Beyond Iron Nest, what games scratch that Iron Warriors siege mentality for you?

Dust RTS also looks like a strong contender, but it's not quite out yet.

I just need me something where I can just make some good field fortifications and drop the sky on some poor bastards.

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u/speelmydrink — 1 month ago

So Samsung users, what text software are you all moving to?

With Samsung just handing off text messages directly to Google, I'm shopping around for something less outright dystopic, preferably open source stuff. But what are you folks using these days?

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u/speelmydrink — 2 months ago

Forever and a day ago, I bounced off of Tiberium Wars. I recently heard about Tiberium Essence and it's been a complete game changer and has skyrocketed this to maybe my favorite CnC game yet. But I also see that TE doesn't have something comparable for Kane's Wrath.

So what is the big one for KW? Massive bonus points if it works with that global conquest mode, that looks sick as hell.

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u/speelmydrink — 4 months ago

D&D isn't a monolith of design, but design choices are. I played a campaign of D&D where one player had min maxed their character so they would nearly never miss an attack roll. This rendered several fights against lower health enemies largely bygone conclusions as they deleted them within a few turns. The rest of the party was focused on out of combat abilities that would, in theory, be useful later on. As the campaign progressed our DM got a bug up their ass about this player and their overturned fighting ability, so focused on creating more encounters against enemies with higher and higher armor values.

The player in question started missing a few more shots than before, but the rest of the party was basically powerless at this point, and the niches we had leaned into largely disappeared from the campaign in lieu of our DM trying to 'defeat' this one player's niche, but only managed to make them the only viable player in the process.

Arrowhead balances like my old DM did, as instead of directly addressing a problem, they try to make massive systemic changes instead of confronting the single problem in question directly.

They added strategem bounce to address players getting terrain advantage (back when enemies couldn't just climb vertical surfaces, but having addressed it properly they've dug their heels in on having both 'fixes')

They nerfed fire to address the coyote without having to nerf the coyote.

They tripled anti armor damage to preemptively address the Bastion.

They've increased anti armor damage again to address the buffed mech suits.

They've buffed hive guards to AP4 to address players preferring medium pen weapons instead of just making the hive guards tanker without considering how it affects a massive amount of primary, secondary, and support weapons.

Instead of just working the hive guard to be a slightly more durable foe in light of medium pen being a preferred option, they're reinforcing an explosive weapon meta, like my DM did with their minmaxer player. They're not balancing the encounters that they want, they're balancing against the players they think they have, while punishing players for using equipment and tactics that worked before overtuning.

My point is, it was a fun camping of D&D until my DM decided to focus on one aspect they didn't like, and ruined the table as a result. That campaign never finished, because all but one of us weren't having any fun because we weren't allowed to play our characters. Arrowhead is balancing the same way, and if they continue telling people the way they want to have fun is wrong, then players will leave. That burns goodwill, and has less players willing to pay into future content.

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u/speelmydrink — 4 months ago