7th Edition Corsairs Codex, 1st Draft
I said I was going to do it, so here it is! This is an attempt to square 7th Edition 40k and the last version of the corsair army list that was playable with the currently available models and turn it into something that could be used fairly in a retrohammer game.
I'm not any kind of rules writer, so this is largely just taking the list from Imperial Armor 11 and combining it with what I could find in the 7th Edition Eldar codex. Here and there, I needed to improvise and make stuff up, because some new units have been added to the Eldar since 7th edition! I am open to feedback - in fact, I would love feedback!
In addition to general feedback, the biggest hurdles between this and a truly playable draft are
- Pricing various wargear options that I couldn't find modern equivalents to, such as how much should it cost to give an infantryman a man-portable shuriken cannon or d-cannon.
- Pricing the various Voidscarred "specialist" upgrades.
- Rangers are currently Troops, despite being Uncertain Allies, because that's the role they play in most Eldar armies, but I am torn about this. Part of me thinks they should be moved over to Elites with the rest of the Uncertain Allies.
- I need to decide if I want to add ranger shroud runners as an additional Uncertain Allies option (probably I do). And similarly, if I do add shroud runners, should they be Elites like the rest of the Uncertain Allies or Fast Attack, which is the best category base don their traits.
I hope you enjoy reading this, and thanks in advance!