Big bay mid?
Big bay boom or big bay mid? Was i too far away or was ts ass?
Big bay boom or big bay mid? Was i too far away or was ts ass?
21M in CA with a very high insurance payment on my car.
2020 Model 3 (owned)
100/300/50
Comprehensive and colission with 2.5k deductable
No previous accidents or tickets, licensed since 16
And i'm paying ~171/mo... My car is worth about 17k. I'm wondering if I got too much insurance or if this price is bad.
I live in a building in Bankers Hill with a rooftop view of the airport. As in you can see the full runway and Harbor Island and Shelter Island. I'm wondering if I would be able to see the fireworks from my rooftop or if I should drive closer?
Hello, I am trying to get the home office deduction in my studio apartment. I am a W2 employee and I work in the company office, but I have an app on the app store which brings in about 1-1.5k/mo. I don't have any server / database fees so its 100% profit.
I live in a studio apartment costing me 2400/mo for 450 sqft. In a corner of this apartment (approx 100 sqft), I have my standing desk / chair / monitor setup which I use for working on the app (mainly bug fixes, addressing user reports, etc). I don't use this area for my W2 job.
Am I able to claim this deduction? With my rent and the square footage used for the app, I think I can deduct about 7k (which is less than the app revenue). I'm not sure if this is allowed in a studio though since I have my bed a few feet over. Should I get a divider wall / curtain set up or is this whole thing a bad idea?
no paid ads, no aso, no online promotion yet. Im looking to do paid ads, but i'm not sure if my conversion rate will hold once I start paying. Should I get paid ads or just ride this organic wave for now?
I am new to this so I don't know what a good conversion rate / download -> paid is.
My app is an iOS game (this is not a promotional post, not including name / link here). I launched it in the last week of May (I think ~27th). So far revenue before Apple's cut is like $615. For pricing, just have a free tier with no ads, and then one paid tier to unlock all the features forever. I have a few questions.
Overall in general, how do these numbers compare to what should be expected for iOS games?
enginesimulator.app if you are interested
https://apps.apple.com/us/app/engine-simulator/id6772016143
Under the hood, this is powered by AngeTheGreat's c++ model (he is credited in app and is aware of the project, I am not affiliated with him). There is a realistic fluid simulation which procedurally generates engine noise based off dozens of parameters like bore, rod length, compression ratio, cam profiles, etc.
I did a port from x86 -> ARM and profiled to add apple silicon SIMD instructions where needed to get it to run. This ported simulator is wrapped in about 40k lines of native swift.
Main things I wish I did differently was use RevenueCat instead of Storekit2, I thought the new version would be better but the latency for the metrics to update on app store connect is over 28+ hours in my experience.
Stack: native swift / swiftUI which interfaces with a precompiled C++ optimized engine physics library via a objective C bridge. IAP with storekit2 and crash analytics with Sentry
Main challenges were with performance, the original sim was designed for desktop x86 CPUs and it took a lot of work on instruments to optimize parts of the gas simulation. I'm new to iOS games and I also think that swiftUI was just not the correct framework for the UI and I should have used a proper game engine library...
Simulator port and parts of the macOS app were done manually, macOS -> iOS conversion was assisted by AI (claude opus 4.7)
Under the hood, this is powered by AngeTheGreat's c++ model (he is credited in app and is aware of the project, I am not affiliated with him). There is a realistic fluid simulation which procedurally generates engine noise based off dozens of parameters like bore, rod length, compression ratio, cam profiles, etc.
I did a port from x86 -> ARM and profiled to add apple silicon SIMD instructions where needed to get it to run. This ported simulator is wrapped in about 40k lines of native swift.
Main things I wish I did differently was use RevenueCat instead of Storekit2, I thought the new version would be better but the latency for the metrics to update on app store connect is over 28+ hours in my experience.
enginesimulator.app if you are interested
https://reddit.com/link/1tpqwm3/video/7m95zvq5ls3h1/player
The iOS version is currently on the store: https://apps.apple.com/app/id6772016143
The macOS version is under app store review and will be released soon.
Engine Simulator for Mac & iOS is an unofficial port. It is not affiliated with AngeTheGreat (Ange Yaghi) the creator of the original Engine Simulator. He is aware of the project and has been credited inside the app along with the MIT license.
I did this port for a school project and wanted to release it to the app store because there is currently no support for non-windows platforms like macOS and definitely not any phones.
The original codebase from the windows project was used as a template and required extensive changes to even compile for ARM processors. The codebase was built heavily around directX and Windows specific audio libraries that you can't just directly plug and play into iOS and macOS
Additionally, to get this running on a phone, you have to do tons of profiling and optimizations, SIMD and other hardware acceleration. Also, the base project was heavily extended to add features like damage / wear, ECU tuning.
The app includes over 40k+ lines of native Swift code which operates the underlying simulator, and chunks of the sim were rewritten in swift as needed for better compatibility.
This is currently version 1.0, I did do beta testing with a small pool but please feel free to reach out to me if you would like any features or bug fixes (there is a report submission form in settings).
The iOS version is currently on the store: https://apps.apple.com/app/id6772016143
The macOS version is under app store review and will be released soon.
Engine Simulator for Mac & iOS is an unofficial port. It is not affiliated with AngeTheGreat (Ange Yaghi) the creator of the original Engine Simulator. He is aware of the project and has been credited inside the app along with the MIT license.
I did this port for a school project and wanted to release it to the app store because there is currently no support for non-windows platforms like macOS and definitely not any phones.
The original codebase from the windows project was used as a template and required extensive changes to even compile for ARM processors. The codebase was built heavily around directX and Windows specific audio libraries that you can't just directly plug and play into iOS and macOS
Additionally, to get this running on a phone, you have to do tons of profiling and optimizations, SIMD and other hardware acceleration. Also, the base project was heavily extended to add features like damage / wear, ECU tuning.
The app includes over 40k+ lines of native Swift code which operates the underlying simulator, and chunks of the sim were rewritten in swift as needed for better compatibility.
This is currently version 1.0, I did do beta testing with a small pool but please feel free to reach out to me if you would like any features or bug fixes (there is a report submission form in settings).
More information is here: https://enginesimulator.app/
I know the title sounds bad but I'm in a tough spot right now. I'm 22, just graduated from school, and starting my first job soon. There is minimal public transportation in my city and I just moved, so i don't know anyone here so I can't carpool either.
I currently have about 4k in my bank account which I saved up in my last semester of school. The car I'm looking to purchase is 14k, which means I am 10k short. My credit limit is 11k so I should be able to fit this on my card.
My income is going to be 200k+ and I have about 60k in bonuses which will hit sometime in June, so I won't be carrying the balance month to month. I can't get a rental car as I am not 25. My other option is to get a beater car for under 4k, but this would need to be replaced eventually anyway and I only need the loan for like 2 weeks max. I can't really uber as that would cost quite a lot.
I don't even know if I can get a traditional car loan as I don't have any income yet and credit cards have a transaction fee so this probably isn't even allowed. I don't know what I'm gonna do I'm cooked asf.
I have 20k in loans. 14k subsidized, 6k unsub. I have ~50k invested in the stock market. Most of this is in a brokerage amount, some is in my roth. Currently 22 so I have time later to get my roth back on track.
I'm debating if I should sell my stocks to be debt free or just make minimum payments. Interest rate is 4.5-5.5% depending on the loan.
extra context: i am starting full time work soon but will be doing masters part time so the subsidized portion will be interest free until like 2028
Another option I'm debating is if I should just pay off the unsubsidized portion for now and drag the subsidized interest free loan until 2028 / wait for forgiveness if it ever comes.
I recently graduated and I'm about to start my first job. My recruiter said that my sign on bonus of 60k will be withheld 43% meaning that I'll only see ~35k in my account.
Why is the withholding for bonuses so high? I understand that I will get some of this money back when I file my taxes, but is there a way to stop giving the government a interest free 10 month loan?
Not sure if its just me, but I've had 5+ recruiters in my linkedin inbox with personalized messages asking me to apply to new roles. 2 were faang and one was space x.
This is after I already have a "incoming @ job" header added. I think the 2024-2025 slump might finally be over
there were like 10 references at commencement to this phrase and it was my first time hearing the phrase. online it says its like a rivalry but it doesn't make sense why you'd mention another school so many times in many different graduation speeches. no i never went to any football games
Hi, I am graduating next month from one of [UIUC, Gatech, Berkley]. My GPA going into this semester was 3.87, and I was hoping to pull it up to a 3.90 with all As. Unfortunately I just learnt I pretty much bombed one of my exams, and will get another B this semester.
This means my GPA will now fall to 3.85, and I'm wondering how important GPA is for recruiting for Quant dev / Quant FPGA roles 1-2 years after graduation.
I do have prestigious previous internships / new grad job offers and I'm trying to pivot into the quant dev / fpga industry within 14-16 months. I'm worried with being from non-quant target schools as well as a lower GPA my chances are now over. No this is not a troll post I'm dead serious