Image 1 — October Warbond predictions?
Image 2 — October Warbond predictions?

October Warbond predictions?

Let’s get our predictions in for the theme and items we could be seeing in this month’s Warbond.

My predictions:

Since this month is also Liberty Day, I could see a ‘First Galactic War’-themed Warbond being very cool. Not sure exactly what they’d add specifically, but maybe just some of the gear from Helldivers 1 that we haven’t seen in 2 yet.

Given the Terminid focus, new biome, enemy and the fact that it’s spooky season, maybe we get some kind of horror themed/horror-adjacent Warbond. It could be something that references the Alien franchise, or maybe some other media that blends sci-fi and horror.

I’m curious what others think might be coming this month.

u/pipe_mcfitter — 10 days ago
▲ 2.1k r/Glazedivers+1 crossposts

What is the most iconic weapon in Helldivers?

I recently saw a post unrelated to Helldivers about a bunch of iconic weapons from video games and it made me wonder which weapon from Helldivers is the most iconic.

If someone was gathering up iconic weapons from across a bunch of different franchises, which weapon would they pick to represent Helldivers as a game/franchise? Does Helldivers even have a single weapon that is iconic like this?

I’d probably pick something very ubiquitous that was present in both the first and second game. Recoilless Rifle, Autocannon/Dum Dum, Laser Cannon, Liberator, Expendable AT or the Trident are what come to mind.

u/pipe_mcfitter — 1 month ago

Guys hear me out. I think the next Warbond collab should be with this old indie game

I think a collab with this old indie game from 11 years ago, Helldivers, would be really cool. It has a similar premise to HD2 and some really cool weapons that would be a lot of fun to use. It would probably fit the HD2 universe pretty well without feeling too out of place, either.

u/pipe_mcfitter — 2 months ago
▲ 3.0k r/Helldivers

“We had an extensive Illuminate roster but scrapped it late in development”

To have a community which is fractured into several camps and still manage to piss all of them off at the same time is impressive.

Maybe Arrowhead will see how upset that design decision has made the community and will dust off older Illuminate enemy concepts, or this whole thing is blown out of context and they were already planning on adding these enemies back during a later event.

Either way, I think this is partially just the cost of keeping your entire player-base in the dark at all times, when it comes to what they can expect moving forward with a live-service game.

u/pipe_mcfitter — 2 months ago
▲ 542 r/SaneDivers+5 crossposts

Drippiest heavy armor?

It’s Guerilla Gorilla for me. It looks just right with an HMG and Supply Pack. A Tachanka-esc voice for the diver wearing it would really complete the aesthetic, if we had such a thing.

u/pipe_mcfitter — 3 months ago
▲ 1.5k r/HelldiversUnfiltered+1 crossposts

These ragdoll you now

This is a real head-scratcher. I can’t help but wonder what the thought process was behind this change.

I’d like to give the devs the benefit of the doubt in thinking this was a mistake or some weird spaghetti-code mishap.

Either way, hoping to see this reverted in the next balance patch.

I really like the ice plants as environmental hazards, since they aren’t that disruptive and can even be used against enemies. I’m not sure adding more ragdoll to the game is the move, to be honest.

u/pipe_mcfitter — 3 months ago

Discussing this game is impossible

This community is so cooked. You can’t have a discussion about anything anymore without people just trying to shut any and all conversation down in the comments.

“This community is never happy with anything”

Stop. I am happy. I enjoy the game. I also enjoy talking about it. Do you want every Reddit post to just be “For democracy!” with a screenshot of a Diver waving a flag? Because that seems to be the only kind of post that doesn’t get some loser whining about perfectly normal discussion in the comments.

“Just play the game.”

or

“Stop playing the game.”

or

“I think it’s perfect how it is.”

Legitimately what is the point of having Subreddits dedicated to discussing the game if people are going to make it their mission in life to shut down discussion as quickly as possible???

The game is a blast and the people I encounter playing it are awesome and seem so down to Earth when I talk to them in game chat, but the moment you go on any of the Subs it’s like Helldivers 2, literally the entire point of the Subs, is a sore subject for everyone there.

Unfiltered seems to be the only place where people aren’t immediately trying to shut down conversation, at least.

u/pipe_mcfitter — 3 months ago
▲ 8 r/HelldiversUnfiltered+1 crossposts

Campaigns are doing what I feared.

When Campaigns were announced I was very excited. A series of MOs that influence each other with accumulating effects sounds like the perfect way to spice up the Galactic War.

The beginning of the first Campaign did this extremely well:
“Here are two new Stratagems. Choose which planet you want to liberate based on which new Stratagem you want for the remainder of the Campaign.”

Since that first MO of that first Campaign, however, I can’t think of a single other time so far that an MO added an effect for the remainder of the Campaign, much less gave the player-base a choice of which effect they’d prefer to get.

I guess my expectations were a little too high, but here’s what I was expecting, anyways:

Each MO gives the player-base a choice between two options OR simply offers different effects based on whether we succeed or fail.

This would lead to Campaigns becoming more and more interesting as multiple effects accumulate; some good and some bad.

This would also give the player-base more agency if they got to make a choice with all or a lot of the MOs each Campaign.

Example:
“Secure planet A for extra 500kg Eagle for the remainder of the Campaign OR secure planet Y for Rocket Sentry, instead”

“Win this MO and all players are given Hellpod Space Optimization for the remainder of the Campaign in addition to the boosters they choose, BUT if you lose, your reinforcements will be cut in half each missions for the remainder of the Campaign”

“Do X objective to fight one Subfaction during the next phase of the Campaign OR do Y to to fight an alternative Subfaction”

With all that being said, it seems like Campaigns are just a series of MOs strung together and aren’t really any different from the MOs that came before, aside from a reward being attached to each Campaign so far. The rewards are very nice, but they don’t solve the issues with the Galactic War. They seem to act as a login reward, more than anything, unfortunately.

Hopefully Campaigns experiment more with accumulating effects more in the future.

reddit.com
u/pipe_mcfitter — 3 months ago

Funny how times change

I remember earlier in the year and probably multiple times since the release of HD2, complaints about lack of content/progression would be met with:

“This isn’t a game you’re supposed to play 24/7. Take a break and come back when there is new stuff.”

Now, when people complain about the FOMO they’ve introduced it’s all:

“If you’re not playing the game prior to the new content, then why would you even care about it/want it?”

It very quickly went from being praised for not having FOMO and differentiating itself from other live-services for that reason, to introducing FOMO… and still being praised… for some reason?

Yeah yeah, I know. Goomba Fallacy or whatever.
Just a funny thing I’ve noticed in terms of how discussion surrounding HD2 has changed since launch.

Aside from different people obviously having different opinions, I’d imagine a lot of how the community’s opinions change comes down to the older players leaving because they don’t like the direction things are going and end up being replaced with newer crowds that don’t remember the way things used to be. This cycle has probably already occurred dozens of times the past 2 years.

Maybe one day, the playerbase will be whittled
down to the “intended audience”, but I’m convinced there never was one.

reddit.com
u/pipe_mcfitter — 3 months ago
🔥 Hot ▲ 10.9k r/Helldivers+1 crossposts

Can any Medic-Divers relate?

I haven’t used a different secondary in months. I don’t even look at my secondary slot when picking a loadout. I am cursed to permanently use the Stim Pistol, otherwise everyone else will suffer greatly.

u/pipe_mcfitter — 3 months ago
▲ 297 r/WholesomeHelldivers+1 crossposts

A way to improve this mission type

Make the extraction shuttle take longer to arrive like it does in a regular mission… BUT have the enemies continue to spawn until Pelican-1 arrives.

It’s always been strange to me that Pelican-1 can zip down to the extraction site immediately on these missions but takes a couple minutes on ordinary missions.

It’s also strange to me that the enemies just… give up? once the mission is over. They don’t do this on any other mission type, aside from Elimination missions (maybe apply this change to those ones too).

This change would make these missions more believable in-universe and would make them more engaging, which is something I believe they could really use.

Imagine completing the mission, but now the base is getting overrun with enemies and you need to have a final firefight before Pelican-1 swoops down and saves you just in time.
It’s not about protecting the two generators in the back anymore. It’s about survival!

TL;DR
Keep the enemies spawning until the extraction shuttle arrives. Add the regular extraction timer to these missions, as well.

u/pipe_mcfitter — 3 months ago
▲ 1.4k r/Helldivers

Why isn’t recoil used as a balance lever more often?

With the constant back and forth of weapon balance that goes on with this game and the hair-splitting over damage numbers and breakpoints, I’ve always wondered why almost every gun in the game hardly has any recoil.

Couldn’t weapons like the Coyote be nerfed with higher recoil rather than a sweeping change to the fire status?

Using recoil as a balance lever would make gunfights more interesting and create more rewarding skill-expression for players who learn to control the recoil.

It would also help thematically to sell the power of the weapon. The Adjudicator is a good example of this, being one of the first medium-penetration assault/marksman rifles in our arsenal and it was released with high recoil to reflect this.

More recoil would also help to make weapon attachments slightly more meaningful, which they could really use, because currently they often feel like nothing more than an Ergonomics tax.

I’m not advocating for higher recoil for all weapons. I just think next time a weapon is over-performing, rather than nerfing its damage, status effects or ammo supply, why not just make it kick like a mule to reflect how powerful it is?

u/pipe_mcfitter — 4 months ago

Watching the guy who insisted on being the last one into the Pelican getting ragdolled by enemies and his own barrage

u/pipe_mcfitter — 4 months ago

Who asked for the Enemy Surge Modifiers to be changed?

All I’ve ever seen from the community is that they love Enemy Surges and want to see more of them.

I was personally pretty underwhelmed by the Hulk Surge; it was hardly any different from regular missions and really made the Surge Modifier feel less special.

What pushed Arrowhead to make the Surges so much less significant?

I’m genuinely curious if there are a lot of players who didn’t enjoy the Surges we’ve gotten previously and enjoy the reduced effect of Surge Modifiers now?

reddit.com
u/pipe_mcfitter — 4 months ago

We are likely going to get a new Warbond announced before the last Warbond has been fixed

It has been almost 6 weeks since the Lumberer was added with a very obvious and gameplay-affecting bug to its Flamer arm.
Assuming the next Warbond is announced at the usual cadence, we will end up getting the next piece of paid content before a significant bug with the previous paid content has even been resolved.

The recent announcements and communication from Arrowhead have been great, but if we really get another Warbond before fixing the previous one…

For me personally, this would demonstrate the issues I’ve had with how the game has been handled for a long time now.
Escalation of Freedom, Into the Unjust, Cyberstan… All these updates suffered because content came before fixes and polish.

Arrowhead cooks up some awesome content, but it is constantly hampered by compounding bugs and seemingly a lack of basic QA.
Exo Experts is a cool Warbond and I don’t doubt the next Warbond will be neat, too.

I also wouldn’t be surprised if it introduced another bug or two, as well, like with Exo Experts.

Again, content comes faster than fixes to said content and eventually these issues compound into a crappy user experience.

Please don’t fall into this trap again, Arrowhead.

u/pipe_mcfitter — 4 months ago
▲ 2.6k r/Helldivers

Different types of Ships

I’m seeing a lot of speculation on different types of ships. The ideas that others have are awesome and I hope we get the coolest possible version of this new feature.

Just making this post to make people consider the very real possibility that these different types of ships will likely just be Super Destroyers with different guns and equipment attached to their exteriors and maybe parts of the interior.

I’m not saying this is a bad thing, either. I think Super Destroyers variants sound awesome. I just want people to keep in mind that the most minimal outcome is the likeliest.

u/pipe_mcfitter — 4 months ago