Puck'n Hell Development

Check this technique out. Do you think it could've been done by built-in Unity Physics?

And with this amount of speed, how would the peer2peer connection be?

u/uKmaz_N — 1 day ago
▲ 4 r/indiegamedevforum+3 crossposts

Puck'n Hell - dark air hockey demo now on Steam

Puck'n Hell is a dark, physics-based air hockey duel set in limbo, inspired by the NES classic Shufflepuck Café. You face five condemned souls one at a time, each with their own name, story, and signature shot. The core idea is honest physics: no rubber-banding, no scripted catches, no cheating AI. The game doesn't decide who wins; the table does. Easy to understand, hell to master, with on-release online PvP.

- Trailer: https://www.youtube.com/watch?v=PZCXdIzVozo

u/uKmaz_N — 9 hours ago