Equipment mod decisions?
Curious how others decide what equipment mods to get and why. I always end up looking for something and end up downloading a ton of similar things because Im mot sure of the differences.
Curious how others decide what equipment mods to get and why. I always end up looking for something and end up downloading a ton of similar things because Im mot sure of the differences.
Is there a creations mod that fixes the lighting in the shipbuilder? Mostly the darkness when looking at the bottom of the ship is what is bugging me.
So Badtech has Sub Space Warfare, Gunship, and Shuttlecraft. They all say they add ship parts. Do the different mods have different parts? Is there any overlap or conflict between them?
On Series X running 180+ mods and almost every time I load up Starfield from the XBox menu and try to go into creations it will load for a while then crash back to the home screen. Ive discovered a sort of fix/workaround for being able to get the creations menu to load.
load up Starfield and go to new game. It will ask if you want to start a new game. Choose yes. Once the OMG forever loading is done, the game asks if you are ok with achievements being disabled. Choose NO and it will kick you back to the main manu. Now open the creations menu and do not touch anything until everything is completely loaded.
I cant tell you how many times I cleared my reserve storage and redownloaded every single mod again.
This is still very much a work in progress so not much testing has been done with it. Any thoughts or suggestions are definitely welcome.
Major mods used are Antares Supra and Fulcrum.
Would anyone be willing to make up some category headers for the Darkstar reccomended LO? Similar to the existing L.O.S.T. headers.
EDIT:: My computer will not run the CK or I would do it myself.
I don't know how this happened but it's a thing now...