DA2, When should I do the DLC missions?
Either I get the most out of the content or it makes the most sense narratively.
Edit: I love how practically no one is talking about the Exiled Prince.
Either I get the most out of the content or it makes the most sense narratively.
Edit: I love how practically no one is talking about the Exiled Prince.
Like I would love to see such a gung-ho character at least before Terrarium to have balk at the idea but afterwards is dead set on completing what amounts to being "Uncle Wiggly Wings” (a guy who made unauthorized candy drops during the Cold War for East Berlin kids), or “Gods Rambo” (imagine if the A-Team suped up a Camaro specifically for civilian aid during the Bosnian War).
I really liked how they made elven faces different in DA2. I look at them and my brain goes, “Nope, that’s wrong.” It really makes them stand out compared to the Vulcan cosplay ears they had going on in DAO.
The problem is other than my immediate reaction to them, I’m having a difficult time actually putting it into words HOW they differ.
What is “wrong” with them?
Let’s look at what we have so far.
ME1. Not an option.
ME2. Holy fuck, she just lost her father.
ME3. If she survived the Suicide Mission, she’s come into her own.
Was looking at buildings/works erected around the 20s for a project, and I keep noticing these statues slapped everywhere. See the Hoover Damn, various skyscrapers built during that time, the works. They look pretty esoteric and they keep having names like “the spirit of light.”
Within the WOD setting has this been established to have been done to
Placate various spirits that were either trapped or settled in the Weaver Dens’ known as cities? And
Was this spearheaded by the Glass Walkers?
Ok. So you tie knots around a guy while you sing a hymn to the lady of the skies, whilst the male unties knots.
How do you “cheat” at this?
I want the party to run into “strange ruins” how can I obfuscate what would essentially be a “Spelljammer airport” so it’s not immediately obvious?
Edit: Forgot the comment.
With the inhabitants most likely no longer reliant on grown foodstuffs, with the proliferation of replicator technology by the TNG era. They would have a surplus of the grain. But they may wish to hold onto their cultural heritage being out in the “space-boonies” what could they use this surplus for?
For episode 4,
>!Were we supposed to clock Howaardt Darrington was lying about shadowstone when he says “oh, I have no idea what you’re talking about” but when he’s called out/reminded, he goes to “oh, the most worthless thing I dug up, yeah the mine where it comes from was shut down.” As not only is there a tangible qualifier he could place upon the mineral. But knew its exact location.!< I thought he was a red herring.
Taryon isn’t >!dumb, isn’t he? He’s actively lying to himself about his father’s abuse, neglect, I’m struggling with the right words here. Whenever we see him put down, or shown proof of something, he genuinely looks upset. It’s only after the genie comes out of the bottle he’s trying to force it back in.!<
For episode 6,
3.
I thought the Neco-Ninja >!was a wholly new character. I saw no connection to any other characters.!<
Was this all obvious?
I’m talking about theories that cannot be outright dismissed by established lore while simultaneously have little to no tangible evidence for.
I was inspired to write this by a comment on another post.
Wisdom and Pride overlap, sure. A Spirit of Wisdom allows people to understand the world around them. A Pride Demon asserts that it understands everything and that it is the best.
I understand that Solas says a Spirit of Purpose can be corrupted into a Desire Demon; if anyone would know, it would be him. But I struggle to see the direct overlap between Purpose and Desire. I believe the original spirit was one of Charity instead, as both Charity and Desire relate to giving. However, while Charity is about need, Desire is about want.
Consider concepts such as Hospitality: providing alms and shelter to the needy. I argue that this impulse, initially grounded in Charity, can become corrupted when someone gives excessively, not based on need but on a guest's wants. Desire Demons exemplify this shift by enabling excess in others, such as a host repeatedly serving wine despite a guest's refusal. This is why I see a Desire Demon as a corrupted Charity Spirit rather than a Spirit of Purpose.
My question is: Does anyone else think this as well?
You know how there are self-help gurus who don’t do much but offer self-help programs (for pay) whilst simultaneously upholding the systems that hold people down? That, exactly that. But with the Camarilla and the Anarchs.
How long could a Ventrue keep the grift up with enough astroturfing from their sire?
I love the idea of an Adventurer who sees Adventuring as a side jig or as a means to an end. I want to make a Guild Artisan who aspires to greatness. Other than the languages to start with (Common and Dwarvish) what other language (1 additional) should I have my character take in order to study various techniques?
I might have gotten my hands on this game, and I might have a sudden desire to put these characters into D&D campaigns. What class and background "fits the best" for each character?
Planned on having 21 named gods for the Human Pantheon, 7 apiece for Good, Neutral, and Evil.
5 LG gods, 1 NG, god, and 1 CG god.
1 LN god, 5 TN gods, and 1 CN god.
1 LE god, 1 NE god, 5 CE gods.
A general theme I wanted to go for is that good is generally constructive (pro-civilization) whilst evil is generally destructive (detrimental to civilization). Im having a hard time coming up with Purviews, such as, “this is Halla the XG deity of X.” I have the names down. I’m just trying to figure out what “thing they do” would fit alignment.
Think about it. You’re a Tevinter supremacist. Your whole thing is “fuck the elves, we took you as slaves, by right of conquest our empire is superior.”
They’ll gladly lend their support (being bailed out by the Rook, after the thrashing or lack there of from the Inquisition) in order to lend their hand in matters of the arcane and Ancient Elven. All they ask in recompense is taking POWs, slaves, and they just need your stamp for their capture and trade, I mean, relocation.
For the life of me once an Elf in a toupee tells me he is my high god in disguise, my immediate thoughts would go. “Oh, you made us the fall guys for the Black City, fuck you and your empire. I will do what I will to tear it down.”
Edit: those calling me an “idiot” or a “nazi” let it be known, I didn’t block your posts from being seen, it appears mods did so. Trust me. I’d love to trounce you in the comments for such vile accusations.
Playing a Human Mage, spitting image of Andraste. Runs around wearing Stone-Bear Armor, and slinging Spirit Magic in a sickly green hue. Repeatedly denounces the title of Herald and the existence of the Maker. Was rich enough to see family on occasion and get the Templar’s off my character’s back.
I’ve sided with the Mages for all the games for over a decade. I need some fun reasons other than treating Cullen like a Rainier rocking horse to get into his good graces (and his pants).
Let’s assume there are humans who remember a world before magic. There were stories, sure: holy men able to cure illness with water from a sacred pond; wizened recluses who could walk among the brush and beasts without issue; minstrels who could soothe not only a soldier’s night terrors, but their physical pains as well; and so on and so forth. They were only stories, tales told to children to lull them to sleep. When people went searching for those places, they found… nothing, and no one could recall or produce any record of such things ever truly existing.
Then, all at once, at the height of some emotional outburst, a child calls forth a bolt of fire from a bloodline long suppressed; a fervent prayer is answered; a lutenist’s “Thy Mother” joke causes actual pain.
I’m trying to wrap my head around if I do this, what needs to be taken into consideration?
Let’s assume there are humans who remember a world before magic. There were stories, sure: holy men able to cure illness with water from a sacred pond; wizened recluses who could walk among the brush and beasts without issue; minstrels who could soothe not only a soldier’s night terrors, but their physical pains as well; and so on and so forth. They were only stories, tales told to children to lull them to sleep. When people went searching for those places, they found… nothing, and no one could recall or produce any record of such things ever truly existing.
Then, all at once, at the height of some emotional outburst, a child calls forth a bolt of fire from a bloodline long suppressed; a fervent prayer is answered; a lutenist’s “Thy Mother” joke causes actual pain.
I’m trying to wrap my head around if I do this, what needs to be taken into consideration?