u/phronesis77

Anti-pirate patrols roleplay idea

I am roleplaying Kislev Boris eliminating all Chaos factions from the world. I started snowballing a while ago but the roleplay and coordinating an ordertide against all factions except the tomb kings, lizardmen, and dark elves is still fun.

I took the borderlands from the Ironclaw orcs and own Saratosa. Now, I am building an anti-pirate fleet to take out all the pirate factions except the empire one who I have paid off with gold. While doing that I am going to take all the hidden treasures of all the nearby Islands.

I got this idea after getting attacked by a Dark Elf pirate fleet and then investigating a treasure Island and getting 20 000 after an easy battle with a vampire coast army.

Since the Vampire Coast has all been taken out by the Dark Elves, it is my only chance to fight a faction new to me.

So now I am going to rid the world of pirates too!

If you want to do this, be careful, the combination of ranged pirate attack and deep ocean attrition can add up so that you may have to return to base a couple of times. Some of the late game pirate fleets are no joke.

I don't need the gold now but maybe late-midgame, the cost benefit might have added to a plus. The cost of upkeep-the gold and experience might just be enough to make it worthwhile.

If you were Kislev and had access to sea elf, high elf, tomb king, wood elf, Cathay, and Empire outposts, what would be your ultimate anti-pirate army. I am going to fill mine with monsters and a couple of Akashina ambushers to snipe the pirate captain and monsters.

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u/phronesis77 — 3 days ago

Is there a Horus Heresy book or aftermath book that explains the motivations of the Alpha Legion for turning to Horus? I read that they were playing both sides.

Is there a Horus Heresy book or aftermath book that explains the motivations of the Alpha Legion for turning to Horus? I read that they were playing both sides.

I have only read LEGION and Horus Heresy most books up to Master of Mankind book 42.

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u/phronesis77 — 4 days ago

Katerin late game on her sleigh is awesome

Playing Boris and confederated Katerin and Konstaltyn.

I didn't really like the Ice guard and Katerin faction compared to my war bears and crazy patriarchs.

I also have a bad habit of playing LLs and lords and Patriarchs like generals from Medieval 2. I keep forgetting how much more staying power they have in battle.

I put the banner of speed +30 on Katerian and she has a potion of speed.

She got caught out in front of the main melee line and was taking ranged fire from orc and goblin ranged.

So I charged and did not realize how powerful and fun her sleigh is. It was like a lawn mower on the orc backline, just smashed and routed, smashed and routed the whole line.

I gotta learn how to play Katerin and Hag witches properly.

I keep them back as casters and generals too much.

What other tips do you have for Katerin armies besides spamming ice guard?

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u/phronesis77 — 5 days ago

Where does the Cathay lore come from?

In my WH3 game as Boris, I am just finishing taking back territory for the Western territories. It seems like the Chorfs took out the Norther territories.

I asked about the gates before but now I wonder where the Cathay lore comes from.

I started to read warhammer fantasy old world after reading the free return of Nagash book.

I didn't notice books about Cathay. There are lots of reddit posts about tabletop but I never see Cathay armies.

Where does the lore like the Tigermen come from? Only the tabletop rulebooks?

What have I missed?

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u/phronesis77 — 6 days ago
▲ 692 r/totalwar

Total War needs a MOVE ATTACK option like RTS games

I used to play Age of Empires before total war.

In that game there is a move-attack command, which I believe is basic in all RTS games.

Basically, you select your units and indicate where they should move ON THE MAP. However, they will attack anything in the way in their default attack mode, melee or range, until they reach that map location.

This function would REALLY help with Total War battles. For example, you could just select all your reinforcements in a multi-army battle and point them in the right direction while you are busy fighting with your main army.

OR you could just send your front line against the enemy front line and they would attack anything in front of them.

The battlefield may change a lot in the time a unit goes from back to front or reinforcement to engaged with the enemy.

Of course, you can overide this order as soon as they get near the enemy and can direct them one at a time later.

It is kind of like FIRE AT WILL but it also used for melee.

If I have misunderstood LOCKED GROUPS then please explain.

I do not mean click on a unit. I mean click on a map location and they will attack anything in their way if anything moves there or is in the way.

For example, you might want to position your reinforcements to flank the enemy. If you click on an enemy they will just go straight. You want to send them to a MAP LOCATION where THERE IS NO ENEMY as one option.

For those who have replied about locked groups, would you then click on a unit at the backline so your units take the front line first? This is not what I am suggesting.

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u/phronesis77 — 6 days ago

Goblin Dragon thing picked up my frost wrym. Incredible animations.

I had this battle where this feral wrym Goblin lord picked up my frost wrym into the air.

Very impressed with this animation. Stopped my battle just to watch it.

Also, watched Gotrek take on a bunch of stone trolls, and my elemental bear take down a Giant Squig monster in a 1 v1. My bear bit and threw him like a rag doll.

Lots of problems with this game but give CA credit for some of the animations.

Sorry about my crappy graphics...

https://preview.redd.it/86g74rl51f1h1.png?width=1848&format=png&auto=webp&s=6423b825f0bdcb42824143d88d4081859fa2d3c3

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u/phronesis77 — 6 days ago

Why is Morathi really into Boris the Bear?

I have been avoiding alliances with the high elves in order to keep the peace with the Dark Elves while I am busy taking down chaos and the orcs with Boris, and my chorf endgame.

Naggarond declared war on me but never attacked. I have not either.

So why is this faction so friendly with me? I don't understand. I am not fighting any of her enemies even.

The relations pop up has no info.

I am curious because I want to manipulate the dark elf politics to take care of that corner without spending time there. My turns are already too long.

Is there a Naggarond vs House of pleasure dynamic here from the lore. Enemy of my enemy thing going on? I read in the sub that there is some kind of rivalry going on among the dark elves.

https://preview.redd.it/wviipblwe71h1.png?width=2551&format=png&auto=webp&s=fc0860d59e640d4a3afafc22af91fe0e7d3a2cd0

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u/phronesis77 — 7 days ago

So I am finishing off a very successful Boris campaign. Ironclaw used to be rank 1 and owned half the empire. I have pushed them back to the wasteland deserts.

I waited out their Waargh while I was taking down chorfs and Tillitch?

Now, their waargh is gone and I am going to finish them off.

They have been doing this stacking behavior for a few turns now.

I got reinforcements from a chorf faction I just finished off.

So what is the tactic for stacks vs stacks battles. I have six armies. Three in front, three in back or triangles or what?

What would give me a six vs six battle or a four v four.

I want to finish them off in one or two big battles. I am bored of fighting them. I have reduced them from 72 to 14 settlements.

I want to get rid of these stacks, take a few more settlements and leave them to keep clan mors and the tomb kings busy while I take out the chorf endgame

https://preview.redd.it/wk7k5ltqqozg1.png?width=1686&format=png&auto=webp&s=22c712ea996dbc669ff9f4467741d10cff88ea1e

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u/phronesis77 — 15 days ago

EDIT: How can this battle be won with low casualties without running around in circles with your heroes to waste enemy fire. I won a pyrhic victory. This is the only time I have done worse than the autoresolve.

Maybe because my units have great armor?

Why would the autoresolve be so nuts only for this battle?

If the enemy had good chorf units and blunderbuss instead of bolt throwers, I would have been in danger of even more massive casualties.

I also had to savescum a couple of times to try out some tactics.

Wow. Late game chorfs are no joke.

I haven't had units wiped out for non-settlement battles for almost half the game.

https://preview.redd.it/yxeysep4ohzg1.png?width=2541&format=png&auto=webp&s=cb215e8f87f62a7d9f675e3d850b57301e1606ea

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u/phronesis77 — 16 days ago

Take your ally and war coordinate. Choose target and scroll over cities that have ruins. If the settlement is truly empty, then the game won't allow you to select it as a war coordination target. If it is an actual SKaven settlement then it will.

Anyone else found this bug?

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u/phronesis77 — 18 days ago

Just for fun I am trying to get a full army ally from a rebel army.

I got a rebellion in the border princes area. A Tilean human army rebelled. They took one of my settlements and then they lost a pyrrhic defeat to the second settlement and got wiped out. Because they were wiped out, they were open to the idea of peace.

I asked for peace and then made them a military alliance.

I think I will give them some gold.

I want to see if they will develop into a full army that I can war coordinate and send against the ironclaw orcs, which they are now enemies of as part of the deal with the military alliance.

Has anyone ever tried this?

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u/phronesis77 — 18 days ago

It seems like there is enough for a separate Nagash Mortarchs DLC.

Then, there is the main battle arcs with the Empire and Nurgle with Boris Todbringer.

I have only read the Return of Nagash and am reading the fall of Altdorf. I don't know much of the lore.

If this is an obvious or dumb question, then tell me and I will delete it. I haven't really heard anyone mention anything other than THE End Times DLC.

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u/phronesis77 — 18 days ago
▲ 52 r/AoSLore

Readers of AoS might enjoy reading one of the authors who inspired GW writers: Michael Moorcock.

His work is high fantasy and includes demons and different planes of existence and introduced the concepts of Chaos and Law that influenced D&D. His main character is kind of a decadent "high elf-dark elf" fusion. The fall of the "elves" is a motif in the book. They are dragon lords a la Game of Thrones.

The tone is a bit darker than some high fantasy and features an anti-hero, which is one of the best characters in fantasy.

Writing for NPR, Jason Sheehan calls Elric "far and away the coolest, grimmest, moodiest, most elegant, degenerate, drug-addicted, cursed, twisted and emotionally weird mass murderer of them all".^([33])

https://en.wikipedia.org/wiki/Michael_Moorcock

https://en.wikipedia.org/wiki/Michael_Moorcock_bibliography

His work might not be that well known by younger readers

u/phronesis77 — 19 days ago

I would like to read the End Times Lore Book 1 of each of the five but I don't play Tabletop just WH3 video game.

Did they produce any "book" editions that are readable with the Black Library Apps and cheaper than the rulebook format?

I can't even find the lore books on https://www.warhammer.com/

The art is amazing but I just want the story.

I am aware of the other Black Library End Times books and made a list:

The Main End Times Novel Series

The core five novels are in bold. The others are novellas or short stories. I assume that ET as in ET IV: Thanquol Part 1, means a lore book that goes with the tabletop rulebook.

1.      Archaon, Everchosen

2.      Archaon, Lord of Chaos

3.      Sigmar's Blood (Prequel novella): Sets the stage for Nagash's return.

4.      The Bone Cage (Short Story): Follows the undead forces. CHANGED CONFIRMED

5.      The Return of Nagash by Josh Reynolds (The resurrection of the Great Necromancer).

6.      With Ice and Sword: After the fall of Kislev Short story

7.      ET: Nagash Part 1 Lorebook for Tabletop

8.      G&F Kinslayer

9.      ET II: Glottkin Part 1

  1. Marienburg's Stand Short story

  2. The Fall of Altdorf by Chris Wraight (The Chaos invasion of the Empire's heart).

  3. The Last Charge short story

  4. The Curse of the Phoenix Crown by C.L. Werner (The final, tragic civil war between the High Elves and Dark Elves).

  5. The Siege of Naggarond

  6. Bride of Khaine

16. ET III: Khaine Part 1

  1. Deathblade

  2. The Curse of Khaine

  3. The Rise of the Horned Rat by Guy Haley (The Skaven's global uprising and the fall of the Dwarfen Karaks).

20. ET IV: Thanquol Part 1

  1. G&F Rememberers

22. ET V: Archaeon Part 1

  1. G&F Slayer

  2. The Lord of the End Times by Josh Reynolds (The final battle at Middenheim and the destruction of the world).

  3. S&G Realmslayer Bridge to Age of Sigmar

 

OMNIBUS EDITIONS

The End Times: Fall of Empires

CONTENTS
– Sigmar's Blood, a novella by Phil Kelly
– The Return of Nagash, a novel by Josh Reynolds
– The Fall of Altdorf, a novel by Chris Wraight
– The Bone Cage, a short story by Phil Kelly
– With Ice and Sword, a short story by Graham McNeill
– Marienburg's Stand, a short story by David Guymer

 

The End times: Doom of the Old World

CONTENTS
– The Curse of Khaine (Novel) by Gav Thorpe
– The Rise of the Horned Rat (Novel) by Guy Haley
– The Lord of the End Times (Novel) by Josh Reynolds
– The Siege of Naggarond (Short story) by Sarah Cawkwell
– Bride of Khaine (Short story) by Graeme Lyon

 

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u/phronesis77 — 19 days ago

Looking for a complete chronology of End Times Novels, Novellas, and short stories

Looking for a complete chronology of End Times Novels, Novellas, and short stories

There is a great page on wikipedia but it was too detailed and not focused on End Times chronology.
https://en.wikipedia.org/wiki/List_of_Warhammer_Fantasy_novels

Could you check the chronology of the books set in the time period of the End Times please?

If you copy then edit then copy and paste as a comment then others could more easily use the list.

Thank you.

Please suggest other reddits to post at.

The core five novels are in bold. The others are novellas or short stories. I assume that ET as in ET IV: Thanquol Part 1, means a rulebook. This is why people are joking and arguing about Thanquol as a LL in the End Times DLC for the WH 3 video game I guess.

1.      Archaon, Everchosen

2.      Archaon, Lord of Chaos

3.      Sigmar's Blood (Prequel novella): Sets the stage for Nagash's return.

4.      The Return of Nagash by Josh Reynolds (The resurrection of the Great Necromancer).

5.      The Bone Cage (Short Story): Follows the undead forces.

6.      With Ice and Sword: After the fall of Kislev Short story

7.      ET: Nagash Part 1

8.      G&F Kinslayer

9.      Marienburg's Stand

10. The Fall of Altdorf by Chris Wraight (The Chaos invasion of the Empire's heart).

  1. ET II: Glottkin Part 1

  2. The Last Charge short story

13. The Curse of the Phoenix Crown by C.L. Werner (The final, tragic civil war between the High Elves and Dark Elves).

  1. The Siege of Naggarond

  2. Bride of Khaine

  3. Deathblade

  4. ET III: Khaine Part 1

  5. The Curse of Khaine

19. The Rise of the Horned Rat by Guy Haley (The Skaven's global uprising and the fall of the Dwarfen Karaks).

  1. ET IV: Thanquol Part 1

  2. G&F Rememberers

  3. G&F Slayer

  4. ET V: Archaeon Part 1

24. The Lord of the End Times by Josh Reynolds (The final battle at Middenheim and the destruction of the world).

 

These books came up on the Black Library App search but I don't know the chronology.

The End times: Doom of the Old World

The End Times: Fall of Empires

S&G Realmslayer

Legend of the Doomseeker Gotrek

I think there are Felix and Gotrek books missing from this list.

Any suggestions?

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u/phronesis77 — 20 days ago

I changed my mind about little groms. Because of their speed and staying power, I bring them along with my backline rather than leave them like artillery.

I keep them near my lines so I can fend off flying attacks or summoned rats.

I end up shooting large at very short range and it seems to do a lot of damage rather than going for longer range.

I also find that they are more accurate than heavy cannons and if you have two of them, they can be pretty good anti-artillery. But when you use up your ammo, they are not useless and can hammer some units from the back that you have pinned by your front line if you are winning.

They are so accurate that I can easily hit enemy lords on flying mounts with them or enemy flying monsters. This really helps because they tend to hover in range at the start of the game.

You should also keep them on the wing closest to the enemy artillery. After damaging the enemy arty your cav can take them down more quickly. This help especially with quake cannons and hellcannons. Like Napoleaonic horse artillery, they can move in range to a unit pinned by your front line and you can blast them horizontally across your front line to minimize friendly fire.

They can even run down slow routers when they run out of ammo and you are winning the battle.

They also have solid armour buffs in the skill trees for lords after you have done the more important bears and tsarguard skills.

Having one around also means that you can take care of settlement battle towers. There is just enough ammo to take out two towers and break down a gate I find. Not good siege artillery, but just barely enough.

For very large monsters, the melee can go on for a while and you can hit really hard from just behind your backline.

In short, they are a very versatile units and I have one at least one or two for every army even when I don't expect many sieges.

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u/phronesis77 — 21 days ago

I don't understand the appeal of playing Bretonnia except maybe the lore. It seems like Empire has good knights as well and well everything else too.

I don't see the point of playing Bretonnia especially with the Todbringer update DLC coming.

What am I missing?

As a Kislev Playing, warbears and Gryphon Legion take down anything that needs taking down. Rot Knights are pretty tough but the Boris buffs are great.

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u/phronesis77 — 21 days ago

It is late game and I am snowballing as Boris but still playing after achieving my ultimate victory because I am roleplaying Boris ridding the entire world of chaos. Also, coordinating the ordertide worldwide to exterminate the Skaven.

I am taking down Tamurkhan now and have the Masque and the two southern Tzeentch factions Vitiich? and the other guy down south, Kairos maybe?

I came across a Bretonnian faction and Voltmar and Gelt all alive down south to my suprise.

The first two only have a couple settlements.

If I give them say 10 000 gold, will that make any difference to an AI faction's battleplay do you think? Better units, another army?

I don't have any settlements to give them as they are not near.

This game in my roleplay, I am saving order factions. Saved Kislev and the Empire. Taking Brettonia back from the Skaven right now. Taking the dwarf lands back from the chorf but sadly all the dwarves have been wiped out except for a ranger post in one of my settlements.

How much do you think sending them gold would help if they are AI factions?

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u/phronesis77 — 22 days ago