size 40
Reload time
Common 3.62
Uncommon 3.5
Rare 3.33
Epic 3.15
Legendary 2.97
Mythic 2.76
First shot accuracy enabled
Accuracy similar to the combat ar
Range similar to the scar
Headshot multiplier 1.8X
Bullet type hitscan
Consumes medium ammo
And yes the main villains this season is the forge empire however there is other threats
One where instead of does bad things guy trying to kill Marvin and rose over the secret door dbtg trys to kill them because they eat the last slices of pizza
(Common to legendary)Description a dmr with a high magnification scope. Very slow fire rate but makes it up with great damage and amazing range. Perfect for picking off enemies from a distance
(Mythic/enhanced description) enhanced sentnel dmr designed for more rewarding headshots and more damage
Rarities common to mythic
Damage
Common 75
Uncommon 79
Rare 84
Epic 87
Legendary 91
Mythic 103
Fire rate 1.05
Magazine size 8
Mods
4X scope
Suppressor
Speed mag
Reload time
Common 2.41
Uncommon 2.3
Rare 2.19
Epic 2.05
Legendary 1.92
Mythic 1.81
Bullet type hitscan until 200 meters then
It has very similar bullet ballistics to the vector 7 dmr
Headshot multiplier
Common to legendary 1.8X
Mythic 1.92X
Damage fall of none
Bullet type heavy ammo
I mostly play Fortnite and War Robots Frontiers (both don’t need PS Plus), but I’m thinking about getting PS Plus Essential so I can play other paid online games. I’m already subscribed to Fortnite Crew — does that give me any PS Plus discounts or special offers? And is Essential worth it just for online access?
I play on console single player and I want to know is it possible to play on custom maps
It will be a futuristic si-fi themed season
It will be a futuristic si-fi themed season
It will be a futuristic si-fi themed season
It will be a futuristic si-fi themed season
Did you know that in certain shops in the uk like ice land or the food wharehouse they sell 3 litre bottles of coke
Yep that’s right fire and fury is the first and definitely not last because if fire and fury was the concept season for chapter seven season 3 then this will be the concept for chapter seven season 4 and the first weapon for this new season will be released on the day after season 3 releases
After weeks it’s finally here
Now for the stats
Base Mech Stats
- Health: Epic = 1,200 total | Legendary = 1,600 total (800 HP + 800 Shield)
- Movement: Walk speed similar to boosted vehicles. Double dash/jump with cooldown. Stomp deals structure damage + knockback.
- Core Mechanic – Heat System: Firing builds Heat. Overheat = reduced accuracy, slower movement, and eventual self-damage. Different mechs vent at different speeds.
- Loud audio cues, bright flame VFX, and minimap icon for counterplay.
- Entering/exiting takes ~2.5 seconds (vulnerable window).
#### Weapon Hardpoints & Limits
You can equip weapons across multiple hardpoints with these strict limits per mech:
- Light Mech Shotgun – Max 4
- Mech Minigun – Max 4
- Mech Missile Launcher – Max 4
- Mech Mordor – Max 4
- Thunderstorm Autocannon – Max 3
- Heavy Mech Shotgun – Max 2
- Heavy Mech Laser – Max 2
#### Full Weapon Arsenal
Light Mech Shotgun (Close-range aggressor)
Damage: 78 per pellet × 7 pellets (~546 max)
Fire Rate: 1.4
Mag: 7
Reload: 2.6s
Special: Tight spread + burning ground (12 DPS for 3s)
Heavy Mech Shotgun (Devastating siege)
Damage: 128 per pellet × 10 pellets (~1280 max)
Fire Rate: 0.82
Mag: 4
Reload: 4.2s
Special: Huge knockback + massive burn patch (20 DPS for 5s). Destroys full builds easily.
Light Mech Laser (Tracking beam)
DPS: 42 continuous
Energy: 80
Vent: 1.8s
Special: Burns builds (25% per second) + applies Ignite stacks (10 DPS DoT)
Heavy Mech Laser (High-power beam)
DPS: 72 continuous
Energy: 110
Vent: 2.4s
Special: Pierces players & multiple walls + stronger Ignite (15 DPS DoT)
Mech Minigun (Suppressive fire)
Damage: 26 per bullet (ramps to 13.5 shots/sec)
Mag: 200
Reload: 5.1s
Special: 15% Ignite chance at max spin-up. Can go full spray with 4 equipped.
Mech Missile Launcher (Area denial)
Damage: 88 direct + 58 splash
Fire Rate: 1.1 (2-rocket burst on Heavy)
Mag: 6–10
Reload: 6.8s
Special: Fire trails + mild tracking. Perfect area control.
Thunderstorm Autocannon (Explosive rhythm)
Damage: 48 + 32 splash
Fire Rate: 3.7
Mag: 60
Reload: 4.5s
Special: Every 7th shot is a Thunder Round (110 damage + AoE stun + chain Ignite). Loud thunder cue.
Mech Mordor (Ultimate shoulder cannon – Legendary feel)
Damage: 145 direct + 95 splash
Fire Rate: 0.65
Mag: 2 (shared pool)
Reload: 10.5s
Special: Flaming meteor projectiles. Creates “Mordor Zones” (slow + heavy DoT field). Massive screen shake and roar audio for the whole lobby.