Temporal flickering and swimming edges in animation with volumetrics — Blender 5.2.2 LTS
https://reddit.com/link/1wze0j8/video/rvcycoobtwth1/player
Hi everyone,
I'm using Blender 5.2.2 LTS and have an issue with temporal inconsistency and flickering in an animation render
The scene is rendered in Cycles with volumetric fog. I am using OpenImageDenoise with Albedo and Normal passes. In the volume settings, the Biased option is enabled
The problem is that in the animation, the noise flickers noticeably and the edges of objects seem to "swim" from frame to frame
How can I eliminate this temporal flickering and stabilize the denoiser without skyrocketing render times?