
u/nerdboy_sam

Finished squad of Infiltrators, done!
I MAYYYYY have added too much blood to my infiltrator with the knife...
Edit: these are Incursors, not infiltrators...
Finished my squad of Heavy Intercessors tonight!
WE ARE THE TIDE! 🌊
Is this going to be an auto-include for 11th edition?
This speeder is honestly the only thing I'm excided to use going into 11th edition
Thoughts on the list?
Trying out new things! Trying to get a good synergy for what works and what doesn't work.
Using Forgefathers as the detachment.
Captain is with the 10 Infurnus
Vulkan with 5 Infurnus
Captain in Gravis with the Agressors
Judiciar with the blade Guard (obviously lol)
Just finished hanging my mother's new TV. Did I do it right?
Key takeaways from today's Q&A for tabletop play for 11th
- Insane bravery still exists, but can't be used on already Bshocked units because of timing
- Battle-shock is now "at or below half"
- Deathwatch remains functioning as-is, no new detachments
- Swarms can go through walls
- Vehicles can't get cover from being in terrain features, but remain able to get it by being partially obscured
- Terrain/mission layouts are designed so units on objectives are more shootable now
- Points changes will be coming at the start of 11e (already suspected but confirmed)
- Current datasheets and rules will remain mostly the same, just changed to work with the new rules. Meaningful changes will be in the codexes
- Subterranean Assault remains as a detachment
- Hazardous fails on a 1 or 2, but it's only 1MW for each fail
- Disembarking from transports into combat doesn't count as a charge move
- Healing now natively works like necrons for all factions (you can bring models back if you would have excess healing)
- Indirect fire can still target hidden units (as hidden gives "not visible"). Indirect hits on 6s by default unless another unit from your army can see the target
- Aircraft start in reserve, enter through Ingress moves, remove end of the opponent's turn (unclear if hover remains)
- Wargear points return, but only for primary weapons (example given: riptide main guns)
- You only choose detachments from your primary army, not allies
- Psychic weapons ignore hit *and* wound modifiers
Finished my Blade Guard Veterans tonight!
Next up is my Heavy Intercessors!!
I know the rumors of Vulkan returning with this edition, but what if instead of Dad coming back they gave us our Chapter Master instead?
The front says "Bros Before Foes"!
They each made custom jerseys for their chapters! Raven Guard, Ultramaines, Blood Angels, Dark Angels, Sisters, Space Wolves!
Looking at it this way, doesn't feel like I've gotten much painted in the last year since I've started in December of '24. Guess I got to paint more!!!
Looking at it this way, doesn't feel like I've gotten much painted in the last year since I've started in December of '24. Guess I got to paint more!!!
Chapter: Dark Krakens - Salamander Successor