
Stage 7 Alternative Team Showcase (no Acambe, no Shams) 19700~ points & General Tips - Tower of Adversity S4
>As of today, this score gets in the top 100, and comfortably in the top 10%. For any last minute gamers that wanted some inspiration.
>If you want the best scores possible you probably have already followed Hawky/Super Miu Miu/Shaos guides. The event ends in 2 days as of this post.
Video Showcases
Youtube Video: Stage 7 Upper Zone - 3 rounds: 5* SP Sam, 5* Yennefer, 3-5* Triss, any* Marcille, any* Flavia, any* Safiyyah
Youtube Video: Stage 7 Lower Zone - 3 rounds: 5* SP Inanna, 5* Lukamar, 5* Credenza, any* Inanna, any* SP Safiyyah, any* Lutfi
Description has timestamps, requirements, and mini guides. I'll also include the tips down below.
Upper Zone Tips
Example Stacks per Round (you need 10 "allies" stacks to fire cannon):
- Round 1: 6 allies, 1 Flavia Plant, 1 Dummy, 1 Archer, 1 Yenn Illusion
- Round 2: 6 allies, 1 Flavia Plant, 1 Dummy, 1 Yenn Illusion, 1 Safiyyah summon
- Round 3: 6 allies, 1 Flavia Plant, 1 Dummy, 2 Yenn Illusions
>The reason I used Archer in the first round is because the Archer AI RNG is way too frustrating to use in later rounds. It's much more manageable to restart in the first round.
You can replace safiyyah with innana or lutfi's bodyguards.
Stage Tips & Information:
- 10 red squares stacks will trigger 1 cannon attack at the end of the round. Red square stacks do not overflow after the cannon fires. So if you had 9 the previous round, and get 9 this round, the next round you'll be back to 0 instead of 8.
- You must damage armored maitha every turn to do full 1.3m cannon damage instead of the 900k. This is to reset to the stage mechanic "Combo Strike" which requires you to alternate damage types. As well as after round 2 it stops her from nuking the your team.
- You need to cleanse debuffs on your DPS for them to do full damage. Maitha gives lots of debuffs at the end of every round.
- You must damage trash mobs to damage share onto maitha or 3 rounds is not possible with just the cannon. If you lack DPS, you can just play the red squares.
- You can place allies 2 squares away from a red square for the axe-men to knock them back into. Assassins in the bottom right area sometimes are too far away to get to your units. Archer can be used to tank assassin swaps.
- Archer AI movement is frustrating. You have to do trial and error to figure out how to get him on the red square after his attack for your team. However for maitha bomb throw you can use the backtrack button to reposition your illusions not to hit where she throws it (she doesn't change throw spot)
- Stage mechanic allows units to move 3 tiles at the end of their turn after actively attacking (e.g. Yenns teleport does not trigger this even if you damage enemies)
Lower Zone Tips
Stage Tips & Information:
- The goal of this stage is to do 3 things to defeat the boss: 1. Single Target DPS on him, 2. Cooldown Reduction for the Stage Skill (Strike of Liberation - Shattered Shackles), 3. Knockback boss into water every so often
- Lukamar is a possible primary DPS because she naturally interacts with the stage mechanics, has high ST DPS, CDRs the stage skill, and has good mobility to get to the ground items
- The stage skill adds permanent increased DMG% (Shattered Shackles) onto the boss, so the more you use it the more damage he takes (up to 30 stacks, from 6 uses)
- There are 2 ground items (Convallaria Cake), one that spawns at the start, and one that spawns at a boss HP threshold. They refresh the stage skill, and let you act again
- Boss Knockback immunity after he falls into water resets when he acts next. He takes 5% HP from knock into water.
- You can use elaman unit abilities to put him on Dust Tiles to add more Shattered Shackles stacks
- AoE attacks will trigger boss/enemy abilities that will damage your team, avoid using them
- Credenza is basically required for speed clears to reduce the stage skill cooldown (since it's a skill), although other units may work, such as cocoa
- The Boss has a cap of 30% DMG taken from debuffs, such as from vulnerability III (lutfi/lukamar), or judgement tarot
- Armbands are nice on supports to add on small bits of ST damage.
- Use Lukamars "Blood and Wind" ability when she doesn't have stacks to power up her "Chapter of the Final Dance". I've tested all her skill combinations, and those two were the highest DPS potential I saw.