For those of you who still think BR and ALIEN share the same universe, here's the once-official timeline from Prometheus.

For those of you who still think BR and ALIEN share the same universe, here's the once-official timeline from Prometheus.

Go read it, see if you can merge it seamlessly with the official BR timeline.

And this is just one example. There's a lot of evidence out there proving the two franchises, owned by two rival IP holders (studios) aren't sharing their universes canonically. And it will remain so until their IP holders don't officially announce the contrary.

Sure, you can have your headcanon in which BR and Alien are in the same universe. But that's just your headcanon until the MONEY approves it. (Even if you're Ridley Scott, yes.)

As for easter eggs, those don't make shared universes. Else you'd have Spaceballs sharing the Alien universe (and Star Trek being in the same universe as Star Wars, and Indiana Jones being in the same universe as Star Wars and consequently of Star Trek and so on, and so on.)

I know this is not a Blade Runner post. But it's relevant, considering how many people consider the shared universe notion canonical.

It isn't.

Go read the official Prometheus timeline. It may have gotten outdated here and there, but that's just further proof it's the Money that controls the canon.

Cheers.

web.archive.org
u/opacitizen — 9 days ago

SRA2.0 improving Shadow Amp RR question (about a rulebook example)

The SRA2.0 core rulebook has the following on page 84

>For example, a smartlink (cyberware) providing Risk Reduction 1 on the pistols specialization can be improved to Risk Reduction 1 on the Ranged Weapons Skill. The Amp rating will go from 3 (base rating 1 for cyberware + 2 for the effect) to 6 (base rating 1 for cyberware + 5 for the effect). The Amp rating increases by 3, costing 15,000¥ (3 × 5,000¥).

Am I correct to assume that this advancement of the smartlink in the above example serves no immediate benefit to the character in itself (because the pistol spec would allow an RR 1 on Ranged Weapons skill rolls anyway, as per this question and its answers here)?

(I hope I understand it correctly (?) that a specialization RR+1 costs 2 points, while a skill RR+1 costs 5, so to get to RR +2 from nothing would cost 2+5=7; while the example above simply turns a specialization RR +1 into a skill RR +1 for the cost of 3 points, instead of increasing the RR 1 to an RR 2 by adding the skill RR +1 to the already existing spec RR +1...)

Do I understand the above right? Could someone (Carmody maybe? 😀) please confirm or clarify?

Thanks!

reddit.com
u/opacitizen — 2 months ago

Teleportation did exist in the early, old Earthdawn-Shadowrun continuity canon

The earliest Earthdawn iteration, that is, the first edition core rulebook does contain teleportation. Sure, it's literally a brutal, godlike power which Dis, one of the Passions (Earthdawn's version of gods) possesses, and no, it's apparently not available to regular Namegivers (Earthdawn's term for metahumans):

>Dis can remove fervor from those around her and cause confusion in their minds, make people obey her will, and teleport instantaneously to any place she has visited before.

— Earthdawn 1e CRB p. 317 (emphasis mine)

Note also that Dis, being a Passion, most likely visited other planes/metaplanes, which, lacking a specific (in-game) definition of "teleportation" that would exclude planar destinations, means Dis can also teleport back to those planes/metaplanes. This seems to strongly support that Earthdawn's fabled/infamous Parlainth, the disappearing*, horror-ridden city was, in a way, teleported away from Barsaive. (Not as if it mattered much, but some 3rd party sources outside the game also classify the city's disappearance as (mass) teleportation, see for example, the Mass Teleportation entry under https://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/Earthdawn )

Once again: no, I'm not claiming teleportation exists in the current canon. I'm not claiming it was available to Namegivers/metahumans in the old ED-SR continuity canon either. I'm not even claiming the old canon may not have retconned teleportation's possibility out entirely at some point. All I'm saying is that there was a stretch of time (upon the release of the first edition of Earthdawn's core rulebook, before any retcon may have happened), during which GMs familiar both with SR and that ED core rulebook could assume teleportation is actually canonically possible, as described above.

And yeah, some GMs may prefer to keep that option open for their old continuity canon based games even today. (To each their own, though, obviously.) ;)

___

* Note the dis in "disappearing"? No, I'm not saying it's anything, at all, still, quite a fun coincidence with the name of the aforementioned Passion, isn't it? :D (For those curious, some def out-of-game points of interest, possibly the inspiration behind the original Passion: https://www.etymonline.com/word/dis- and https://en.wikipedia.org/wiki/Dis_Pater ) But let's not go too deep into the lore etc of Dis, as this post is about teleportation, not the rather unfriendly Passion.

u/opacitizen — 2 months ago
▲ 1.4k r/Shadowrun+1 crossposts

Shadowrun is genuinely one of the most unique Cyberpunk settings out there, both the games and the tabletop

It's genuinely nuts how much the simple concept of "What if DnD but in the future" opens up the roleplaying and worldbuilding possibilities to the max. All of the strengths and weaknesses of the DnD races get "cyberpunkified" and magic is a genuine story building concept that different races feel about differently in the futuristic setting, making this genuinely one of the coolest genre mixes i've ever had the pleasure of playing. Oh and you can play as an Orc, just straight up. None of this Half-orc cop out, just and orc, plain and simple

u/opacitizen — 2 months ago
▲ 10 r/DarkSun

Does anyone from the writers of the original setting work on the 2026 version?

Asking just out of curiosity. Is the upcoming edition a work of writers and designers who worked on the classic AD&D 2e DS setting? Or is it going to be practically a (hopefully great) homebrew made official by being published by the IP holder (that is, a ton of money and contracts)?

Don't take me wrong, homebrews can be awesome (our home campaigns are all proof of that, aren't they ;)), and I have nothing against awesome homebrews being elevated to official status. (Fingers crossed!) Am just curious if the new stuff has the input or at least blessing of the creators of the old stuff. :)

Does any of you have info about the above? Thanks!

reddit.com
u/opacitizen — 2 months ago

New CRB update dropped on DTRPG, does anyone know specifics?

Am on a coffee break, noticed only that the file is back to the smaller size (26.94 MB instead of the previous version which was above a 100 MB). The update history of the file doesn't say anything else but "An updated version of this title is now available." though.

Does anyone know what changed, aside from the file size? (Better compression I guess. 🙃)

(The faulty looking Working Joe image on page 177 is still as bad as it was, that didn't get updated, sadly. Second thing I checked. :D )

reddit.com
u/opacitizen — 2 months ago

Are you going to switch to D&D 5.x because of the upcoming DS books?

Or are you going to keep using the system you're using now (supposing you sometimes do play Dark Sun these days, using the original AD&D 2e rules, D&D 4e, or some fan-made homebrew solution)?

If you think you'll stick with the rules you're currently using, are you gonna buy the new books for the lore update?

Asking just out of curiosity, obviously.

reddit.com
u/opacitizen — 3 months ago
▲ 33 r/ShadowrunAnarchyFans+1 crossposts

Shadow amps

Howdy chummers! I am digging into Anarchy 2.0 rules in anticipation of a new campaign. I have a ton of experience with 5th edition, but none with Anarchy and am trying to understand shadow amps, but finding them a bit confusing. The way I am interpreting the rules is that they are the D&D equivalent to specialization. Like you are really good at using some specific aspect of a skill or piece of gear and get a bonus to do that one thing with the skill or piece of equipment. Am I getting this right? Explain it to me like I am suffering from synaptic burnout...

reddit.com
u/opacitizen — 3 months ago

How many Risk Dice do NPC average hits calculate with in SRA2.0?

It must be just me missing the answer to the question in the title somehow. Could anyone point me to the relevant section in the CRB, please? Or, in case it's not there (I doubt that, but it might happen), does anyone with a better statistical skill than mine (especially on any given Sunday morning, lol) make an educated guess?

Is rolling Risk Dice even a thing for NPCs? (When the GM decides to roll instead of using the pre-calculated average hits.)

Thanks.

reddit.com
u/opacitizen — 3 months ago
▲ 177 r/discworld

Suspiciously learned creatures, aren't they? "Orangutans seek out the precise plants that fight infection and heal wounds, jaw-dropping study finds"

sciencefocus.com
u/opacitizen — 3 months ago
▲ 3.0k r/planescapesetting+1 crossposts

TIL that the iconic multiversal city of Sigil from Dungeons & Dragons was claimed to have been an allegory for how it was like to work at TSR during the 90s. It's ruler, the Lady of Pain, was based on TSR CEO Lorraine Williams, who was infamous for killing the projects of anyone who drew her ire.

expositionbreak.com
u/Fragrant_Bath3917 — 4 months ago
▲ 42 r/ShadowrunAnarchyFans+1 crossposts

"Shadowrun Anarchy 2.0: Hiring Black Book Editions was Catalyst's best decision yet"

u/PinkFohawk reflects on getting SRA2.0.

It's not a review, but still an interesting, short watch.

PS: I've deleted my previous post of this as I thought the video would be a full review, and so I mistitled the post… which was misleading, obviously. As we have more than enough misleading news these days, I'm correcting the mistake here, and reposting this. Sorry. :)

youtube.com
u/opacitizen — 4 months ago

Publisher text rendering gets blurry for a second when editing

Am learning Affinity (3) Publisher. While editing text in Vector View Mode, inserting a character makes the whole text in the document go blurry (maybe pixelated?) for a second (or less, but it's noticeable nonetheless) before becoming sharp again getting rendered. It's kinda frustrating.

I tried changing Renderer (under Settings), and I tried disabling/enabling OpenCL compute acceleration (also under Settings.) Yes, I restarted the app after all changes. None of these helped.

I'm on a Win 11 laptop which has both an Intel UHD Graphics 770 and an NVIDIA GeForce RTX 4060 (Laptop), if that matters.

Anyone any tips?

PS: I don't think this is a bug, I guess it's some setting, so I'm not using the megathread. Hope I'm not mistaken. I've added software/hardware details in case there's a specific setting for these. Let me know if this question should be in the megathread instead, though. Thanks.

reddit.com
u/opacitizen — 4 months ago

Publisher: How to fix text flow (specified on a Master page for two separate boxes)?

Total beginner here, sorry.

I have a master page with two separate text boxes. (Practically two columns, but instead of setting up two columns in one box, I'd like to use two separate boxes.) I set the flow of the text from box 1 (on the left) to box 2 (on the right).

If I apply the master page to a regular page, then paste text into the page, then click the autoflow option (on box 2 on the right), a new page (following the master template) is created, as expected, but the text gets flown into box 2 instead of box 1.

How do I fix this, and what am I missing?

Thanks in advance for your help.

reddit.com
u/opacitizen — 5 months ago

Why doesn't this sub have any rules?

I mean, like, I'd welcome at least some ground rules most large(r) subs have, stuff like rules about no IRL politics, no spamming with pointless posts, no AI slop, stuff like that?

Like, check r/Shadowrun or r/alienrpg or r/callofcthulhu or r/savageworlds or r/rpg itself, for that matter.

What do you all think?

FYI u/Appropriate_Tax_245

reddit.com
u/opacitizen — 5 months ago
▲ 36 r/ShadowrunAnarchyFans+1 crossposts

Shadowrun Anarchy 2.0 : One Shot | Silver Angel | Actual Play by Unconventional GMs

Stumbled upon this two and a half hours long one shot SRA2.0 actual play on youtube from about three days ago. I thought it looked intriguing, so I decided to drop their link here for those who missed it but like watching such media for entertainment and/or learning purposes.

Disclaimer: I'm not affiliated with anything/anyone in this video. :)

youtube.com
u/opacitizen — 5 months ago

Question in the title. Asking just for security sake, as for some reason (maybe I'm tired) I can't find a direct specification in the book now… aside from the Character Cost Sheet on page 83. Or is that it? 😅

(So if a PC wanted to move a point from that column to, say, the Skills one, it would cover two skills as long as the skills purchased don't exceed 5?)

Can someone confirm, please?

reddit.com
u/opacitizen — 5 months ago

The files got updated and are available on gameontabletop (and via a mail you got, like in the case of the editable charsheet, for example.) Yes, even the core rulebook has a new version.

Sure, I know every KS backer gets notified about these, but I thought I'd drop a post about the update here, in case you missed it. (It happened to me with other projects, thought I'd help others avoid that. 😃)

reddit.com
u/opacitizen — 6 months ago