▲ 1.1k r/OnePiece

Spongebob Squarepants X One Piece McDonald's Happy Meal Full Lineup

u/shirke1 — 23 days ago
▲ 209 r/Games

Capcom Q1 FY2026 Total Results So Far: (PRAGMATA 2.51M, RE4 2.43M, DMC5 1.29M, MH Worlds 780k)

https://www.capcom.co.jp/ir/english/data/pdf/explanation/2026/1st/explanation_2026_1st_01.pdf

Unit Sales Ranking (10 thousand units)

Title 26/6 Lifetime
PRAGMATA 251 251
Resident Evil 4 243 1,604
Resident Evil 2 142 1,975
Devil May Cry 5 129 1,424
Resident Evil 3 115 1,452
Resident Evil Requiem 114 806
Resident Evil 7 biohazard 101 1,841
Resident Evil Village 93 1,586
Monster Hunter: World 78 3,045
Resident Evil 6 71 1,760

*Figures include ports, etc. to additional platforms.

reddit.com
u/shirke1 — 23 days ago
▲ 340 r/Games+1 crossposts

Granblue Fantasy: Relink - Endless Ragnarok Review Thread

Game Information

Game Title: Granblue Fantasy: Relink - Endless Ragnarok

Platforms:

  • Nintendo Switch 2 (Jul 9, 2026)
  • PC (Jul 9, 2026)
  • PS5/PS4 (Jul 9, 2026)

Review Aggregator:

OpenCritic - 81 average - 83% recommended - 30 reviews

Critic Reviews

8Bit/Digi - Stan Rezaee - 10 / 10

>Endless Ragnarok DLC adds a new adventure while building upon what made Granblue Fantasy: Relink a masterpiece. Its defining aspects, such as its worldbuilding, rich characters, and easy to learn gameplay, are all present, now paired with new adventures.


But Why Tho? - Matt Sowinski - 8.5 / 10

>Granblue Fantasy: Relink – Endless Ragnarok takes a good game and makes it even better. The reworked and expanded cast are a ton of fun to use, the story is a blast, and the summons and master traits truly change up combat and party composition.


COGconnected - James Paley - 75 / 100

>If you played and loved the original release of Relink, then Endless Ragnarok is going to be an amazing time. It’s a heaping helping of new battles, new bosses, and new characters. Between that, the summon system, and some new progression mechanics, there’s so much to dive into.


Chicas Gamers - Antonio Benítez - Spanish - 8.3 / 10

>Granblue Fantasy: Relink – Endless Ragnarok is a generous, vibrant, and seamlessly integrated expansion that successfully reinforces everything that already made Cygames' action RPG so special. While its story works better as a framework than as a major emotional driver, the combat, the new systems, The Maelstrom, the summons, and the endgame progression turn the return to Zegagrande into an immensely satisfying experience. For veterans, it offers a clear reason to return, and for newcomers, it serves as a more complete and appealing version of an adventure that continues to shine through its characters, art direction, and that JRPG energy that always invites you to look toward the next horizon.


Console Creatures - Bobby Pashalidis - 8 / 10

>Granblue Fantasy: Relink — Endless Ragnarok is more of what I wanted from Cygames, and its expansion is meaty with tons of thoughtful decisions made that make sense. Whether I'm exploring the Sky Realm while learning six new characters or entering The Conflux to grind out new materials and gear, I'm consistently having a blast with this game. Even if the main story isn't up to par with the base game, it warrants a return because the gameplay really is that good and even now, 100-plus hours later, there's something new to discover. And thankfully, all the new bosses provide a real and hard-hitting challenge — which will have you itching to get back into the fight with every loss.


DayOne - Genghis Husameddin - 7.5 / 10

>Endless Ragnarok brings a lot of cool fights and content to Relink and, if you haven’t jumped into this ARPG, this expansion effectively joins the base game at a great price. If you’re an existing player and were a fan of the base game, Endless Ragnarok will be for you! If you enjoyed your time with Relink and felt as though you’ve had enough of its loop, this expansion ultimately might not really do much for you. ∎


Enternity.gr - Christos Chatzisavvas - Greek - 8 / 10

>Granblue Fantasy: Relink - Endless Ragnarok offers dozens of hours of additional content for solo players or multiplayer enthusiasts who want to return to the skies of Zegagrande for a little more grinding.


EvelonGames - Joel Isern Rodríguez - Kaym - Spanish - 8.2 / 10

>Endless Ragnarok doesn't reinvent Granblue Fantasy: Relink, it simply gives you more reasons to love it. The Conflux stumbles early on, but once it opens up, this expansion becomes the best argument yet to pick up the controller again.


Final Weapon - Dante Strong - 4 / 5

>Endless Ragnarok makes a good game better as it brings forth tons of quality-of-life improvements as well as brand new modes and a new story to fight through. While still suffering from some of the same narrative issues Relink had, the plethora of challenges and new playable characters will give long-time Relink players a reason to come back. New players will be able to experience the most complete Relink package, highlighting the game's satisfying combat first and foremost.


GAMES.CH - Sönke Siemens - German - 88%

>The "Endless Ragnarok" expansion seamlessly continues the events of the main game and tells a truly interesting story, promising around 20 to 25 hours of additional gameplay while introducing exciting new features.


GameHall - André Ernesto - Portuguese - 8 / 10

>Granblue Fantasy: Relink – Endless Ragnarok is the expansion that respects the veteran player's intelligence without shutting the door on newcomers. Master Traits reinvent familiar characters, the six new fighters cover distinct playstyles with mechanical generosity, and the summoning system adds a layer of spectacle that the base game had never touched.


GameMAG - Alexey Egorov - Russian - 8 / 10

>Final impressions of Granblue Fantasy: Relink – Endless Ragnarok are heavily tied to how you feel about the original game. Liked it and enjoyed clearing the endgame content? Then grab the DLC without hesitation - another 50–100 hours of fun monster-slaying action are guaranteed. Enjoyed the story but not a fan of grinding? Then it's better to skip it.


GamePro - Myki Trieu - German - 78 / 100

>While the story isn't groundbreaking, anyone who enjoys anime-style action and epic battles will have a blast.


GameWatcher - Neil Bolt - 8 / 10

>Endless Ragnarok isn't a game changer for Granblue Fantasy: Relink, but it does stock the base game with better-balanced and deeper endgame gameplay. There's not much new in terms of story, and there's a fair bit of reskinning and rehashing going on, yet this is a smart expansion for a relatively breezy RPG experience.


Gamersky - 心灵奇兵 - Chinese - 8 / 10

>Granblue Fantasy: Relink's major expansion, Endless Ragnarok, greatly expands the game with an impressive amount of new content. The time and effort required to fully build a character have now increased several times over. New characters, the summon system, new bosses, and the solo roguelike mode all offer substantial, high-quality additions. While the Chaos difficulty features too many reused enemies and the story presentation leaves something to be desired, Endless Ragnarok still delivers 20 to 50 or more hours of additional gameplay.


INVEN - Donghwi Kim - Korean - 8.5 / 10

>A massive expansion for Skyfarers returning to the endless skies. The overhauled farming mechanics and the introduction of the Summons system add new depth to combat, while six highly distinct new characters and challenging new bosses shake things up. However, a progression system still heavily reliant on the Damage Cap and a boss lineup mostly consisting of familiar faces from the base game leave something to be desired.


Kakuchopurei - Jonathan Toyad - 80 / 100

>Granblue Fantasy Relink players and sweaty action RPGers who want to continue getting more buff than jacked-up meme Vyrn will find a lot to love in Endless Ragnarok's plethora of endgame offerings. That said, people starting on the base game may want to wait until they're powerful enough to tackle all the Endless Ragnarok challenges. It's a lot to ask, but veterans and players who have waited for a worthy follow-up will be immensely satiated.


Loot Level Chill - Mick Fraser - 9.5 / 10

>Granblue Fantasy Relink: Endless Ragnarok adds so much to not just the endgame but the whole experience that it feels like a 2.0 release.


NintendoBoy - Vinicius Madeira - Portuguese - 9.5 / 10

>Between the frenetic battles across various islands in the sky, the heart-pounding action at key moments, and giant monsters that seem impervious to even the most over-the-top attacks, Granblue Fantasy: Relink – Endless Ragnarok has a lot to offer fans of this specific type of action RPG!


NintendoWorldReport - Allyson Cygan - 8 / 10

>Granblue Fantasy: Relink isn't a game that I'd suggest for everybody, but if you're a JRPG fan looking for something new to try and enjoy I'd say you can't go wrong. With a fun roster of characters, beautiful art, and fast, energetic gameplay, I can't wait to revisit Relink.


One More Game - Vincent Ternida - 8.5 / 10

>Granblue Fantasy Relink – Endless Ragnarok is a massive and fantastic expansion, adding more value and content to an already massive world introduced by its predecessor. With additional story content and new Chaos Levels, returning players are given a treat to continue their skyfaring adventures to a whole new level, despite some boss recycling.


ProjectN - Emanuel Santos - Portuguese - 93%

>At first glance, Granblue Fantasy: Relink appears to be an RPG with a relatively modest story, yet it delivers an excellent gameplay experience and stunning visuals; by combining a diverse cast of characters with deep narrative and character-building elements, it earns a place alongside the great RPGs of recent years.


RPG Site - Josh Torres - 8 / 10

>Relink's major expansion is highly impressive, but it's important to set expectations of what it brings; it doesn't completely revamp the game from top to bottom, but it builds upon the endgame of Cygames' action RPG with many new quests, characters, and systems to power-up your roster once more.


SmashPad - 3.5 / 5

>Casual players should think twice (or thrice) about committing to a purchase, but for the diehards who have been finding new ways to turn Relink on its head and smash into its boundaries for the last two years, this expansion hands you the keys to nigh-boundless adventure, as expansive as the skydom itself. Enjoy responsibly, and I won't think any less of you for wanting to tap out.


TechRaptor - Austin Suther - 6.5 / 10

>Granblue Fantasy: Relink - Endless Ragnarok eschews story for brutally hard bosses. It's more of a gauntlet of tough challenges for veteran players rather than the casual crowd, though its new characters and less tedious grind are welcome inclusions.


The Outerhaven Productions - Scott Adams - 4.5 / 5

>Granblue Fantasy: Relink – Endless Ragnarok answers a lot of the complaints I had with the base game and adds a ton more to do in the game. If you haven’t played Granblue Fantasy: Relink before, this is the perfect time to get the game and the expansion, as it is still an amazing experience.


Virtualni Kutak - Jonas Watzata - Unknown - 8 / 10

>Open Critic: >Whether you are a veteran skyfarer returning to optimise your builds and challenge the new content, or a newcomer looking for a fun and mechanically satisfying coop action RPG, Endless Ragnarok is the perfect package for you. Dozens, if not hundreds, of hours of playtime await you in the skies of Zegagrande.


ZTGD - Augusto A. - 8.5 / 10

u/shirke1 — 1 month ago
▲ 108 r/Games

Splatoon Raiders Previews

IGN - Splatoon Raiders Preview: Turns Out It’s Kind of a Roguelite

>I didn’t know what to expect with Splatoon Raiders, but I’d be lying if I said it wasn’t a good time. It can be breezy, it can be challenging, it can be everything in-between. I’m kind of shocked that it’s basically a roguelite, but it works real good. Turns out all a squid kid needs for a good time on the Spirhalite Islands is a treasure to hunt, and a robot to hunt it with. Not bad, considering it starts with a helicopter crash. But bring some friends if you can. It’s better when you’re all spilling some ink together. Maybe the real treasure is the friends we made along the way?

WellPlayed - Splatoon Raiders Preview – Seasoned Salmon, Solo

>I’ve been hanging out for Splatoon Raiders since it was announced in June last year, and after this taste test, I’m even more keen for this game than I was before. As a bit of a diehard salmon runner, I can’t wait to see how the customisations, weapon levelling, and difficulty options interact with and transform Salmon Run strategy, and I’m counting down the days until release.

The Sixth Axis - Splatoon Raiders Preview – No multiplayer? no problem

>After Splatoon 3, Nintendo needed to put a fresh spin on the series for whatever came next, and Splatoon Raiders is exactly that. There’s a lot that feels familiar in how it plays, so I do wonder if it will still feel totally fresh once you’re half a dozen hours deep, but the added mix of abilities, progression, the more grounded feel to the world, and co-op through the story are great changes.

CGMagazine - Splatoon Raiders Hands-On Preview: Chaotic Gameplay, A Fresh Location, And Friendly Vandalism Are Here!

>Splatoon Raiders brings everything Splatoon has to the forefront of its systems. Charm, hilarious puns, an endless mess, and challenging encounters await players daring enough to take up residence on the Spirhalite Islands. With the move (and exclusivity) to the Nintendo Switch 2, Splatoon visuals have vastly improved, and I was even able to notice some of the wear and tear on background glass, the Hideout Ship and the Exploration Bot that helps you dig up treasure. Nintendo pulled out all the stops for Splatoon Raiders, and the worst part is that there are still another three weeks until it launches on July 23. At least I know what I’ll be doing then.

Checkpoint Gaming - Splatoon Raiders Hands-on Preview – An island adventure

>There is a lot to look forward to in the full release of Splatoon Raiders. I only got to have a look at a small selection of the Style options during my preview, and as a big fan of the fresh fits found in the series so far, I can’t wait to see what other outfit pieces will be on offer. I’ll definitely be letting Frye yeet me miles into the distance in the near future.

Vooks - Hands on with Splatoon Raiders – Preview

>Splatoon Raiders so far seems like a good change of scenery. It’s another opportunity to enjoy the world of Splatoon without needing to jump into an online session. Before the end of the month, we’ll get to see if the series is still staying fresh.

Gamereactor - Splatoon Raiders - Video Preview

>Perhaps it becomes more complex and pleasing to the eye after a while, but for now, only the ink itself and the characters, whether good guys or bad guys, fully convinced me visually.
However, gameplay is king here, and the very engaging, mechanically deep, treasure-hunting loop Splatoon Raiders offers could very well catch me and hook me for the whole summer and beyond.

Polygon - After 1 hour, Splatoon Raiders feels like Nintendo's Borderlands

>Nintendo is pitching this as a single-player version of Splatoon first and foremost, not as a solo mode tacked on to a long-tailed multiplayer service. The missions I played reflect that, offering a level-based campaign that feels perfectly substantial as a compact standalone game. For those who feel overwhelmed by Splatoon 3’s wealth of content, it might be a less intimidating way to get a feel for the series. No matter how it turns out, I wouldn’t be surprised if its buildcrafting ends up having a game-changing impact on Splatoon 4. The tinkering is too good to leave on the sidelines.

Shacknews - Splatoon Raiders is a fun PvE twist on the franchise

>Splatoon Raiders feels like a refreshing new take on what has quickly grown into one of Nintendo’s biggest franchises. After three straight installments that are more or less hitting the same beats, I’m excited to embark on this inky new adventure.

Metro - Splatoon Raiders Switch 2 preview – ink-redibly familiar

>Splatoon 3 was already woefully lacking in new ideas and unless Nintendo’s hiding anything (there is a Splatoon Raiders showcase airing as this preview goes live), Raiders looks to be just as safe and conservative. Spin-offs can often be a good place to experiment with riskier ideas or break away from an established formula. Raiders seems uninterested in either, which on one hand makes sense (don’t fix what isn’t broken) but it’s still disappointing to see Splatoon, which was so new and exciting when it debuted in 2015, become so rigid and unambitious. Ideally, Raiders is but a stopgap while Nintendo works on a more ambitious Splatoon 4, although the last Nintendo Direct made no mention of one for 2027, so who knows how much further off that’ll be.

Yahoo tech - 'Splatoon Raiders' hands-on preview: Nintendo's new looter looks like the closest thing it has to 'Borderlands', 'Destiny' or 'Diablo'

>Nevertheless, I felt myself getting hooked on Splatoon Raiders' loop the more I played. Did that have more to do with the almost inherent addictiveness of looters as a whole than anything this specific game is doing? Maybe! But Nintendo's latest seems to get at what makes these kind of games appealing. It looks to be a meticulously designed carrot on a stick, a game for people who want to run around, chase the shiny things and make the numbers go up. We'll see how well the full game holds up when it releases next month.

Gamesradar - After 2 hours, Splatoon Raiders is better played with friends than going solo

>Nintendo may be marketing Splatoon Raiders as a single-player game, then, but in reality it's a co-op horde mode with some light narrative wrapping. While it may be mismarketed so far, the core Splatoon mechanics still feel utterly brilliant, making the simplistic act of swimming, leaping, and shooting predictably enjoyable. With a Splatoon-focused Direct airing today, there's still hope for a little more depth to be discovered at the bottom of this ocean-set offering. Yet, thanks to this demo's overly simplistic series of shooting galleries, I'm left wondering if Splatoon's true tentacle-stretching innovation is being saved for the next numbered sequel.

AnimeNewsNetwork - Splatoon Raiders Is Looking To Be A Great Single Player Experiance

>I will be honest, I was a little worried originally checking out this preview since I don't have a lot of experience with this franchise. However, playing this game immediately made me a certified fan that is going to be picking up this game day one. It was clear based on the preview that Nintendo has a lot of faith in this game and were willing to go the extra mile for us to get the full Splatoon experience. I was even able to check out a special art room where I could make my own Splatoon art with paint filled water guns! Truly a great experience for what I hope will be an amazing game.

VGC - SPLATOON RAIDERS FEELS LIKE THE SINGLE-PLAYER SPIN-OFF MY FAMILY HAS BEEN WAITING FOR

>For now though, I left the session itching to play more of Splatoon Raiders, and that’s generally a sign that it’s doing something right. As long as that initial hook continues throughout the course of the adventure, and as long as it continues to carefully walk that tightrope between challenge and frustration, this could just be that game needed to introduce Splatoon to a new single-player audience.

u/shirke1 — 2 months ago
▲ 2.0k r/kindafunny+1 crossposts

[Verge] - Xbox is closing down Hellblade creator Ninja Theory

https://www.theverge.com/games/950204/xbox-ninja-theory-shutdown-hellblade-senua?utm_content=buffer4eeff&utm_medium=social&utm_source=bsky.app&utm_campaign=verge_social

by Jay Peters and Tom Warren

>Xbox is closing down Ninja Theory, the studio behind the Hellbladeseries, a source tells The Verge. Staffers were told on a call on Monday about the closure, but they are hoping the studio will find a buyer. The closure comes as “several” Xbox studios at Microsoft, including Compulsion Games and Double Fine, are in “active negotiations” about spinning off, Bloomberg reports.

Previous Leak

u/-Cyboarg- — 2 months ago
▲ 376 r/Games+1 crossposts

Monster Hunter: World has surpassed 30 million units in cumulative sales worldwide

capcom.co.jp
u/shirke1 — 2 months ago