How do you design progression for a game with lots of player freedom?

Some of you with good memories may remember a post I made several months back about combining genres. I was given great feedback about how that was a pretty bad idea and I quickly pivoted to something else. That went on to be quite successful as my first game partially thanks to the feedback I was given from this sub.

I'm back with a larger idea, a procedural police simulator similar to LSPDFR, and a significantly larger problem; it is so dynamic it seems impossible to design a proper progression system that works for these four factors:

  1. Players need to be able to play how they want. One of the things that makes LSPDFR so fun is that it mimics the immense amount of agency police officers have in real life
  2. It cannot be biased more towards one play style than another. Some players may want to focus on writing tickets and responding to basic calls, whereas others play like a Hollywood-style action movie and make arrests engage in use of force constantly. Another player might want to be proactive and try to identify and seize illegal weapons
  3. It needs to be fair

Reputation is a currency-like system which can go towards equipment, vehicles, gear, agencies/assignments, new in-game abilities, etc

Police Simulator: Patrol Officers has a very tightly controlled progression system that analyzes the exact legal correctness of every action the player takes. This is one of the many things that makes this game bad. It actively harms one of the two main things that a police game has going for it regardless of the actual execution of the idea: fantasy. A good progression system should balance fun from realism in what cops can and can't do with the power and importance fantasy. Police Simulator: Patrol Officers often gets the realism right, but makes the player feel like they are being quizzed with every decision

The progression system doesn't need to be super rigid, so it could be based on different things like milestones or general competencies, but I'm struggling to think of a good idea

Does anyone have any suggestions on what I can do here? I'm open to something that might give players a little room for abuse as long as it works for the most part, but the main goal here is to let players play how they want as well as having fair and fun progression

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u/rustidiot — 3 days ago

Identification help

Google lens tells me this is a rusty spider wasp or a red paper wasp depending on what angle I take the photo from​

u/rustidiot — 1 month ago
▲ 233 r/fuckwasps

Mud dauber landed on me in the shower

I know mud daubers are harmless and I'd normally never kill one but this asshole landed on the back of my thigh while I was butt naked in the shower, scared the shit outta me. Personally, when I see a creepy looking flying motherfucker with a stinger inside the house, it's gotta die​

Also it turns out I was just spraying water at it, I didn't even realize in the moment until after I killed it and took a look at the bottle again. it was a Windex bottle it just very obviously wasn't blue liquid inside​

Correction: it is a cicada killer not a mud dauber​​

u/rustidiot — 2 months ago
▲ 0 r/AskLE

Why don't US cops ever wear sidearm retention bands

Some other police agencies (like PSNI) have a retention band attached to their gun so that it doesn't fall far away if dropped and so it's not taken from them in combat, but I have never ever seen a US cop make use of one

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u/rustidiot — 2 months ago

What's the most fun way to kill wasps/wasp nest?

Yeah maybe a can of raid will actually get rid of the issue, but what about a BB minigun? A mini wasp-killing flamethrower that won't burn down my house? Any suggestions?

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u/rustidiot — 2 months ago

How do I escape

Is there anywhere in the US I can move to where I have a close to 100% chance of never seeing a freaky flying fuck ever again? I live in north FL and I'm so fucking tired of wasps and biting flies like my life plan is to move somewhere with no biting wasps/horseflies, become rich, and start a nonprofit to kill every​ freaky ass flying bug in the world​

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u/rustidiot — 2 months ago

Are most COs bad?

I love reading through this sub and reading the insane stories of.. well I'm sure you know what I mean, just everything related to a correctional institution

With that said, I am wondering if most COs are like this or if it's just the minority that get talked about while everyone ignores the less fun majority of half decent co-workers.

Also, if most COs are bad, how come everyone on this subreddit is one of the good ones complaining about other bad COs?

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u/rustidiot — 2 months ago
▲ 2 r/AskLE

Any tips on how to be proactive as a sheriff's deputy?

I want to get into the warrant unit someday and generating arrests and being proactive seems like the best way to do that. Any tips on how to actually get good at proactive work and getting good arrests?

Additionally, my county has a pretty high call volume, so how should I go about balancing being proactive with clearing calls?

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u/rustidiot — 2 months ago
▲ 5 r/AskLE

What does "excelsior agency" mean

I'm looking at FSUPD in Florida and apparently they are accredited as an "Excelsior agency​". From what I can find online it just means an agency is generically "good" but I feel like this is one of those BS corporate speak things, reminds me of ratings agencies from the financial crisis​ where they gave shit bonds good ratings because otherwise they would just go down the road to the next rating agency

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u/rustidiot — 2 months ago
▲ 0 r/AskLE

Why don't cops wear dump pouches?

I see soldiers wear them all the time and I figure cops would have a lot of use for them when picking up evidence, weapons, etc and it would be more convenient than pockets, but I never see cops use them like ever, how come?

edit: when I say evidence I don't mean like crime scene stuff I mean like when you're chasing a retard and he tosses some weapon or drugs off him or something, I'm obviously ​not sure if this is an actual somewhat regular scenario that it's worth carrying a separate piece of gear for, it's just what I'm thinking

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u/rustidiot — 2 months ago

Developer of 6 years enforcement banned

I was enforcement banned the DAY that my roblox game hit 200 players. 2 months spend developing a police tactical shooter just to be permanently banned for connecting to a free vpn for a few minutes

I'm praying for a successful appeal via the support form. Can anyone offer me advice? Should I appeal more than once? I've been hearing MIDR and ROA, I understand sort of what they mean but I have no idea how to do them or what difference they will actually make

u/rustidiot — 3 months ago
▲ 72 r/TheWire

Do young people like The Wire?

I'm 15 and​ I don't think I need to explain why The Wire is the single greatest piece of media I've ever seen, but I feel like I'm the only person under the age of 30 who even knows what The Wire is.

Anyone else think otherwise?

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u/rustidiot — 3 months ago

What the fuck 😭

I'm new to ops, so I don't know if this is just a statistical abberation that is natural for early stage growth, or if something is SERIOUSLY wrong with my game

u/rustidiot — 3 months ago

Mods, please ban hiring posts that offer no compensation

A lot of this subreddit is kids, so it makes sense that there are a lot of unpaid hiring posts from kids who just don't know better, but it's kind of crazy just how many. It does nothing but clog the sub with a bunch of posts that nobody cares about​, and it makes people more skeptical of legitimate hiring posts

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u/rustidiot — 3 months ago

How is this possible?

I've been a roblox developer for almost 5 years now, however I'm brand new to the ops/stat analysis side. I recently spoke with the owner of a new and pretty innovative (for roblox at least) niche game. He only has 4 gamepasses (two of which are donations priced at 40 and 100, then two other gamepasses priced at 50 and 90). How on EARTH is the game maintaining 40 CCU with a peak of 100 CCU and 10,000 in revenue over the last 72 hours with 1% D7

Maybe this niche is really high paying or they all want to support the game? Maybe these stats are actually somewhat normal for a unique game? I'm very new to ops so I don't really know the causes and effects for much of this.

u/rustidiot — 3 months ago

My game recently saw a pretty minor spike in errors, nothing too crazy but I'm wondering if anyone else has had a few more errors than normal recently?

u/rustidiot — 4 months ago

My game, a realistic PvE tactical shooter, is nearing completion of the initial development phase, and I'm now rethinking some of my game design choices, ​one of which being my currency system.

In the game, players can unlock​ equipment, agencies, and cosmetics for those agencies. Equipment is stuff like weapons, breaching tools, and grenades. Agencies contain customizable cosmetics like vests, helmets, and uniforms specific to that agency.

The way my system currently works is that there are two currencies, AR (Agency Reputation) and GR (Global Reputation​). GR is used for equipment and new agencies, AR is used for agency cosmetics. Both currencies are awarded in different amounts for completing missions, scaled with the difficulty the mission is played on

​I created this system without much thought in the early stages of development and I'm left wondering if it is even slightly​ intuitive and if it's really worth the separation of currency in the first place.

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u/rustidiot — 4 months ago