Am I bad? Or is this guy just really tough?

Am I bad? Or is this guy just really tough?

I died 4 times so far, and he's the first boss in the game.

Compared to Metroid Dread, I beat the first boss first try without issues.

EDIT: beat him on 5th try.

u/trashpandacoot1 — 14 days ago
▲ 573 r/Metroid

Your Metroid Ravenous wishlist. Go.

Me first:

- better music

- optional bosses (including an endgame super boss)

- more sequence breaks

- use metroid suit outside of assassin fights

- a super hard difficulty like dread mode

- bring back boss rush

- online leader boards for main game and boss rush

- a speedrun mode (omits cutscenes and tutorials + optional timer display).

- LET. US. SKIP. THE. INTRO. I don't need to see the SA-X's mug up close every damn time I start a new run!!

- an easy mode at launch. Not necessarily for me, but it should have been there to begin with in Dread.

- Anthony Higgs shows up at the last minute to save the day and says his iconic line: "REMEMBER ME?!"

- give us cross bombs earlier if its in the game.

- playable dread varia suit before her suit resets to blue suit.

EDIT:

  • Adam gets shoved into a potato like GLaDOS
u/trashpandacoot1 — 23 days ago
▲ 645 r/Metroid

When your sequel is 5 times the file size

Context:

Metroid Dread - 4.1 GB

Metroid Ravenous - 20.2 GB

u/trashpandacoot1 — 1 month ago
▲ 1.2k r/Metroid

I know that views are always frontloaded after a direct, but those views for the Ravenous trailer are still climbing.

Both trailers from NOA's YouTube channel for fair comparison.

u/trashpandacoot1 — 1 month ago

Everyone blaming Square Enix regarding the physical dilemma, but the blame MIGHT be displaced

There are three scenarios regarding who's to blame for the lack of a data disc:

  1. Square Enix is indeed at fault, not willing to fork out the difference to produce the extra disc despite Sony making it available,

  2. Sony is completely at fault because of their pettiness over SE releasing on all platforms simultaneously rather than giving Sony timed exclusivity like the first two games,

  3. They're both at fault, with Sony making it too expensive to do, and SE unwilling to cough up the extra cash to make it happen.

I myself am in the camp that Sony is the ultimate gatekeeper here, given their constant war on physical media and game ownership they've been waging the last 2 months. But of course I don't think we'll know for sure until industry pundits start poking at Square Enix employees for answers.

I personally was looking forward to have all 3 games in my collection with all the data on disc's for future preservation regardless of what happens to the PS5 storefront in the next 10-20 years.

Which of the above options do you think is correct?

u/trashpandacoot1 — 1 month ago

How is my Switch 2 supposed to run this and not cause another Chernobyl incident in my living room?

Nuclear meltdown in 5...4...

u/trashpandacoot1 — 1 month ago
▲ 192 r/Metroid

Why Metroid Dread succeeded where Prime 4 failed: less is more

Now before this post goes nuclear on Prime 4's shortcomings, I want to be fair and point out 2 things that I think Prime 4 does better:

  1. The graphics. Prime 4 had better textures and lighting, as well as cutscenes that ran at a perfect 60fps. I played Prime 4 on S2, but I know the Switch 1 version looks far better than Dread strictly in terms of visual fidelity. Retro did a pretty good job making it look and run good.

  2. The music: this part was Dreads primary weakness. Kenji Yamamoto did a far better job with Prime 4s soundtrack, even if the rock and roll tunes contrasted too heavily with its more somber and melodic tones from Fury Green and Chrono Tower.

Now when I say "less is more", I am mostly referring to the budget of these two games. Retro Studios appeared to have received a blank check to go on a hiring spree and continuously develop Prime 4 from 2019 onward, continuing on from the efforts of Bandai Namco. The final budget for MP4B was allegedly in the same ballpark as Breath of the Wild and Tears of the Kingdom.

Comparatively, Mercury Steam had more constraints to work with. Their previous Metroid game didn't exactly light the world on fire, so it's understandable that Nintendo wasn't going to dump infinite resources into the project. While no numbers were disclosed, id say the budget for Metroid Dread was anywhere between 15-20 million (but thats just my educated guess).

What this boils down to is this: Yoshida Sakamoto and Mercury Steam did alot with a little, while Kensuke Tanabe and Retro Studios did a little with alot. Let's go a bit deeper:

VOICE ACTING/MOTION CAPTURE/LOCALIZATION

With all the resources he needed, Tanabe was given his chance to realize his big grandiose vision for the Metroid franchise: A game where Samus gets to team up with Galactic Federation soldiers while riding a motorcycle through a world that is structured far closer to Zelda than Metroid, and a game with so much gum flapping from the rest of the cast that they forgot to give Samus any expression at all. They had a working face under the visor started, but further development was cut because it was more important to Tanabe that the Feds get their time in the spotlight.

Retro brought on a pretty significant amount of voice actors and mo-cap actors to bring all the federation soldiers to life, which of course takes time, money and effort.

Now let's talk about Metroid Dread. There are only 2 voices in Dread that required localization for dialogue: Adam, and the suit AI. And the suit AI? Here are all the lines:

"We will soon be entering ZDR's atmosphere"

"Entering the atmosphere in T-minus 10. 9, 8, 7, 6, 5, 4, 3, 2, 1."

"Uploading data."

While there was a heavier workload for Adams voice actor, I wouldn't call it more than a days worth in the recording booth.

Between Samus and the Chozo, the rest of the voice acting was done in an alien language. And the only localization work needed for them is the subtitles.

The best part of all this? Dread was able to be fully voiced in at least 10 languages, making the game more accessible for people around the world. All that "ambition" for Prime 4 meant it could only be released in other countries with subtitles for a strictly English only game.

Less is more.

AMIIBO SUPPORT

I know this might seem like a non-issue, but Metroid Prime 4 Beyond was caught in a pretty major social media shitstorm for its amiibo use, one that Metroid Dread never had to endure.

Let's go back to 2017 for a minute. Samus Returns saw significant backlash for its amiibo use as well. On top of locking off art and music galleries, Nintendo decided to paywall an entire game mode: fusion mode. It was basically just fusion suit Samus on extra hard mode. But this mode was a must-have for die-hard Metroid enthusiasts like myself, and getting ahold of the amiibos were a chore (thanks scalpers).

You know what else came out in 2017? Breath of the Wild. And in similar fashion, you could only unlock Epona, links horse from every other game, with an amiibo. That, and the tunics that link wore in all the other games were paywalled as well.

Fast-forward to 2021 and Metroid Dread released to much fanfare and with 2 new amiibos. This time, they each unlock 1 energy tank and 1 missile+ tank. Not endgame content or any other critical aspect that should be included with the base game, just an extra boost. Some people might argue that this is pay to win, but the small extra you get for health and ammo is pretty miniscule. They even released an easy mode as DLC a few months after released if people felt normal was too hard.

Similarly, all content of Tears of the Kingdom amiibos could be found in game. It really seemed like Nintendo learned from their mistakes, until December 2025 rolled around.

I don't know if you really need me to remind you about Prime 4 Beyonds amiibo support, but here it goes: Vi-O-la amiibo let's you change motorcycle skins and showcases distance travelled, Sylux amiibo let's you listen to Sylux mock Samus like a 12 year old and (more importantly) unlocks the most important Sylux cutscene in the entire game unless you get 100% items AND scans. The worst one though, is unlocking the ability to listen to music while driving around in the desert with the Varia Suit amiibo. Otherwise, you are left to rip around in an empty desert with no fast travel options and all you get to listen to are spooky space noises; the same thing you hear when Samus wakes up on Viewros for the first time. This caused the internet firestorm, and I have to agree with the backlash. There is no way you can convince me there wasn't something ripped out of the game and sold back to us as amiibo, because the complete lack of any default soundtrack while riding the bike is extremely egregious.

In summary: Metroid Dreads amiibo use was inconsequential enough that nobody's experience was soured if they didn't buy them, while Prime 4 Beyond became another example of corporate greed by locking away meaningful things that were necessary to make the game more bearable. Just another reason why Dread is viewed fondly amongst the Metroid community and Prime 4 isn't.

Less is more.

UNLOCKABLE CONTENT

Now this may seem even more inconsequential, but it's more important than you may think.

First, let's start with Dread. You unlock hand-drawn art depicting an overarching story of the downfall of ZDR by collecting items in game, unlocking the final one with 100% completion. On top of that, there are 6 hand-drawn pictures showcasing a moment in time in each of the 5 mainline 2D Metroid games as well as Other M that are unlocked by beating normal and hard under 12, 8 and 4 hours each.

Now I do have to give Prime 4 some credit: they gave us concept art as unlockables for achieving completion milestones, something that was given only to owners of the special edition of Metroid Dread in an art book. But the real meat and potatoes of Prime 4's unlockable gallery is the Sylux cutscene that should have been a post credits scene in every playthrough regardless of completion percentage (or amiibo support).

The crux of the issue isn't necessarily the content of the cutscene (though Sylux is a douche), its how it demonstrates how the developers either forgot or just completely didnt give a shit about what came before. On top of the fact that Sylux's big reveal was an absolute wet fart, the cutscene showed so many elements of the franchise that weren't established until later in the timeline. The scene itself had to happen before Prime Hunters for obvious reasons, but it had Golem mechs running around which weren't put into service until Federation Force. Samus' suit design only makes sense if the scene happened after Prime 1 but before Hunters, but the fact she has her Prime 3 gunship in the scene just irritates me to no end. I know that seems petty of me, but I've been with this franchise since I played Metroid 2 on the gameboy when I was 5, and Metroid is my favorite franchise of all time. I care about the legacy of this franchise apparently more than Retro or Tanabe does.

Speaking of legacy, the 6 unlockable speedrun pictures in Dread had thought and care put into them by people who understood the assignment. Each picture showcasing Samus' power suit were completely accurate to the games they came from. They show how the suit has changed throughout her adventure, rather than homogenizing the designs like Other M did. Mercury Steam knows Metroid in a way this new Retro Studios doesn't, and they showed me that with a few JPEGs rather than a big bombastic cutscene displaying prior events using assets from the current game.

Less is more.

FINAL THOUGHTS

I would also like to share some other things I feel Dread does better than Prime 4 that don't adhere to the "less is more" philosophy:

  1. Better boss battles. Prime 4's aren't bad, but I don't think they're great either. Dread admittedly does re-use some bosses with some degree of variation, but the big original boss battles just can't be topped.

  2. Sequence breaking. This gives Dread far more replayability.

  3. Far more interconnected metroidvania world. Prime 4 is often compared to Zelda more than a Metroid game and its hard not to see why. Sol valley is like Hyrule field, and the other zones act like linear dungeons.

  4. Better upgrades. Most of Prime 4's original ideas are psychic versions of established mainstays that were criminally underutilized, Dread came with a host of thoughtful additions that improved the gameplay experience in meaningful ways.

  5. Connects to previous games. The story of Metroid 2 is just as important to what happens in Metroid Dread as it is in Metroid Fusion. Meanwhile, Retro basically cut off any connections to previous Prime games out of fear of alienating newcomers, despite being a numbered title in the Prime series. Dread embraces legacy and serves as a love letter to the entire franchise, Prime 4 couldn't give a rats ass. Respecting legacy builds brand recognition and loyalty. If the devs care, then the player will too. And im quite positive many newcomers went back to check out all the other games on NSO after finishing Dread.

To summarize this overbloated diatribe, the team behind Dread worked within the confines of a smaller budget with one thing in mind: to make a great Metroid game. The team behind Prime 4 were clearly daydreaming about Breath of the Wild and Halo 5 the whole 7 years they've been plugging away at their game while burning through cash like it grows on trees. I am thoroughly disappointed in the fact I waited 8 years for Prime 4 just to see the mess they released.

If you do disagree with any of this, thats okay. If you enjoyed Prime 4 as much as I enjoyed Metroid Dread, I wish I could have felt that way about it too.

u/trashpandacoot1 — 2 months ago
▲ 32 r/Doom

The final missions of both Doom 2016 and The Dark Ages have the same mission challenges

The only difference is the wording. Doom 2016 tells you how to do it, whereas TDA tells you to do it fast. But come on, you know exactly what weapon your using to take out 2 barons and 25 demons within seconds.

u/trashpandacoot1 — 3 months ago
🔥 Hot ▲ 6.1k r/Doom

To those that still remain at id, and those that had to clean out their desks...

Just a quick note: Doom is one of the longest running franchises in gaming history, spanning far more than 10 years. Im referring to the slayer trilogy in this post.

Let's do a recap of the trilogy (spoilers if you hadn't yet played through all 3 games).

- we ravaged through both high tech science facilities and gothic cathedrals,

- we shot a giant hole in the surface of Mars,

- we rode dragons up high and trampled over legions in giant mechs down below,

- we ripped and tore through heaven, hell, and the eldritch dimension,

- we destroyed our enemies with mystical weaponry as well as traditional ballistics,

- we stood our ground with shield in hand, and took to the sky with grappling hooks and other movement abilities,

- we duelled against humanoids, and took down giant monstrosities.

And yet, despite using so many words that seem to contradict each other (magic and bullets, dragons and mechs, etc.), the Doom trilogy blended these elements to create a holy fusion of science fiction and medieval fantasy that sent us flying and shooting our way through multiple settings and dimensions and through different realities and time periods. And somehow, it never felt jarring or disconnected. And we have the mad geniuses at id to thank for it all.

The Revelations DLC really does feel like a celebration of Doom, with questions spanning a decade or more finally getting answers. And with the Slayer coming into possession of THAT thing (you'll know when you get close to beating the DLC), we get that full circle moment that makes the trilogy feel complete.

We don't know what's next for id, or Doom for that matter. We may never get to see Valen betray the sentinels, we may never see the Slayer thrust his crucible into that titan, and we may never get to see the moment the Slayer gets stuffed into that sarcophagus. But even if we never get another Doom game ever again, I am super grateful for what we got: three absolute bangers that ill be coming back to again and again.

So to any id developers reading this, regardless of whether you're still at id or not:

Thank you for 10 awesome years of DOOM. You're all legends.

u/trashpandacoot1 — 3 months ago

At wits end trying to get mechanics to research.

Im on the second set of career missions where I have to save a park flooded in debt. The third objective is to research flat rides. But since im a dingus, I spent research points on something I didn't need by accident. I need 8300 points but I only have 6477, and restarting the scenario doesn't refund spent research points.

So now im trying to get mechanics to research. I have 2 workshops and 4 mechanics. I assigned 2 of them to research the entire day. They won't do anything, their status says "looking for work". I then assigned one of them to a specific workshop for the current time period. But when I track that mechanic, they walk past the workshop I assigned them to, and still "looking for work".

Before I throw my laptop into a wall, can anyone tell me if the game is bugged or if its user error? This game can be incredibly obtuse.

u/trashpandacoot1 — 4 months ago