Board games where players can get and lose 'jobs' with corresponding actions and obligations?
I've had this idea on my mind, and wanted to see other board games that execute on it. I'll take John Company as the one game I know that does this.
Players can get certain positions within the game's company: chairman, director of trade, manager of shipping, etc. Whoever controls a given position may take certain unique actions related to that position.
The position can later be lost (and with it the ability to do those unique actions), and then obtained by a different player.
What would you call these kinds of mechanics? And do you know of more games that utilize them?