Mei Hatsume original character skillset concept
▲ 6 r/MHURCircleJerk+1 crossposts

Mei Hatsume original character skillset concept

Class: Support

GP: 225
HP: 325

Special Action: Helpy Babies - You have 4 drones. Pressing the SA button deploys a drone that will hover behind you. Alternatively, you can hold down the SA button to send a drone to an ally of your choice (picked via pick wheel, like with pings and potions), where it will hover behind them. When any player has a drone hovering behind them, they gain back GP over time, and gain 10% increased ability reload speed. Drones have up to 175 HP, and last until recalled, destroyed by an enemy (by damage dealt directly to the drone), or until 90 seconds after attachment have passed. Each drone has a 40 second cooldown after expiration. Up to 3 drones can hover around any player at once, with their effects stacking. If a player gets downed while they have drones attatched to them, all of them are destroyed.

Alpha: Adaptive Breaker - 6 uses. Pressing alpha fires off an explosive round, and the button can be held down to auto-fire. When an AB round hits a solid surface or reaches a certain distance, it explodes and releases a smaller, less damaging projectile, that is ejected in the direction of the nearest enemy within LOS of the explosion. When the main projectile hits an enemy, it doesn’t release the smaller round, but it does more damage. Firing while in midair gives backwards kickback, giving mobility. AB does not begin reloading until you touch the ground again.

Beta I: Sticky Thingamabomb - 4 uses. Press beta to throw a sticky ball bomb which will stick to any player or solid object/wall/floor it lands on. After a very brief arming time, the bomb will sit on the surface until an enemy comes within close range of it or destroys it, the explosion will deal damage and also blind and deafen the enemy for 1.5 seconds. Up to 6 thingamabombs can be placed at once.

Beta II: Mega Helpy Ball - Consumes 2 uses. Hold down beta to throw a big, but lightweight bouncy ball that gravitates towards nearby allies (excluding yourself) and explodes with a liquid splash after 3.5 seconds. Within range of the explosion, both you and allies gain a massive amount of healing to both HP and GP. If any enemies are in the radius, they will take sizeable damage and enter hard knockdown. (Note: MHB has a special interaction with Himiko Toga, where if she’s disguised as one of your allies, the ball will gravitate towards her when nearby, as if on your team, making transformation very dangerous against Mei)

Gamma: Hail Mary Prototype - 1 use. Press this button to toss a fast and damaging missile at enemies, with a very large blast radius. When the missile damages an enemy, one of the following occurs randomly:
• Damaged enemies get their defense reduced by 10% for 14 seconds
• Damaged enemies gain Hyper Regeneration for 14 seconds
• Damaged enemies get the trance status effect for 6 seconds
• You gain +10% attack and +20% defense for 18 seconds
• You burn for 10 seconds
• You become camouflaged for 15 seconds
• You spam voicelines for 1.5 seconds and nothing else happens
The same effect cannot occur two instances in a row.

Tuning: Max GP+, GP Defense+,

Special Tuning Skill: With a Box of Scraps - When you heal allies by any means, you and the healed allies gain a random, uber-powered up quirk skill card effect. Has a cooldown. Level up to increase effect durations.

u/please_commit_die — 20 hours ago
▲ 13 r/MHURCircleJerk+1 crossposts

The Most Insane Endgame I’ve ever had on Momo

I’m really proud of this ngl

song used is Tekka by Sweet Trip

u/please_commit_die — 4 days ago
▲ 38 r/MHURCircleJerk+1 crossposts

Kyoka Jiro original character skillset concept

Kyoka Jiro character skillset concept

Class: Support

GP: 225
HP: 350

Passive: Group Jam - Within a radius around you, you and your allies gain various benefits.

Special Action I: Track Swap - Press the special action button to cycle between speed, heal, and reload modes for Group Jam. You yourself benefit 20% less from these effects than your allies. Speed mode increases you and your allies’ movement speed, and allows you all to wall run. Heal mode restores you and your allies’ GP over time. Reload mode increases ability reload speed for you and your allies.

Special Action II: Bass Boost - Hold down the special action button to double the radius size and effectiveness of Group Jam. Ammo for this ability is percentage based. Bass Boost can be turned off at any time by holding down special action.

Alpha I: Heartbeat Blare - Press and hold the alpha button to unleash a short range cone of damaging soundwaves that continuously damage enemies inside. Taking damage from this also causes enemies’ screens to shake violently, with the intensity increasing the longer they’re hit by it. Also reduces the damage dealt to you by projectiles shot at you from the direction you’re currently facing while firing by 20%. Ammo is percentage-based.

Alpha II: Heartbeat Shot - While aiming, press the alpha button to fire off mid-long range vertical discs of soundwaves. You can hold down the alpha button to auto-fire these discs, the fire rate is 111 rounds per minute. These discs deal damage to hit enemies and also have a small splash radius. These also cause moderate screen shaking. Each shot consumes 20% ammo at level 1, 12% at level 9. The zoom in is only 7%.

Beta: Heartbeat Slip - Press the beta button to blast a small, minorly damaging shockwave around you and perform a dodge/dash, whether on ground or in midair. Has 3 uses. Does not begin reloading until back on the ground if rounds are consumed while in midair.

Gamma I: Heartbeat Blast - Press gamma to release a short range blast of sound in front of you that deals damage, causes moderate screen shaking, and knocks enemies back far. 2 uses.

Gamma II: Heartbeat Distortion - Hold down the gamma button to pound down to the ground and unleash a massive sound shockwave around you, which deals heavy damage, causes very violent screen shaking, knocks back enemies, and instantly destroys breakable structures within AOE. If activated while on the ground, you do a small leap before unleashing the shockwave (similar to Assault Ochako’s Gamma II). Consumes 2 ammo and requires a minimum of such.

Tuning - Max GP+, Special Action Reload+,

Special Tuning Skill: Rock On! - Upon directly healing any ally by any means, all allies gain a GP-restoring aura (same as how support skill cards do the HP restoring aura) for 15 seconds. Level up to decrease cooldown. Cooldown is 40 seconds at lvl 10, 35 seconds at lvl 11.

u/please_commit_die — 7 days ago
▲ 13 r/MHURCircleJerk+1 crossposts

Call me the Iron Curtain

“Ohh riot shield, I’m a pussy and I use riot shield”

I love Momo’s beta so much.

u/please_commit_die — 8 days ago
▲ 186 r/BeardedDragons+1 crossposts

What in-cage toys (if any) do yall have for your beardies?

I recently got my boy Apollo some bell balls in his tank for him to mess with whenever he wants, but I do want to see what in-cage toys that you all have for your beardies.

u/please_commit_die — 25 days ago
▲ 223 r/BeardedDragonCare+2 crossposts

PSA TO BEARDIE OWNERS LIVING IN THE US MID ATLANTIC, MIDWEST, AND NORTHEAST: DO NOT BRING YOUR BEARDIE OUTSIDE UNTIL SMOKE CLEARS.

Due to the current ongoing Canada wildfires, smoke is visibly polluting the air in many areas of the United States, especially the areas mentioned in the title. Because of this, I strongly discourage all of you from taking your bearded dragons outside for the foreseeable future. The smoke can screw with their respiratory system and cause discomfort, stress, or even pain for them, even if they’re otherwise healthy. It’s not worth the risk right now, so keep them inside. If you still want them to get enrichment, you can have them wander around an area of your living space for a little while (supervised, of course), but do not bring them outside until the situation clears.

(Pic unrelated)

u/please_commit_die — 1 month ago

What even is the optimal loose substrate for a Bearded Dragon in a 120 gallon tank? (Pic unrelated)

Hello all. I recently upgraded my 6y/o male Apollo to a 120 gallon philaozoo tank. I switched him on to loose substrate, since the tank is meant for that. I currently have him on a mix of zoo med reptisand, zoo med soil, and thrive ground walnut sand. My ocd brain has been going bonkers lately about how good this is for him. He seems well right now, so no immediate cause for concern. I just wanna ask for different opinions on what the best loose substrate or substrate mix is for a bearded dragon.

Since the switch, I have heard about walnut substrate potentially having a risk of perforating insides, but I don’t know if they’re talking about actual sand or just straight up wallnut shells. The particles don’t seem big enough to cause anything like that. But yeah, I just need direct outside perspectives.

EDIT: Switched him on to a 50/50 playsand and topsoil mix. He seems not mind it so far. Special thanks to u/East_Highlight_6879

u/please_commit_die — 1 month ago
▲ 16 r/BeardedDragons+1 crossposts

Apollo living his best life in his new 120 gallon💯

He’s had a 40 gallon for the longest time, but I decided to give him a lil upgrade after seeing him roam around in my backyard and my room. Been a few days since I’ve set it up and he seems to like it so far. Substrate is a mix of zoo med reptisand, soil, and walnut shell sand. Any suggestions for improvements are welcome!

u/please_commit_die — 2 months ago