how do I stop myself as counting as a view on my channel?

hey was just wondering if there's any way to stop my viewer counter from counting myself. I find it annoying when I'm trying to find if I'm gaining any real views and can't tell the difference from me just re-watching my vids and people actually finding them naturally

plz don't say

JusT DOnt lOoK At YoUR oWn VidEos

as that's not really my question

I know I can look at views from YouTube analytics so I'm wondering if there's a area that seperates myself from New time viewers

some context: starting a new channel for higher quality content and to have a fresh slate. since my old channel is saturated with low quality content and just overall not being a good image of what I wanna do.

reddit.com
u/kevincuddlefish1 — 8 days ago

question: opening a second account to head hunt DM scammers. how do I damage their account past getting the banned on the mutual discord servers?

hi titles says it. opening a discord account to specifically head hunt scammers. some people might find them annoying but I like to do a lil trolling because I watch to much scammer pay back.

additionally do they have a system that picks out certain users that meet requirements or is it just join a server and dm everyone.

I have seen my fair share of scams so this is the small database I collected. if you know any of their intentions and what their method of getting monetary value from you plz drop a comment

artist scam - will open with something like "hi srry for random message" then will ask to do art for you and then send your a portfolio.

pretty girl scam- =profile will always be a girl or other cute picture. description will always be something like (smile and be happy/ life is precious thing)= will open with "hi, sorry for random message. are you the person I met on {. typically genshin but IV seen the walking dead aswell}. {your discord username is the same as theirs/ you have me this username}.. from my experience they follow up with "I'm from {Singapore, Indonesia, Japan..... Denmark}. where are you from?" . WILL ALWAYS PLAY DUMB/CONFUSED WHEN YOU ASK THEM QUESTIONS..

csgo/steam scam: this doesn't belong here but I am on the topic of how these discord scams will work.

normally will open with "hi I'm sorry but I reported you because I thought you were a guy who scammed me. / I think you bought an item that was scammed off me... [marketplace_screenshot.png]". never really followed with this one. unsure if their method was to try get enough proof to convince steam they are the owner of the account or if they send you a link later on

reddit.com
u/kevincuddlefish1 — 15 days ago

i hooked up my procedural level generator to my discord and caught it make weird things.

in a nutshell i hooked my my game engine to my discord via a webhook. and every time my level generator made a new room my discord would log it as "live testing" however lookingn back some of shots it took. some are just outright weird as they were one off instances and others revealed bugs in the generation. anyways heres some images for you to look at! my game is set in level 47 or better known as the pool rooms.. iv also included a lil description for each pic on why they would be weird.

pic 1: reference image. this is how things are SUPPOSED to generate as of now. if you don't know what it is, its basically a bunch of furniture covered in pool tiles submerged in water

pic 2: water was super stretched. like the texture was super zoomed in which made it look smooth and generally unpleasant. this has bug had made scratching my head for 4 painstaking hours. bug was nick named "big waters"

pic 3: the environment was really different in the viewport (the thing taking the screenshots) then how it looked being displayed on screen during runtime (like while the generator was running). fixed it in like 4 seconds, bug never got a nick name.

pic 4: this room was all chairs surrounding that tiny stool in the middle of the room, not really a bug just a sorta rare coincidence,

pic 5: water got rotated somehow when i was fixing "big waters". never happened again as i switched up which variables i was using for sizing

pic 6: for some reason the viewport wanted to look at the ceiling??? never happened. got fixed around the same time as "big waters"

pic 7: a bug in the viewport code made this image duplicate 8 TIMES!.

pic 8: this room existed for like 5 nanoseconds before the room just deleted itself????? at the time i was testing 1-2 room's per generation set. for some reason a third room decided it wanted to will itself into existence. this pic is the only proof that this thing even happened as i could not find it in the remote workplace (essentially just a viewer for all the stuff as the generator is running). this bug got nicknamed "wisdom room" like wisdom tooth.

pic 9: this room just like. was really long. the parameters of each room allow them generate in all sorts of non uniform styles but this was a room that was very tall and thin.

pic 10: another "wisdom room". this room deleted itself right after the picture was taken via viewport. this room probably got caught int the size refining process which i use to weed out colliding rooms and replace them with tunnels and such. you can see at the very very end one of those tunnels. oddly enough this room doesn't appear to have any furniture.

pic 11: strange bug left this room with an unscaled water texture and the camera looking at the far right corner?

pic 12: as of now the latest generated room. this room was so tall that the camera couldn't see the floor. even stranger the camera is supposed to be looking at the floor of the room its in. meaning the camera was looking at the floor of the room over.

while im still here let me tell you a few other bug classifications that haven't been recorded. and have kinda been phased out

dead rooms: rooms that generated without an entrance or exit, happened in the very early days of this kind of procedural generation sometimes the paths wouldn't align right with the walls which would leave rooms with a microscopically thin wall where there should be a tunnel.

void tunnel: rare bug only got fixed semi same time a "big water". happened when rooms were of widely different scale and sometimes the floor of the room in room b would be lower then room A's wall thickness (essentialy just a extra box to so tunnels could cut out spaces in-between the two. got fixed when i aligned room's lowest possible points with each other. so tunnels couldn't lead into the void

barricade: rooms where furniture is densely pact where it blocks all ways in and out.

octo room: name for a room bug where it would cause the starting room to cut tunnels to every room on the map which was very lagy and ugly looking. octo room cuz the tunnels reminded me of octopus tentacles

thanks for looking, hope it gave you some sort of interloper vibes or smth! ill be back when i introduce architecture goodness only knows what weird rooms those are gonna generate

u/kevincuddlefish1 — 1 month ago

I made an edit for iron nest!! (SPOILERS FOR LATER MISSION)

couldn't fit the thing in attachments so I uploaded to yt first.

spoilers for later missions

hope you like it!

(I rlly hope this doesn't unintentionally break rule 3)

youtu.be
u/kevincuddlefish1 — 1 month ago

I get mixed reactions when I ask people if they would vibe here

this was a silly image I made when developing my own game (so no this isn't a real place). I asked around if people would vibe here and either got "no that place looks terrifying" or "yea I would vibe"

would you vibe here?

u/kevincuddlefish1 — 2 months ago

happiness! my video gained subs! how can I get more?

it's been so long since I have seen new subs come in like this. hopefully my channel is finally taking off. is there anyway I can get the video more attention? what U recommend?

u/kevincuddlefish1 — 2 months ago

thoughts about using an AI to sort through 3D asset packs and judge suitably for game use

the idea is to give an LLM with a projection model (imagine recognition) a bunch of 3D assets files and the ability to see how they actually are instead of relying off file names alone. then based on a description of what your game, what setting your looking for and images of concept art or prototype screenshots. it can then use that to make a collection of possible useful 3d assets for your game.

for future context whenever I refer to "assets" I normal mean stuff like 3d models or meshes

the tool would be used to sort through a dump of asset packs and single assets you have already downloaded. and recycle them for you to help save on time on getting a bunch of new assets for your project.

it would also rename assets for you based on what the AI thinks they are (through the use of screenshots it takes)

so say if a asset is called "download2816hdbe.gtl" and it's a mesh of a chair. it will flag said asset as needing further investigation and then later on if you give it free time you can let it comb through flagged assets to try to define what they are and what it could potentially be renamed to. so it could sort through your collection a bit faster next time you use it.

for someone like me who just has alot of asset packs laying around that I haven't explored. it would be useful to have something like this sort through the plethora of assets I could use

I would like to have your thoughts on if I should even invest time into making this tool as i know the general attitude people have towards using ai in any form of game development.

reddit.com
u/kevincuddlefish1 — 2 months ago

they weren't lying when they said the fog was coming. there is supposed to be BUILDINGS there. taken from the goodwill bridge Australia

u/kevincuddlefish1 — 3 months ago

first game. torn between making it vr exclusive or PC compatible

I'm making my first steam game however I'm torn between making my game a vr exclusive or PC compatible

for future reference. when I say I will add my game to pc. it means people will also be able to play it without a vr. The game will run off steamvr so it will always technically be on pc

This is a poolrooms horror game. (if you do not know what the poolrooms are. it's a fan made level based off the backrooms, popularised by Kane pixels)

The game is intended to be played in vr and I have several reasons why I wanted it to be a vr exclusive:

-the atmosphere and overall gameplay wouldn't be the best it can be without being in vr.

-the game would need a somewhat powerful PC to run smoothly. this kind of pc would have the minimum specs to run vr anyway. (nothing to crazy just anything that isn't a potato)

-a vr exclusive poolrooms game would set apart my game from all the other backrooms games.

-if I released my game to PC im afraid that people will judge the game based on its pc version of which I won't be actively working on as much. given the true experience would be on vr and PC would be just a compatibility option.

-some current mechanics and planned mechanics would need to be changed to account for PC. (eg like inventory, item interactions ect)

I'm torn between making it pc compatible for the following reasons:

-i understand not everyone can afford or have a vr

-the game won't be able to be enjoyed by as many people. sure there are alot of aspects reliant on vr but at it's core you could still play it on PC and still enjoy it.

-first game so I'm scared it will flop because it wasn't pc compatible.

-there are alot of people who have a pc who could run said game but don't have a vr.

-it wouldn't be as enjoyable for me to develop the game from a PC standpoint. I like the challenge developing for vr presents aswell as the cool stuff I can do for vr

what do you guys think. can I get feedback on this?

if you want more info on the game for better context here is a link to the steam page

https://store.steampowered.com/app/4532330/Into\_the\_deep\_end/

u/kevincuddlefish1 — 5 months ago

I need game testers! [into the deep end]

hello! I'm making a vr game about the poolrooms! (more specifically level 37.1 "the deep end")

I need people who can test the game while I'm developing it! (to find bugs and report on their experience)

requirements

YOU NEED A VR and a capable pc. this runs off steam.

if you have a oculus that counts towards the vr part

and be mildly available (like play video games at least once or twice weekly)

if you are interested in becoming part of the playtest team. here is the discord. you will be given a role to indicate your interested in playtesting.

https://discord.gg/nw6xvWAKg

once you get accepted you will be given a steam key to the playtest where the testing branch is. (this will receive updates!)

if I don't respond right away that's prolly cuz I'm busy but I will get you

u/kevincuddlefish1 — 5 months ago
▲ 2 r/INAT

im making a backrooms vr game. its a horror game exploring a variant of the backrooms (an arg that anyone who's familiar to Kane pixels and his upcoming movie would know) i have about 25 slots for game testers. and i operate roughly uct +10 (though this wont really matter).

all i require is game tester's who are relativley free enough to test latest build's and record some media. though as the title says you will need a pc setup capable of running steam vr to test said game. anyone who helps test said my game will receive a free version of it on full release. however currently I don't know when that will be.

if u wanna join -https://discord.gg/enUwFwsw6 here is a discord link to the server. you should automatically be given a role that says u want to help test. if U do up joining the test team. u will be given a steam key to the playtest to have until full release.

thanks cya!

reddit.com
u/kevincuddlefish1 — 5 months ago