



Followup to my previous post.
Notes and Clarifications:
Vallhalla 1F Northwest contains no random encounters, acting as a hallway to Bien. It’s included as it’s necessary to access Bien.
Pre-Medusa, hypnosis statues act as a warp back to Daedalus 8F (the starting town). This functionality ceases post-Medusa.
Garu will allow you to pass once you retrieve his shield from Daedalus 3F post-Minotaur (see previous post). Doru will allow you to pass once you acquire the Sky City Pass.
The bounce-out in Daedalus 1F disappears post-Medusa, allowing easy access to the warp to and from Valhalla 1F Northwest.
Notes and Clarification:
I’m playing the English fan translation patch by Stardust Crusaders, EsperKnight, and Tom. The eighth floor map is transcribed from their English translation of the Japanese manual. Any mistakes or inaccuracies on that map or any others are entirely my fault, and not theirs. Feel free to use these to create your own cleaner, more professional-looking maps.
I’ve only beaten the first boss (Minotaur), so if the map changes at some point later in the game, these maps do not include those changes.
NPCs with no interaction aside from dialogue are not marked, but may (or may not) provide important or helpful information. They generally appear single-square dead ends, but not every dead end has an NPC.
A “Bounce-Out” is a square that is accessible, but will kick you back out to the previous square, and are thus not traversible. Encounters can trigger on these squares, but you will be kicked back immediately after.
Squares marked with enemy names (Dryad, Ghost, Blob, and Minotaur) are static encounters, either bosses (Minotaur) or mini bosses. Mini bosses reappear on game reset + password entry. They may reappear in other circumstances, I haven’t tested very thoroughly.
This is my second draft- a cleaner redrawing of the maps I drew while exploring. I hope it’s legible- my graph paper is really old!
EDIT: Pretty big mistake: Wherever it says Bien, it should actually say Valhalla Corridors. Bien is indeed the second area, but it’s accessed through a small part of Valhalla Corridors, a sort of “area 1.5”.
EDIT 2: Writings on walls are also not marked.
Edit 3: On 2F, square H2 (one down from top right), there is a Nekomata miniboss.
I’m following the instructions in the readme that came with the patch by Stardust Crusaders, EsperKnight, and Tom on romhacking.net. I downloaded Flips, the patcher they recommended that accepts expanded ROMs, tried to apply the patch to the ROM I have, and it says “This patch is not intended for this ROM.”
The base ROM works just fine on MesenCE. The ROM has two revisions and it doesn’t work with either. I’m pretty sure all my ROMs are headered (which is what it says to use), but I don’t know how to check.
What’s going on?
I’m NOT interested in the show. I heard Henry Cavill left it because it wasn’t respectful to the source material. That’s why I specify canon media.
I know there’s a short story involving Geralt’s mother, but I’m not sure where to find it. I’m pretty sure there are comics, but I don’t know if they’re canon and I don’t know where to read them.
I’ve become kind of obsessed with the series in the last few months and I wanna see it all!
Have all permanents on the battlefield
Sacrifice Brindle Boar (notably a Food Boar) to gain 4 life
Ygra, Vending Machine, and Dross Scorpion trigger. Dross Scorpion cannot target the treasure as it does not exist as the trigger goes on the stack, so just untap whatever you want. You put 2 +1/+1 counters on Ygra and create a tapped treasure
Activate Chainer for BBB and 3 life, returning Brindle Boar to the battlefield as a Food Boar Nightmare
Sacrifice Brindle Boar to gain 4 life
Ygra, Vending Machine, and Dross Scorpion trigger. Put 2 +1/+1 counters on Ygra, create a tapped treasure token, and untap the tapped treasure token you already controlled
Tap and sac your untapped treasure for B. Nyxbloom Ancient triples that into BBB.
Repeat from step 4
Infinite lifegain and an infinitely big Ygra with a ham sandwich!
For context, I haven’t played BL4 or New Tales. I don’t really care about the latter, but I’d like to avoid major story spoilers for BL4.
With the reveal in BL3 that Pandora was constructed by the Eridians (and therefore Elpis probably was as well), that begs the question: where did all the animals come from?
I think there’s a few possible categories for each species:
Evolved on Pandora/Elpis through natural selection
Introduced by Eridians
Introduced by humans
Created by Eridians
Created by humans
The easiest to categorize are the guardians and the Warrior. They are directly stated to have been created by the Eridians. The Warrior itself bears a striking resemblance to the Kraggons found on Elpis (which was also probably constructed by Eridians). This could imply that the Kraggons are also Eridian constructs!
Wereskags, the Spycho, and Skrakks are all abominations of flesh created by our various friendly doctors.
The Threshers are directly stated to have been introduced to Pandora by the player character and Sir Hammerlock in BLTPS. However, as far as I know, we are not informed whether or not the threshers are the result of Elpisean natural selection.
There are also some examples of species we can firmly put outside of a certain category. For example, the Kraggons were definitely not created or introduced by humans, as they were a result of the Crackening. Crystalisks fit into this category as well, as they were first discovered by Dahl miners aboard Samvtuary.
This would also include some of Pandora’s iconic wildlife, as the original Atlas and Dahl settlers encountered unfamiliar beasts come spring. Exactly which animals hibernate through Pandora’s extremely long winter is unknown, but it likely includes crab worms, as they are almost exclusively subterranean in BL1, but are present on a tropical island in BL2’s headhunter DLC. What season it is during the events of the series, however, remains unclear.
There are also examples of symbiosis on both Pandora and Elpis! Rakk live inside Rakk Hives on Pandora, and Rathyds seem to be associated with Shugguraths on Elpis. It seems unlikely that humans would accidentally introduce two separate nuisance species to either biosphere (unless they are the same species, such as Rakk being the larval form of Rakk Hives, or Rathyds and Shugguraths being highly dimorphic sexes).
Many species are talked about as being *from* their respective world, such as Skags. This language implies NPCs think of these animals as native to their environment, which wouldn’t likely be the case if they had been introduced within the last generation. Additionally, we almost never see them on other worlds (except threshers, of course).
What are your guys’ thoughts? Any echoes I missed that cover this kind of info? Do BL4 or New Tales talk about it at all? What do you think of drifters? Lemme know!
Grog heals an absolutely massive 65% of all damage dealt. That is undeniably great, especially when combined with a secondary damage source, such as a slow projectile weapon that can be fired then swapped out for the grog, a grenade, or an Amp or Nova shield.
The Rubi heals a comparatively tiny, but still significant, 12% of all damage dealt. HOWEVER, unlike the Grog Nozzle, the Rubi actually deals damage, meaning it alone can be enough to heal you. At OP10, a max DPS (according to Lootlemon) Grog deals 200 thousand damage per shot, while the Rubi deals 1 million. That’s *five times more*! Additionally, Rubi’s bullets explode on impact, whereas the Grog’s bullets explode three times along their trajectory, which is much harder to take advantage of.
At high level, the damage numbers are so inflated that a couple shots from Rubi can *easily* heal you past health gate. Plus, a fastball (the go-to tool for quickly healing a lot with a lifesteal weapon, or for a kill in FFYL) does 90 MILLION damage. Multiply that by 0.12 and you get 10.8 million, well more than any character’s maximum health. Even the Lightning Bolt deals 7.6 million (heals 900k), and the Chain Lightning 6.6 million (heals almost 800k). 65% lifesteal is the definition of overkill.
For completeness, I should note that the Grog does have a few notable advantages. For one, it’s always slag. Grinding for a slag Rubi can be a pain, especially since you’ll want to redo it every couple OP levels. Additionally, being a quest item, the Grog levels with you in UVHM, meaning you can grab it at the beginning and just hold onto it forever. It also can’t be sold accidentally, which isn’t a huge deal but is nice.
It also has a huge 400% crit bonus, so it can actually deal damage on a crit (although those are difficult to hit with the Grog), but it can also be used as a poor man’s Lady Fist. Finally, it can give you that weird drunk status, which lowers your fire rate and accuracy, but makes you fire MANY additional projectiles, and this persists when you swap weapons. I find that difficult to take advantage of, personally, but I am notably bad at video games.
Those advantages have some baggage, however. When you get Rubi, its parts are locked in. The Grog’s parts are reset every time you quit and reload. The Grog’s parts mostly don’t matter due to its low damage, but the Rubi’s parts can be significant! Second of all, being a quest item, the Grog disappears on every new game cycle. Plus, keeping it requires the quest to still be active, which can be annoying if you’re a completionist like me.
Ultimately, the decision is up to you, but I find the reputation of Rubi as a kind of “poor man’s Grog Nozzle” to be… misguided. Rubi is just another great healing item. I’d bet you can make a usable (although definitely not incredible) endgame build that’s just four Rubis of different elements. You’d definitely need a way to regenerate ammo (especially if you’re soloing digistruct peak or raid bosses), but you’d be really, *really* hard to kill.
I’m a monolingual English-speaker and I learned a little Spanish in school before I came out as nonbinary. I plan on picking the language back up eventually, and I want to know the proper way to talk about myself and others.
But I don’t want to limit it to just Spanish. There are loads of other languages w/grammatical gender. What do you prefer?
Step 1: Cast Blech, Loafing Pest & Shalai and Hallar
Step 2: Cast Angelfire Ignition, targeting Shalai and Hallar
Step 3: Attack with Shalai and Hallar, dealing damage and gaining life
Step 4: Blech triggers, putting a +1/+1 counter on itself
Step 5: Shalai and Hallar triggers, dealing 1 damage to target opponent and gaining you 1 life
Step 6: Repeat steps 4-5
I have Aigis for buffs, Akihiko for debuffs, and I had Yukari for healing, although I may switch her to Ken. They’re all level 75-80 (probably not high enough?) and I’m level 95+ w/ Shiva for Pralaya.
Is there a better way to do this other than just, like, cheesing w/ omnipotent orb (have not gotten yet)? I kill the statues and mayas in 2 Pralayas (although the cycles are often off so I can’t get the AOA). I figured out the strat of using Tetrakarn to reflect Hermit’s Akashic Arts, but it’s still not nearly enough damage to negate the luck needed to survive for long enough to kill it.
Step 1: Have all permanents on the battlefield, and creatures without summoning sickness, with Mystic Speculation in your hand
Step 2: Tap BoP, Firdoch Core, and the frogs for mana, including at least U.
Step 3: Cast Mystic Speculation, paying its buyback cost
Step 4: Valley Floodcaller triggers, untapping and buffing all the names types, including your mana dorks and Firdoch Core
Step 5: Mystic Speculation resolves; scary 3 and return to hand.
Step 6: Repeat steps 2-5, netting 1 mana and scrying 3 each time
Step 0: Include zero non-mountain lands in your deck, and include every goblin legal in the format in your deck. This includes all cards with the subtype goblin, all cards with changeling, and [[Mistform Ultimus]], a total of 568 cards
Step 1: Cast Goblin Recruiter, tutoring every goblin in your deck to the top, in whatever order you please
Step 2: Cast and activate Goblin Charbelcher.
The number of cards you reveal before a mountain will be around 567 (568 minus Goblin Recuiter), plus any nonland cards you shuffled to the top while tutoring, minus any goblins you have already removed from your library (via casting, drawing, milling, etc). Revealing a mountain will double that damage.
You may repeat this next turn if you can blink the Goblin Recruiter.