C'è della gente che gioca ancora ad Among Us qui, v-vero?

C'è della gente che gioca ancora ad Among Us qui, v-vero?

Se fossi l'unico, sarebbe veramente strano, ma Among Us è picco e nessuno potrà cambiare la mia idea 🥹🥹

u/some-gamer- — 8 hours ago

Ma c'è gente che segue questo subreddit su Instagram?

Ho scoperto recentemente che c'è un canale instagram di questo sub, ma, non so se sono solo io a pensarlo, non è strano che ci sia un canale instagram di un subreddit? Credo questo canale non pubblichi nemmeno video legati ai post fatti su questo sub, quindi mi chiedo ancor di più perché questo canale sia legato a questo sub.

Vabbe credo sia stato fatto in generale per quelli che seguono questo sub e hanno bisogno di altri meme

Uhh il meme di Checco Zalone però è peak

u/some-gamer- — 17 hours ago

I am 8 Bit, ask me anything

Beep boop bap, Player 1 get ready i guess

Upvote if you would crack 8 bit 🥹 Upvote if you wouldnt 💔

reddit.com
u/some-gamer- — 20 hours ago

Doppi standard nel 2026 💔

Non ci posso credere, guarda, Google è proprio sessista, gli ho solo detto che un fidanzato ha ucciso una famiglia di 4 persone ✌️

u/some-gamer- — 20 hours ago

Ogni volta che sento Quando torno al mio paese, voglio essere sordo

Giuro fa schifo quanto i phonk

"Quando torno al mio paese" stfu 💔✌️

u/some-gamer- — 21 hours ago
▲ 119 r/AmongUs

Random meme I found in my Gallery

Bottom Text

Bottom Text²

Oh fuck its the impostor of the vent, its boutta kill me

Nvm it was an eng :D

u/some-gamer- — 1 day ago
▲ 50 r/AmongUs

Comment the best ideas for the new Judge Role and I will rate them from 1 to 10

1 is shit

10 is SHOULD BE IN THE GAME

Thats all

u/some-gamer- — 1 day ago
▲ 45 r/AmongUs

Rose Theory is Dumb and Here is Why

Im just gonna briefly analyze this dumb ahh theory and also share my opinion on it, enjoy ig

First off, saying that a player is DUMB just cuz their color is Rose is insane work bro 💔💔 Like yeah, we all had instances of dumb crewmates in lobbies, but if u have a few dumb Rose players, you cant say that EVERY Rose player is dumb. Content Creators also make it look like its more common to see a dumb Rose by doing compilations of dumb Rose players.

And i can hear some of ya sayin "Oh but its a harmless theory!" and no it isnt! Now im not a Rose player (im more of an orange guy), but many Rose players consistently say that they get kicked out of lobbies (while doing nothing) just cuz of their color. Thats just Among Us' version of racism 💔

But at the same time, people are a BIT overexaggerating this situation. Yeah there are people being kicked out of lobbies for this, but every player memes on a color stereotype. Imo, this theory became WAY too popular and people started taking it WAY too seriously. But at the same time, this shi is NOT mysogynistic or discriminatory towards female players. Calling it mysogynistic is just dumb cuz ur ignoring the male Rose players and those of other genders that play Rose! And yes, there are mysogynistic players that believe in this theory cuz they think its a mysogynistic theory, but the theory was just, imo, invented as a fun little joke on colors. As i said before, it was invented as a little joke that people took seriously, just like every other color theory. I dont think whoever created ts was thinking "Oh yeah, rose players are mainly girls and girls are dumb!!11!!1 Imma make a whole ass theory abt this shi 💔💔**"

Overall this theory is dumb af, but its not THAT deep. But at the same time, we should stop hating on Rose players and in general other colors. Let people play their own damn color 💔

Welp, cya!

u/some-gamer- — 3 days ago
▲ 369 r/AmongUs

Asking for the Vent cd to Engineers is Dumb and Here is Why

Ignore low quality image pls :(

In the past few months, whenever someone says "Im eng!", someone almost ALWAYS replies with "whats ur vent cd then?" and imho thats extremely dumb. Here is why I think that.

First off, anyone can just check the lobby settings before starting the game, meaning that anyone could know the engineers vent cd. And of those people that check these settings, there can be impostors too. Meaning an impostor can fake being an eng and, if the crew aks em the vent cd, they WILL KNOW IT AND TELL IT and the crew will think they are SAFE. (ofc they can only fake being an eng in 2+ engs lobbies)

Then there are the people that dont check settings, which are for the most part noobs. For the most part, nothing happens for em, but some of them could be engineers. Lets say they dont vent for the whole round and, in the next meeting, they say they are eng so they could get cleared (remember they are noobs for the most part, thats why they do that). Then someone asks them the vent cd, but the eng doesnt know it cause they didnt vent yet. So ofc they say "I didnt vent yet!" and the crew could think they are the imps cause they didnt answer them.

Overall i think this vent cd thing is REALLY dumb and doesnt lead anywhere. Its like asking someone the kill cd, and if they know it, they are the IMPOSTOR.

Welp, thats abt it cya!

u/some-gamer- — 4 days ago

Giving our favorite jester BUFFIES!

Buffie breakdown in slides

Second Gadget Buffie details

Speed Buff: an area that slows enemies by 12.5% for 1.5 secs

Reload Speed Buff: the area steals 0.5 ammo from enemies caught in it

Damage Buff: enemies caught in the area get reduced damage by 15%

Healing Buff: enemies caught in the area get poisoned for 350 hp/s for 3 secs

Comment with most upvotes will be my next brawler (after another one ive got in mind)

Cya!

u/some-gamer- — 13 days ago

Giving Chester BUFFIES!

Buffie breakdown in slides

Second Gadget Buffie details

Speed Buff: an area that slows enemies by 12.5% for 1.5 secs

Reload Speed Buff: the area steals 0.5 ammo from enemies caught in it

Damage Buff: enemies caught in the area get reduced damage by 15%

Healing Buff: enemies caught in the area get poisoned for 350 hp/s for 3 secs

Comment with most upvotes will be my next brawler (after another one ive got in mind)

Cya!

(If ya wanna know why I did these certain changes, just ask me!)

u/some-gamer- — 13 days ago

Giving Chester BUFFIES!

Buffie breakdown in slides

Second Gadget Buffie details

Speed Buff: an area that slows enemies by 12.5% for 1.5 secs

Reload Speed Buff: the area steals 0.5 ammo from enemies caught in it

Damage Buff: enemies caught in the area get reduced damage by 15%

Healing Buff: enemies caught in the area get poisoned for 350 hp/s for 3 secs

Comment with most upvotes will be my next brawler (after another one ive got in mind)

Cya!

u/some-gamer- — 13 days ago
▲ 3 r/BrawlstarsBUFFIES+1 crossposts

Giving RT BUFFIES to resolve his BIGGEST PROBLEMS

Buffie Breakdown in the slides

Sooo, hopefully u have read all the slides and now lets get to my reasonings for these buffies!

No general nerfs and buffs cause he is alr pretty good rn.

Gadgets: The current Out Of Line is FLAWED. Its just an auto-super button, wow so skilled and original yay... So why not rework it and make it reflect his lore as Starr Parks Guard? So I gave him a taser that can be used as anti aggro tool! (The range is 6 tiles, 1.5 tiles wide) The cooldown tho is 18 secs, since its a strong gadget, especially with the buffie shockwave! The second gadget on the other hand is already a good one. So I decided to reward marking multiple enemies by rooting them for different amounts of time!

Star Powers: Both sps are good, so I just gave em buffies. Now I can alr hear u sayin But more range for RT? ARE U CRAZY!?!?! And the answer is no. Its not that OP, since the legs sp is still better. Also no, the buffie only applies to RTs main attack in Merged Form. The Recording Buffie instead aims to punish those who attack his legs by making em reflect damage.

HYPERCHAAARGE: RTs hyper, while broken, is good and creative. Removing it would def send him down in the meta, no matter the changes i do. About the buffie.... is it broken? Yes. Yes it is. and thats ok :D I wanted to make RTs attack in merged form have some sort of split and RTs attack in Split Form can help u get closer to enemies! And hyper duration increased by 2 secs ig

There you have it! Another brawler reworked! Did u like it or nah? Also I would appreciate it if u checked out my other concepts and if u gave me feedback on this new slideshow format ive been trying :D

This buffie was requested by

Comment with most upvotes will be the next brawler im covering!

Welp CYA!

u/Financial_Cup6942 — 14 days ago

Giving RT BUFFIES to resolve his BIGGEST PROBLEMS

Buffie Breakdown in the slides

Sooo, hopefully u have read all the slides and now lets get to my reasonings for these buffies!

No general nerfs and buffs cause he is alr pretty good rn.

Gadgets: The current Out Of Line is FLAWED. Its just an auto-super button, wow so skilled and original yay... So why not rework it and make it reflect his lore as Starr Parks Guard? So I gave him a taser that can be used as anti aggro tool! (The range is 6 tiles, 1.5 tiles wide) The cooldown tho is 18 secs, since its a strong gadget, especially with the buffie shockwave! The second gadget on the other hand is already a good one. So I decided to reward marking multiple enemies by rooting them for different amounts of time!

Star Powers: Both sps are good, so I just gave em buffies. Now I can alr hear u sayin But more range for RT? ARE U CRAZY!?!?! And the answer is no. Its not that OP, since the legs sp is still better. Also no, the buffie only applies to RTs main attack in Merged Form. The Recording Buffie instead aims to punish those who attack his legs by making em reflect damage.

HYPERCHAAARGE: RTs hyper, while broken, is good and creative. Removing it would def send him down in the meta, no matter the changes i do. About the buffie.... is it broken? Yes. Yes it is. and thats ok :D I wanted to make RTs attack in merged form have some sort of split and RTs attack in Split Form can help u get closer to enemies! And hyper duration increased by 2 secs ig

There you have it! Another brawler reworked! Did u like it or nah? Also I would appreciate it if u checked out my other concepts and if u gave me feedback on this new slideshow format ive been trying :D

This buffie was requested by

Comment with most upvotes will be the next brawler im covering!

Welp CYA!

u/some-gamer- — 19 days ago

Giving Poco BUFFIES to resolve his BIGGEST PROBLEMS

Heads Up: if you didnt like my concept, feel free to criticize it and give feedback, but respectfully.

Poco. Prob one of, if not, THE best support in this meta. Which is strange to think about, cause this meta is very AGGRO dominated. Poco still got some problems tho, he may be good at healing and area control, but he sucks at burst damage, reload speed, survivability against aggro brawlers, and he depends TOO HEAVILY on other brawlers in the meta to shine. So why not fix that? ;)

Today I will give buffies to Poco, to hopefully resolve his problems and make him even better in the meta. Now this concept might be a bit OP, but thats ok! Its what Supercell would do ;). Without further-ado, lets begin!

GENERAL NERFS

Hypercharge rate increased to 12.5 attacks.

GADGETS

TUNING FORK

Poco and all nearby allies heal for 800 hp over the duration of 5 secs (unchanged). Cooldown: 20 secs.

BUFFIE

Tuning Fork can now overheal.

PROTECTIVE TUNES

Poco now blasts a musical note that can hit ONLY allies. When hit, it grants them a crowd control immunity shield that lasts for 4 secs. If autoaimed, Poco grants the shield to himself. The gadgets range is 5.5 tiles long and 1.5 tiles wide. Cooldown: 18 secs.

BUFFIE

When hit, the shield also knocks back enemies by 3 tiles.

STAR POWERS

DA CAPO!

Pocos main attack also heals allies for 1040 hp. (unchanged)

BUFFIE

For every 5000 hp healed with his main attack, Poco gains an additional 500 health that stacks until he is defeated (caps at 2000 extra health).

SCREECHING SOLO

Pocos super also damages enemies for 1520 dmg. (unchanged)

BUFFIE

Pocos super now also leaves a burning trail that remain on the ground for 3 secs, damaging enemies for 400 dmg/sec.

HYPERCHARGE

MEDICS MELODY (COMPLETELY REWORKED)

Poco fully heals allies and himself with his hyper super. If allies and/or Poco already are at full health, they receive a decaying shield of 3500 hp.

BUFFIE

Pocos attack can now go through walls. Hyper diration increased by 2 seconds too i guess

MY REASONINGS BEHIND THESE CHANGES

General Nerfs: Pocos hyper is actually good with this concept, so I nerfed its charge rate :D

Gadgets: Tuning Fork is alr a good gadget, so I decided to not make its buffie too GROUND BREAKING. Protective Tunes on the other hand..... it has a niche use, so I reworked it into an aimable projectile that takes some amount of skill to aim to allies. And, to make this gadget good, it has a knockback with the buffie. POCO CAN ACTUALLY COMPETE AGAINST AGGRO WOW

Star Powers: I actually like both Star Powers, they serve either a support or an offensive purpose, which is good. So I gave them buffies that re-enforce this! Da Capo can seem BROKEN but its actually quite balanced. Poco is still quite vulnerable to assassins, so it is still easy for him to DIE and lose the extra hp. Yeah, for Screeching Solo, you could say that I was lazy, but realistically you cant add much to this sp.

HYPERCHAAARGE: Pocos current hyper is bad, giving a decaying shield at full health, going against Pocos Super, which is meant to be used when ur low HP. So I decided to make it OP :D The buffie is another broken thing, but it serves Hypercharges purpose: being a teamwipe button (plus Pocos attack doesnt deal too much damage).

There you have it! Did you like it or are you going to burn me because I reworked Pocos hyper? Welp cya with RT buffies!

u/some-gamer- — 20 days ago

Giving Poco BUFFIES to resolve his BIGGEST PROBLEMS

Heads Up: if you didnt like my concept, feel free to criticize it and give feedback, but respectfully.

Poco. Prob one of, if not, THE best support in this meta. Which is strange to think about, cause this meta is very AGGRO dominated. Poco still got some problems tho, he may be good at healing and area control, but he sucks at burst damage, reload speed, survivability against aggro brawlers, and he depends TOO HEAVILY on other brawlers in the meta to shine. So why not fix that? ;)

Today I will give buffies to Poco, to hopefully resolve his problems and make him even better in the meta. Now this concept might be a bit OP, but thats ok! Its what Supercell would do ;). Without further-ado, lets begin!

GENERAL NERFS

Hypercharge rate increased to 12.5 attacks.

GADGETS

TUNING FORK

Poco and all nearby allies heal for 800 hp over the duration of 5 secs (unchanged). Cooldown: 20 secs.

BUFFIE

Tuning Fork can also hit enemies, poisoning them for 350 dmg/sec for 5 seconds.

PROTECTIVE TUNES

Poco now blasts a musical note that can hit ONLY allies. When hit, it grants them a crowd control immunity shield that lasts for 4 secs. If autoaimed, Poco grants the shield to himself. The gadgets range is 5.5 tiles long and 1.5 tiles wide. Cooldown: 18 secs.

BUFFIE

When hit, the shield also knocks back enemies by 3 tiles.

STAR POWERS

DA CAPO!

Pocos main attack also heals allies for 1040 hp. (unchanged)

BUFFIE

For every 5000 hp healed with his main attack, Poco gains an additional 500 health that stacks until he is defeated (caps at 2000 extra health).

SCREECHING SOLO

Pocos super also damages enemies for 1520 dmg. (unchanged)

BUFFIE

Pocos super now also leaves a burning trail that remain on the ground for 3 secs, damaging enemies for 400 dmg/sec.

HYPERCHARGE

MEDICS MELODY (COMPLETELY REWORKED)

Poco fully heals allies and himself with his hyper super. If allies and/or Poco already are at full health, they receive a decaying shield of 3500 hp.

BUFFIE

Pocos attack can now go through walls. Hyper duration increased by 2 seconds too i guess

MY REASONINGS BEHIND THESE CHANGES

General Nerfs: Pocos hyper is actually good with this concept, so I nerfed its charge rate :D

Gadgets: Tuning Fork is alr a good gadget, so I decided to give it some offensive value too! Protective Tunes on the other hand..... it has a niche use, so I reworked it into an aimable projectile that takes some amount of skill to aim to allies. And, to make this gadget good, it has a knockback with the buffie. POCO CAN ACTUALLY COMPETE AGAINST AGGRO WOW

Star Powers: I actually like both Star Powers, they serve either a support or an offensive purpose, which is good. So I gave them buffies that re-enforce this! Da Capo can seem BROKEN but its actually quite balanced. Poco is still quite vulnerable to assassins, so it is still easy for him to DIE and lose the extra hp. Yeah, for Screeching Solo, you could say that I was lazy, but realistically you cant add much to this sp.

HYPERCHAAARGE: Pocos current hyper is bad, giving a decaying shield at full health, going against Pocos Super, which is meant to be used when ur low HP. So I decided to make it OP :D The buffie is another broken thing, but it serves Hypercharges purpose: being a teamwipe button (plus Pocos attack doesnt deal too much damage).

There you have it! Did you like it or are you going to burn me because I reworked Pocos hyper? Welp cya with RT buffies!

u/some-gamer- — 22 days ago

Is Sonic Superstars THAT BAD?

Take this as a sort of review of the game by me, feel free to discuss your opinion in the comments respectfully

Sonic Superstars, one of the most controversial games of the series. Is it good or bad? Many criticize it for its bossfights, music and battle mode, while others love it for its levels, music (huh) and characters. But what do I think about it? Ive been recently replaying the game, so ill give my full and honest thoughts.

THE CHARACTERS

Sonic Superstars has a wide roster of characters you can play as, those being Sonic, Tails, Knuckles, Amy and Trip. Imho, this is one of the games strongest pros. Each character has a cool and fun moveset (even tho Knucks gliding feels REALLY slow in this game) , especially Trip, the ability to climb on walls and double jump is so cool. Each character also has some cool skins, excluding those LEGO skins... Its sad tho that Trip never got a skin, not even a skin where she has her helmet, but FUCKING EGGMAN DID. YOU KNOW, THE GAMES VILLAIN YOU CANT EVEN PLAY AS? Other than that, good skins and good characters.

THE ARTWORK

People criticize it and people love it. I personally REALLY like this decision, the design is so cool. Really not anything else to say. A note that I would like to add is the graphics, they are good for every console, EXCEPT the Switch, they are so awful there, the game almost looks pixelated in some zones :(

THE STORY

This is one of the games biggest GEMS, yet one of the games BIGGEST PROBLEMS. This game has a good story, but it handles it in such a weird way. Basically the games story consists in Eggman kidnapping fat animals and using them to do powerful badniks and control Northstar Island, smth usual right? Not exactly. The game is much deeper than that, revolving in Eggman and Fang wanting to revive an ancient dragon, with the help of one of the people of Northstar Island, Trip the Sungazer. But how would you know that if you only played the game? Of course, by buying prequel comics and watching prequel animations! Do i even need to explain this? At least Fangs back :D

THE ZONES

The main game has 11 zones and ill quickly review em. Bridge Island: prob the best opening stage in Classic Sonic Games and is a really good fast paced stage

Speed Jungle: another banger, except for Act Sonic. Act 2s gimmick is excusable since it isnt used very often, but act Sonic is a glorified bad boss fight

Sky Temple: Its a zone, ig. Bland theme and way too long, they could have split the one act into 2 acts.

Pinball Carnival: the obligatory casino level and I LOVE IT. From the prankster and carnival vibes of the first act to the spooky and haunted vibes of the second act, ITS A ROLLERCOASTER

Lagoon City: its alright. Act 1 is good, Act Amy is alright, the fruit gimmick isnt a gamechanger and Act 2 is your usual level but with a bubble gimmick and is more enjoyable bcz of the water emerald power

Sand Sanctuary: another good stage, a tad bit too long, which is a problem for all of the 1act - zones in the game tbh. I wont talk about bosses rn, but man is it BAD

Press Factory: this is where stuff goes downhill.. the first acts gimmick of making u jump is awful, makes u lose ur momentum and unintenionally bump you into enemies, but Act 2 is even worse**. **You have to push a button every 10 secs to not make the stage go** kaboom. It wouldnt have been TOO bad if the buttons werent so far from eachother

Golden Capital: worst zone in the game, no questions asked. All 3 of the acts are WAY TOO LONG, even if the first one is semi-good and the pinball mechanics are unnecessary (also REALLY BAD BOSS IN THE SECOND ACT, I HATE THAT SHIT)

Cyber Station: its alright. Way too long, but the gimmicks here are cool, just like the zones design, easily the best in the game

Frozen Base: ehhhh, its alright. First act is okay, nothing special, Act Tails is good i guess, its a perfect showcase for Tails' abilities and Act 2 is way too short, even tho the idea of flying in an Egg Mobile is cool

Egg Fortress: yeah, obligatory eggman space fortress final level. The first act is okay, but the second is shit. While the time travel idea is cool, there can just be moments where you die, crushed by platforms you didnt even know were coming. Also doing the rotating platform and zero gravity shit again is boring.

TRIPS STORY

Its good, I guess? Its basically Superstars' Knuckles Story from Sonic 3 and Knuckles and I like it! Except for the shit Fang boss fight...

SPECIAL STAGES

The Special Stages are good, homing around to get the emerald is a neat idea, what I DONT like is the Bonus Stages being those shitty sonic 1 special stages. I thought they were gone, but nope SEGA had to BRING EM BACK. Ig its cool that they have added new mechanics in these?

THE EMERALD POWERS

One of the games main selling points! ...and they are mid. Some of them are helpful, like the Clone one, the Fireball and the Chaos Control typa shit, but for the rest they are mid. Like wow i can spawn a beanstalk, so cooool. The Extra Power being different for every character is a neat idea, tho some of them arent that good, the only good one is Sonics homing attack.

THE BOSSES...

I dont need to tell you these are BAD. No really. The Act 1 minibosses are fine, but the Act 2 is where shit gets shitty. The Bosses are just WAY TOO DAMN LONG. Sand Sanctuarys boss takes like 4 minutes alone, AND DONT GET ME STARTED ON GOLDEN CAPITAL ACT 2, CAUSE ITS AN AUTOSCROLLER BOSS, THE WORST OF THE WORST. The 3 final bosses tho.... OH BOY. The Main Storys Final Boss is alright, its challenging enough, the only downside is that its so easy to die, I wish there were checkpoints between phases, but ok. Trips Storys Fang Boss is just shit. The first phase is alright, the attacks are somewhat easy to dodge, but the second phase is just full of those web that lock you while you get instakilled HAVING TO RESTART THE FIGHT ALL OVER AGAIN. Then there is the True Final Boss, The Black Dragon. Its your usual Super Sonic Final Boss, but this time the rings are generated randomly, making it pure luck whether you will have enough rings to survive all three phases. If it wasnt for that, the fight wouldnt have been TOO hard.

To be honest tho... outside of being too long, the bosses arent THAT bad. They are not as easy to hit as in the Classic Sonic Games, they actually take some thinking!!!111!!

THE MUSIC

This games OST is actually good. Sure there are some lows, like the Battle Mode OST and Press Factory, but there are some SERIOUS BANGERS, like Speed Jungle Act 1, Bridge Island Act 2, Pinball Carnival Act 2, Speed Jungle Act Sonic, Sand Sanctuary Zone and so on... Its not the greatest OST ever, but its not bad either.

BATTLE MODE...?

Yeah just put this here in case someone complained abt it missing, but the battle mode is nothing special. The robot customization is a cool idea, but we could have just played as the characters themselves yk? Also i tried playing ts online, but there was lit NO ONE PLAYING IT. I got matched every time against bots, which is hilarious

Wait this game is Multiplayer?

Yeah, this games MAIN selling point was 4 player Co-op which alright? Tbh, the game focuses too much on being both a MultiPlayer AND a Single Player experience. It has Acts in the Main Story that are exclusive to Single Player, yes they are optional but can have lore, like Golden Capitals Act Knuckles, and this game has a whole ass Single Player Exclusive Mode Trips Story. Its like the devs couldnt decide on what to do, so they just mixed all this shit in a game.

Sonic Superstars isnt a MASTERPIECE.... but its not bad, yk? I genuinely had a good time replaying it and i feel like its main problems are blown WAY out of proportion. Maybe it was criticized at launche because people thought it was going to be Sonic Mania 2, but it isnt.

My final verdict? 8.25/10. Yes im for real.

Cya

u/some-gamer- — 23 days ago

Reworking the Rarities in Brawl Stars

Feel free to discuss in the comments

Ignore that Damian is placed be4 kit

u/some-gamer- — 24 days ago

Giving Doug BUFFIES to resolve his BIGGEST PROBLEMS

Heads up: if you didnt like my concept, feel free to criticize it, but be respectful.

Doug. Right now he isnt that good in the meta, yk? He is a close range tank with no mobility, no range and his kit is flawed. Now I will admit, every brawler needs weaknesses, so today I will give Doug some buffies and reworks to make him good, but most of all resolve his problems! Enjoy and without further-ado lets begin! He might be a lil OP, but thats fine, its what Supercell would DO!

GENERAL BUFFS

Dougs Super Charge Rate buffed to 22.5% per attack and 15% per heal.

Dougs attack can now heal himself for 550 hp.

Revive now takes 2 seconds instead of 3.

GADGETS

DOUBLE SAUSAGE

Name changed to Have a Hot Dog! Doug can throw an hot dog that can be picked up by teammates and Doug himself, healing them for 2720 hp. Cooldown: 17 seconds.

BUFFIE

The hot dog can now also be picked up by enemies, poisoning them for 400 dmg/sec over the duration of 3 seconds.

EXTRA MUSTARD

Name changed to Splashin' Dinosaur. This gadget is like Dougs attack, but with 2 more tiles. The 2 extra tiles deal 25% less damage and 25% less healing. Cooldown: 15 seconds.

BUFFIE

The gadget now slows down enemies for 0.6 secs, if they are hit by the 6 normal tiles, or 0.3 secs, if they are hit by the 2 extra tiles.

STAR POWERS

FAST FOOD

Star Power COMPLETELY REWORKED. Now, when Doug falls under 30% hp, he gets a 30% speed boost.

BUFFIE

Revived allies (or Doug himself if he revives himself) now get a 25% speed boost for 2.5 seconds.

SELF SERVICE

Name changed to Double Dose of Hot Dogs. When Doug succesfully revives an ally, he fully heals himself (basically his current Fast Food Star Power).

BUFFIE

Revived allies or Doug himself get a 3500 hp decaying shield.

HYPERCHAAAARGE

FREE TOPPINGS

Dougs attack is mirrored for allies that have been hit by Dougs super (unchanged).

BUFFIE

Hyper duration increased by 2 secs. Every 1.5 seconds, Dougs attack leaves a puddle of mustard and ketchup that heals allies for 1250 hp and damages enemies for 1250 hp. The puddle stays on the ground for 1 sec.

Note: the mirrored attack does NOT leave a puddle too, that would just be too BROKEN.

MY REASONINGS BEHIND THESE CHANGES

Dougs super charge rate is pretty low, even though its a literal revive machine, so ive just sliiightly buffed it. The revive imho takes WAY too long and enemies can just camp around you waiting for you to respawn, so changing that makes sense. And now his current Star power Self Service is part of his base kit! Doug should ALWAYS be able to heal himself so thats why I added that.

Now to the gadgets! Both gadgets are EXTREMELY boring ideas so I decided to give him gadgets that fix his problems! The first Gadget fixes his inability of not being able to heal teammates that are far from you. And with the buffie, you can still use the gadget offensively. The second gadget helps him get close to enemies, especially thanks to the buffies slow. You still have a healing gadget and an offensive gadget now!

Now to the Star Powers! The first Star Power now grants him actual mobility and a high risk high reawrd factor: do you get close to the enemy while you are low on hp or heal yourself up? And the buffie makes the original Fast Food Star Power come back! The second Star Power is the current First Star Power (hopefully thats not too confusing) and now you get a 3500 decaying shield to help being less vulnerable to enemies camping around you when you get revived!

Now to the Hyperchaaarge! Dougs hyper is good and creative right now, so why not keep it? The hyper buffie now makes your attack leave a puddle of toppings! You cant spam this however, but it can still be a gamechanger!

And there you have it! Did you like it or are you going to kill me because Double Sausage is gone? Stay tuned and cya!

u/some-gamer- — 25 days ago

Giving El Primo BUFFIES to resolve his BIGGEST PROBLEMS

Heads Up: I always accept criticism, but be respectful

El Primo. One of the most famous brawlers in the game, yet the worst in the game. He can feel really squishy, his main attack is just slow and his super is even worse, especially at max range, good luck hitting your target. His gadgets and star powers arent even that good, you can only use supplex supplement and El Fuego most of the time. So today I will try to fix El Primos problems by reworking his base kit, gadgets, star powers and hypercharge and at the same time giving him buffies. If the concept is too OP to you, thats because I wanted to make it realistic to what Supercell would ACTUALLY do. Without further-ado, lets begin! My reasonings for everything will be at the end.

General Buffs

Main attack width increased to 2 tiles.

Main attack unload speed decreased by 0.25 secs.

Now Super travel speed will be 0.5 secs (at minimum range) and 1 sec at max range.

Gadgets

Supplex Supplement. Now is aimable and deals 1000 damage. Buffie: Enemies hit are also slowed down for 0.75 secs. Cooldown: 15.5 secs.

Asteroid Belt. Name changed to Flaming Fist. El Primo now launches one punch with a range of 4 tiles and a wideness of 1.5 tiles that pull enemies towards him. Buffie: The punche now leaves a burning trail that lasts for 4 secs and damages enemies for 400 dmg/sec. Cooldown: 16 secs.

Star Powers

El Fuego. El Primos super leaves a burning area that damages enemies for 600 dmg/sec over the duration of 4 secs. Buffie: El Primo now leaves a burning trail when he falls under 20% hp, damaging enemies for 300 dmg/sec over the duration of 3 secs.

Meteor Rush. Name changed to El Campéon. El Primo now heals 1500 hp for every enemy caught in his super (caps at 6000 hp). Buffie: For the next 2 secs after the super, each attack reduces enemy reload speed by 20% for 2 secs.

Hypercharge

Gravity Pull. Name changed to Let The Match Begin! El Primos super now traps up to 3 enemies in a wrestling ring that is 5 tiles big. The ring destroys itself after 5 secs or after one of the brawlers in the ring is defeated. Enemies inside the ring get slowed down for 2 secs. Note: the ring destroys the environment inside of it. Buffie: El Primos main attack now gains 2 more tiles of range, that deal 50% less damage.

Now my reasonings for everything!

General Buffs: No nerfs cause El Primo is really weak right now. His main attack is extremely flawed compared to other tanks like Darryl and Bull, so it felt fair to adjust it. His super travel speed, especially at max range, always bothered me, so making it a little shorter seems fair.

Gadgets: Supplex Supplement is already a good gadget, so I decided to give it a buffie that wouldnt be TOO devastating. As for the other gadget, i decided to go with the theme of fire and making 1 punche that pulls enemies makes you think: do you want to stay away from enemies or pull em? The gadget buffie leaves a burning trail cause its FLAMING fist.

Star Powers: El Fuegos burn always felt a little underwhelming, so buffing it to 600 is good. The buffie is extremely situational but it makes enemies stay away from you so that you can recovery safely, kind of like Ricos Robo Retreat Star Power buffie. El Campéon is a high risk high reward Star Power: do i super that enemy to get a guaranteed kill but leave with no hp or super the whole team to get almost full value? The buffie now makes El Primos main attack even stronger, which he desperately needs.

Hypercharge: El Primos hypercharge rate is so slow for an underwhelming hypercharge. So why not make it better AND fit his character lore? Kind of inspired by Damians super, this hyper does exactly that! But now you cant leave the ring you have to fight until you DIE or until the ring destroys itself. Even then El Primo gains the huge buff of slowing down enemies. Oh and the buffies extra range was made cause thats what Supercell would do and realistically there arent any better ideas.

Sooo what do you think? Did you like it or are you going to kill me because I have removed Asteroid Belt, essential to Primos kit (or some shit like that)? Welp see ya next weekend with two more buffie concepts! Cya!

u/some-gamer- — 26 days ago