Testing a new enemy 'spider swarm' for my game. What do you think?
Game: BONETOX
One week ago I asked for feedback on my Double Barrel Shotgun. I took your suggestions and updated it. What do you think now?
Link to previous post: https://www.reddit.com/r/boomershooters/comments/1udiuja/comment/oui8a5w/
Game: BONETOX
What was updated:
- Shells are now ejected, making the reload feel faster.
- Added a short delay between firing and reloading so the recoil animation is more visible.
- Reduced how much the hands cover the screen.
- Pellets now penetrate the first enemy.
- Increased pellet count, damage, and spread to make the shotgun feel even more devastating (it's a bit harder to notice this one just from the video).
What do you think about my Double Barrel Shotgun?
If you want to see more, check my steam page: https://store.steampowered.com/app/4185750/BONETOX/
I'm testing a flamethrower enemy that creates temporary fire hazards after death. What do you think?
I've been working on my arena FPS as a solo dev for more than a year. Showing it at Game Access conference next week. What do you think?
Hey,
I've been working on my game for some time as a solo developer in my spare time. It's a fast-paced arena FPS with waves of enemies and some gore elements. Next week I'll be part of the Indie Show Case at the Game Access conference in Brno, Czech Republic. What do you think, is it appealing enough? Would you like to try? If so, come find me at the Indie Showcase booth and try it yourself! I would love to know what you think. Wishlist on Steam for news about upcoming public playtest!
Steam page: https://store.steampowered.com/app/4185750/BONETOX/
Thanks!