
r/EldarCorsairs40k

I painted up a Void Dreamer for my Corsairs.
Those are rookie numbers - 2k eldritch raiders list
[Aeldari] - (1990 points)
Detachments: Eldritch Raiders, Armoured Warhost
Purge The Foe
Autarch (75 points)
Avatar of Khaine (250 points)
Corsair Voidscarred (160 points)
Corsair Voidscarred (140 points)
Eldrad Ulthran (130 points)
Farseer (65 points)
Guardian Defenders (90 points)
Kharseth (85 points)
Lhykhis (135 points)
Prince Yriel (95 points)
Spiritseer (55 points)
Spiritseer (55 points)
Striking Scorpions (75 points)
War Walker (85 points)
Warlock Conclave (120 points)
Wraithlord (125 points)
Wraithlord (125 points)
Wraithlord (125 points)
Farseer + conclave + guardians.
So im looking for a good alphastrike core and subcore, with continuous stratagem and long range support.
Do you guys think this can grant me a major GT placing?
Tell me about your corsairs
I'm revisiting the background for my corsairs and I'm looking for inspiration, so I'd love to read about your guys.
he Emerald Tear — My Homebrew Aeldari Kindred
I've been collecting Aeldari Corsairs and Wraiths, and now that I've started adding Exodites to the army, I wanted to create some homebrew lore that could bring all three together into one coherent faction. So I'd like to share the Emerald Tear with you. I'd love to hear your feedback, especially if you spot any lore inconsistencies or anything that doesn't quite fit within the wider Aeldari lore.
The Emerald Tear
or simply the Tear, is a wandering remnant of a destroyed Maiden World, made up of Exodites, Corsairs, Outcasts and the spirits of their dead. I wanted them to feel like their own little Aeldari culture, somewhere between a Craftworld, an Exodite society and a Corsair free-port.
The Shattering
Thousands of years ago, their Maiden World, Eirath, was overrun by daemons. The corruption eventually reached the World Spirit, and the surviving Exodites and an allied Corsair band that came to their aid realised that Eirath could no longer be saved. Rather than die with their world, they voted to save what they could.
Using ancient Aeldari technology, combined with some salvaged Drukhari machinery, they tore an entire continent and part of its surrounding sea from Eirath. The process succeeded, but only barely. The continent survived, but Eirath itself was destroyed, and the World Spirit fractured during the process.
What remains is only a shard, a shadow of what the Spirit once was.
The surviving continent became their new home. They built a gigantic spacecraft beneath it, turning the land itself into a wandering world-ship that travels through the Void.
Because of its shape and its lush green land, others called it the Emerald Tear. But the inhabitants themselves simply call it the Tear. They refer to themselves as Children of the Tear or short Tearborn.
The name Eirath is rarely spoken. Eirath is the world that was. The Tear is what remains.
The Search for a New Home
The Tearborn have spent thousands of years searching for a world where their World Spirit can finally take root and their lost Maiden World can be reborn.
Corsair scout fleets search the galaxy for suitable planets. When they find one, an expedition carries a seed of the World Spirit to the planet and attempts to establish it.
If the world is inhabited by a population small enough to be dealt with, the Tearborn may simply eradicate them, else they just keep away from the population centres and continue with their work in secret.
On some worlds, the seed takes root only partially. The planet's ecosystems begin to change, its flora and fauna mutating into dangerous and unnatural versions of themselves. The planet becomes increasingly hostile and unstable. Sometimes they remain for years trying to understand what went wrong. Eventually, they have to abandon the world and continue their search. These worlds become known as the Withered Worlds.
Though some failed worlds have a worse fate.
Where the failed World Spirit seed penetrates deeply into the psychic fabric of the planet, the result is more than just some mutations. The boundary between body, mind and soul of the inhabitants begins to collapse. They are transformed into twisted, strange, chaotic beings that no longer reflect in any waywhat they once were. They are called Banshees, named for the terrible cries and psychic wails that now haunt their warped worlds. The Tearborn call these worlds the Ghost Worlds.
Occasionally, someone escapes this fate. Those survivors are called Specters.
The Tear offers them a home, but sanctuary does not undo what happened to them. A Specter may still carry the scars of their world, altered bodies, fractured memories or psychic wounds. They will never truly be what they were before.
But they still get to be part of the Children of the Tear and the Ship has room for them, as long as they do their part.
Some worlds come much closer to success.
The seed takes root. The World Spirit begins to connect with the planet. Eventually, the Tear itself arrives and the Aeldari attempt to transfer the Spirit completely. But the planet simply cannot withstand it. The crust fractures beneath the psychic pressure. Continents split apart. Oceans rise. The planet tears itself open.
These worlds are remembered by name.
The Shattered.
The Tearborn have a list of them. Each name is another mark of failure. Each is a world that was once a possible home. Each is now a grave.
And the path of the Tear has acured a reputation. It is a trail of worlds that were wounded, twisted or destroyed in the Tearborn's search for a new home.
The greatest catastrophe was not a failed attempt to seed a world.
It was an attempt to merge two World Spirits.
The Tearborn found another Maiden World and its people willingly offered their World Spirit. The Spiritseers believed that the Spirit of Eirath could be joined with another Maiden World Spirit, creating something greater than either alone.
They were catastrophically wrong.
The merging broke the Spirit of the world.
The two Spirits became tangled together, memories and identities collapsing into one another. The once-peaceful Maiden World became a psychic nightmare: a twisted landscape of madness and death where nothing could survive. The Exodites who lived there were lost.
The world became known as the Mad Maiden.
The Children of the Tear
The Tear has gradually become a refuge for Aeldari from all walks of life: Exodites, Corsairs, Craftworlders, Outcasts and even the occasional former Drukhari.
There is no one ruler.
Instead, they are governed by the Ninefold Council, commonly called the Nine Voices.
Three voices represent the Land and Exodites:
- The Voice of War — represents the warriors and clans, and oversees the defence of the Tear.
- The Voice of Soul — represents the spiritual traditions, the Bonesingers, and tends to the integrityof the Tear.
- The Voice of Land — represents the living continent itself, its forests, beasts and settlements.
Three represent the Void and Corsairs:
- The Voice of the Tear — the Captain of the Tear, responsible for the ship and its militaryvessels.
- The Voice of Dreams — the Void-Dreamer, responsible for navigation through the Webway and the psychic currents of the Void.
- The Voice of the Far Reach — commander of the scouting fleets, responsible for finding and investigating potential new worlds.
And three represent the Dead and Remembered:
- The Voice of Spirits — the chief Spiritseer, who communicates with the World Spirit and the dead.
- The First Captain — the ancient Corsair leader who helped save Eirath, now a Wraithlord commanding the Corsair souls among the Wraith hosts.
- The First Keeper — the ancient Exodite leader who fought during the Shattering, now a Wraithlord commanding the Exodite souls among the Wraith hosts.
Some of the Wraithguard and Wraithblades of the Tear are constantly awake, some are awakened from the World Spirit when their strength is needed. All of them are remembered by name and deed.
The Council has no single ruler. Decisions must be made between the Nine Voices, and disagreements are common. Especially between the First Captain and First Keeper. Both want to restore Eirath. While the First Captain believes the Children need a home soon, the First Keeper prioritises the World Spirit's integrity. It is already incomplete; she will not allow it to be changed into something it was never meant to become.
A Refuge and a Planet Killer
The Tearborn do not see themselves as conquerors. They see themselves as survivors.
Anyone seeking refuge is welcome, regardless of their origin, as long as they contribute to the survival of the Tear. You may choose how you serve, but you cannot choose whether you serve.
But to the wider galaxy, the distinction between survivor and conqueror can be meaningless.
The Tear arrives at a System.
Its Corsairs investigate planets.
Its Spiritseers judge them.
An expedition plants the seed.
Sometimes the inhabitants are killed.
Sometimes the world withers.
Sometimes its people become Banshees.
Sometimes the planet shatters.
Then the tear leaves, abandoning another wounded world behind it.
And so, over thousands of years, the Tear has left a trail through the galaxy.
Withered worlds. Ghost worlds. Shattered worlds. Dead worlds.
The Children of the Tear look behind them and see a history of failed attempts to save their people.
Others look at that same history and only see a planet killer.
A green continent drifting through the Void, carrying the remnants of a dead Maiden World and searching for somewhere else to take root.
How Feasible is This?
Long story short I like the look and lore of Corsairs but not Eldar. Is it actually feasible to play only Corsairs semi competitively adding in Wave Serpeants and Fire Prismz? Or bringing in some Harlequins with them? Any chance of getting new corsairs units in the future? Thanks.
My favorite little Psychopath
My local GW Store had a kitbash event so i made a new Baron
New Aeldari Corsairs player | Lore‑friendly Iyanden + Corsairs army?
Hi! I’ve just started an Aeldari Corsairs army. As someone new to Aeldari in general, I’m a bit overwhelmed by the whole range of miniatures available. Is there any viable way nowadays to field a good spread of Corsair units (everything that comes in the Eldritch Raiders BattleForce) without messing too much with the lore?
Since I’ve never played against Aeldari, I’m not really sure how much people care about this principle. I understand that many players create their own Craftworld, but personally I prefer sticking to the ones that already exist. Since Yriel is from Iyanden, I’ve been thinking about building a combined Iyanden + Corsairs themed army, as if the Corsairs were helping them in a battle.
Now, when it comes to playing, is any list with these characteristics viable? Which Detachment should I use? Should I focus on Wraiths for the whole Iyanden side?
Corsairs in Drukhari
Hey y'all! I took a very long break from Eldar as a whole and I am finally getting back to it. Corsairs have always been my favorite as well as Drukhari
I was curious if y'all had any recommendations for running Corsairs in Drukhari as I am not very familiar with playing Eldar
Any help or recommendations are appreciated!
Edit: GW makes me sad, Corsairs don't really seem like a viable option for Drukhari at all, boo GW booooo
Corsair Farseer
Little work to adapt the head and arm to make a Corsair dedicated Farseer
How's this for exodite kill team proxy?
Here are my proxies for the three characters, the drakolithes will be kroot hounds with face swaps.
Update: added frills to stonesinger raptor. (See in comments)
New eldar player.
Hi, never played Eldar before and recently bought the eldritch raiders battleforce, an extra starfang, 10 more voidreavers ( to have 10 voidscarred also) and 10 extra skyreavers.
I was also like enough to split two kill team sets with a friendly ork player so I have a set of exodite characters and a set of dragon knights.
Finally my wife gifted me yesterday the avatar of khaine for my name day.
With all of this I made and eldricht raiders list but I am off by 560 points and a 1 DP detachment.
Which I units and detachment will you recommend?
Thanks you!
Farseer (GW please fix the Base size)
A Farseer i did and am quite proud of.Technically its curently a Warlock but i am pretty sure the Farseer Base size update is inevitable.
Some Lore:
The Epilogue is an incredibly powerful Psycher that even amongst the Aeldar few can match.Originally having been part of the Halequinn he later left them for unclear reasons and joined the Eternities Shadows Corsair Warband quickly becoming the personal Psycher of the Twin Prince's Tanishar and Kinshar.He kept his name from when he was a Halequinn and never told anyone his real one.In battle he prefers to wear his old mask and often leads the final attack of the battle.Outside of combat he often looks into the future for the prince's though he only talks in riddles that often only make sense shortly before an event happens something wich particularly prince Kinshar finds to be incredibly anoying while Tanishar seems to enjoy not knowing everything and expiriencing the thrill of uncertainty.
WiP Corsairs! Finally making some progress
hey!
so a little while back I posted a WiP of a couple of corsairs saying I was having some trouble with the amount of detail on them and while theres been a heatwave in the Uk I’ve slowed down on painting so much! but really wanted to show off my progress
please excuse the pile of bad photos and lack of bases.
so far I have got(not everything is in these photos)
An Autarch wayleaper kitbash
a farseer(just from the kt box)
10 corsairs(two units of 5, with a Felarch each)
5 rangers (4 + one Ranger from the kt box)
5 banshees that are all classic metal models my friend gave me to have a go at painting
5 striking scorpions I kitbashed together from corsairs and rangers parts plus some chainswords I got online
I have had so much fun making these and really hope I can get more work done on them soon, it’s been a real struggle working out a scheme and painting them to a level I am happy with like I have in my mind but I can’t wait to actually finish a model. have so much left to do on them and I’ve been putting off the bases and gems but loving the experience.
Thanks so much for looking and I appreciate any feedback or advice
Thought yall would enjoy my corsair falcon
Very basic but I’m proud of how it came out. And judging that I need to paint 3~5 wave serpent body’s for my army I’m not going to complain.
My Corsair Prince (Commissioned Artwork by jester_fromdungeon)
“May the stars tremble beneath us! We ride the winds of destiny, our blades singing of blood-soaked promises. Today, we strike with the fury of a thousand storms. No soul shall escape our wrath; death rides with us! Mael Dannan!”
- Prince Lokyn Vael'Sarath "The Red Viper", leading his bladsworns to battle.
Some of my sunblitz brotherhood guys from combat patrol
Proxying an Aspect Warrior kill team
I want to run a craftworld eldar kill team, but Blades of Khaine doesn't really appeal to me. I've decided to run the Voidscarred Corsairs as a squad of Aspect Warriors. This is what I've come up with but I'm struggling to find an equivalent for the Soul Weaver. Any thoughts?
"I'm not going to get caught by that white-haired mon-keigh".
We laugh too hard on it XDD