



Free Web-based Multiplayer Airline Sim
This is a next‑generation airline management simulation built around a living, dynamic passenger ecosystem.
I’ve created a free to join airline sim that aims to recreate the current world but allows you to rewrite the current hub and spoke model… if your human competitors will allow.
The goal of this game is to be realistic but to make it difficult for entrenched players to easily dominate and steamroll the competition.
How does this game do that and what makes this game different from all the other airline sims?
Realistic Passenger Demand:
The demand and passenger model was created to be realistic and uses real-world passenger location, travel trends and economic data, not based real-world passenger flight numbers. You have the ability to create a new hub-and-spoke system based on the real world, not recreate the same hub-and-spoke system that is currently in place in the real world.
Demand is modeled at a granular passenger level, which means you compete for passengers by location and they are not captive to specific airports. Passenger choice and selection is dynamic, and depending on the type of traveler (business, pleasure, VFR) they have a preference and the ability to compare connecting flights to direct flights to get to their destinations.
Dynamic world
Much like the real world, the airline industry and broader economy are always in a state of flux, and you should be poised to react to numerous economic challenges that may threaten even the most entrenched airlines. Be prepared to withstand pandemics, production delays, wars, fuel spikes, economic downturns, and a few pleasant surprises much like airlines in the real world have to overcome.
Competitive Operating Models:
The game has been developed from a competitive perspective to support multiple types of airlines, and if you play it right you can succeed as a legacy carrier, a point-to-point carrier and also as a savvy/nimble low-cost carrier.
Decent Pace:
One Day = One month in game time
Free to play:
The game is free to play with premium options that don’t impact competitiveness but help offset hosting/server costs.
The first competitive world went live today! I’d really appreciate any feedback on the game:
Built using Cursor AI. AI was necessary to create an airline sim with this kind of depth/data and also to allow it to be free. The amount of human creativity and testing applied to the game was significant