Is mythic gme 2 suitable only for certain kind of gameplay?
I have practically read Mythic GME 2e from cover to cover and redoing it again. Now to my understanding, Mythic can be used with your ruleset as a stand-in for a GM. I can kinda see where this would fit in but I was wondering it fits certain rulesets more than others?
For example, I have used OSE as a base. In OSE hex crawl and dungeon crawl are some of the main activities and its procedures are well defined. Encounters are so well defined by way of tables. NPC reactions and whether or not monsters fight or run away are very well defined via the morale rules. Now with that in mind, where should mythic be utilised to its fullest? Is there a mismatch with the use of OSE with Mythic? Am I better off using a different system and playing differently?
Now my other question is, what is the ultimate setup that uses mythic GME 2e + crafters or variants? I have read using Mythic with Adventure Crafter but I am curious what setup will be equivalent of "Going Full GURPS" with Mythic?
I want to go full on Mythic and its crafters and I would like to know how best it is to utilise the GME to its fullest potential along with the crafters. I feel like I am missing either some fundamentals of solo RPG or a mismatch of Mythic and rulesets or my style of play. I want to make Mythic click for me because I can kinda see its pros but can't take advantage of it in practice.