r/warhammerfantasyrpg

Character creation for all Empire Provinces

Hi, I am fairly sure I have seen character creation rules for humans of other provinces of the Empire except Reikland but all I can find is the core Reiklander, the variant Reiklanders from the Altdorf neighborhoods and the Tileans and Norse. Is there a book that details the character creation skills and talents for, say, Ostlanders or Talabeclanders?

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u/4uk4ata — 8 hours ago

Beginner Help

Could someone compare the magic (power, availability) and class-system to other systems of other games such as Pathfinder, OSR titles, D and D, etc.?

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u/Phoenix1526 — 22 hours ago

The Enemy Within, Character update by Bergholtz(me)

We have gotten through Power beind the Throne and will be starting on The Horned Rat this Weekend.

I don't want to write any spoilers but it all went fairly well and the dastardly plot was averted.
The characters have proven to be useful and are enjoying new prestigious positions because of it.

Neidhart has been properly iniated as a Templar Witch Hunter and has been given the rights to act as prosecutor, jury, judge, and executioner by the High Capitular of Nordland and the Order of the Brothers of the Book.

Axel has accepted the mantle of Graf's Champion after Dieter.

Heilwig has become an agent of Graukappen. An elite, secretive subdivision of the Imperial Black Chamber.

Barnabas has founded a Temple of Rhya within the bounds of the city.

u/NerdyFrida — 2 days ago

Non Sigmarite Witch Hunters?

I'm looking for some insight on witch hunters that worship gods other than Sigmar. From what I've been able to find I've only seen witch hunters from the cult of sigmar or the self employed ones who aren't affiliated with an order or cult. I'm asking because I'm currently playing a knight Mariner in our current game and am interested in eventually swapping to witch hunter but wanted to read about some non Sigmarite Witch Hunters but have not had much luck. My GM has already agreed to work with me on flavoring a witch (pirate) hunter of Manaan but wanted to see if there's anything in lore that delves into witch hunters belonging to other cults.

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u/UniqueUsernameThe1st — 4 days ago

Amateur Poetry Hour

For my border princes game I have been doing little gazetteers based on the happenings in the area and local news. I always end things off with an amateur poetry section that is sent in to the principalities only printing shop. So if you have some terrible warhammer poetry, songs or short tales post below and I'll feature them along side such grand works as:

An Ode to Ale - Marco di Pavano
Ale, sweet ale, how thou dost soothe my care,
A balm most fine for hearts in bleak despair.
Thy frothy crown, a halo bright doth shine,
As though thou art some gift from realms divine.
Yet oft thou leavest heads in heavy plight,
And tongues do wag most foolishly at night.

On the Moon - Isabeau Gruten
The moone it hangs like a ball of white,
In the sky, it be bright at nite.
Sum says wolves cry to it they do,
But I think it just ther thing too do.

A Fishwife’s Song - Marine Fischentz
O herring, O herring, thy scales do shine,
Thou keepest my purse heavy, my belly full of wine.
Though folk complain of thy smell so rank,
‘Tis silver in my nets, and coin in the bank!

Da Big Chop - Hue Mann
I sawz da dem standin’ dere,
All shiny armor, all posh an’ fair.
I said, “Oi, git, yer skull looks tough!”
Den I krumped ‘im good, but not good enuff!
So I grabs me choppa, da big, sharp wun,
An’ swung it round fer da propa fun.
’E fell like a sack o’ cats, all flat!
An’ I took ‘is ‘elmet, now I wears dat!
Moral o’ da tale? Dere ain’t none, see?
Cuz da only good baddies is krumped by me!

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u/Bullet1289 — 3 days ago

I made a character sheet in google sheets.

Friend recommended I share the sheet onto Reddit (as I make lots of character sheets for our games). So I made this account.

The character sheet automatically fills in with information and keeps track of some of the most regularly used stats, showing them across the tabs (so you can quickly see particularly useful stats without having to flip back and forth between pages).

I am new to the game and Warhammer Fantasy Roleplay 4th Edition is a MASSIVE GAME with a lot of pieces of information to keep track of, so would love to hear your feedback if you've played.

You can find the sheet here.

u/Heat_Chalk — 4 days ago

The GM’s Guide to the Enemy Within – Part 2 – Overview of the Campaign

Part 2 of my GM's Guide to the Enemy Within is up now, with an overview of the campaign and some overarching plots to consider when you're starting up.

The main piece of advice I'd give is to buy and read the beginning of Vol 5 first.

What would be your biggest tip to a GM starting TEW?

carelessconjuration.wordpress.com
u/GoodHotel7269 — 5 days ago

advice for merchant?

hello! This is my first post here. Hope I'm treated well.

I'm playing a merchant as my second character; I thought it would be interesting to be a non-combatant.

Any advice on making money? Since selling stuff as a player has me sell stuff at a % of its value, so I can't just buy and sell stuff; I have good fellowship, Haggle and dealmaker.

Any and all advice is welcome!

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u/Snas2TheAwakening — 5 days ago
▲ 33 r/warhammerfantasyrpg+2 crossposts

Season 2 of GRIM imPORTENTs is a go!

Season 2 of GRIM imPORTENTs is a go! We have a whole new cast of players and a whole new adventure. We are rocking through the "The Hand That Feeds" adventure for Warhammer The Old World Roleplaying Game by Cubicle 7 Games. Join us and let me know what you think in the chat!

CLICK HERE TO WATCH

#podcast #rpg #warhammer #fantasy #warhammertheoldworld #actualplay #ttrpg #liveplay #roleplaying #improvisation #roleplay

u/GloryofGoldenStateG — 6 days ago

Atlas of the Old World - now complete!

https://atlasoftheoldworld.com/

With the help of an awesome team, my attempt at a comprehensive, interactive, ultra-high-resolution map of the old world is in a nearly-complete state. With the latest update, the map now extends from the Chaos Wastes in the north, down to the coasts of Araby in the south, and includes over 9000 distinct settlements, landmarks, and points of interest. I've also added some much-requested features, including an option to overlay a grid as either a square or a hex (with customizable options), and a 'screenshot' mode which will export the portion of the map currently on your screen as a 4K image with no UI overlay.

I hope you enjoy this passion project we've been working on, and as always if you have any comments, suggestions, additions, or feedback, don't hesitate to get in touch!

Link here:
Atlas of the Old World

u/Bounce_Bounce_Fleche — 7 days ago

Questions and Ruminations on the Nature of the Magic of the Lizardmen?

Another fluff question about magic. Would the Magic of Lizardmen be Winds magic, or their own brand, and/or Ancient high technology that still works?

The lay lines they use, are they ancient infrastructure or augmentation of the winds made by building temples. Are their ancient cables linking things or did they come up with Wifi?

What is under the stone of their temples?

I have heard about wormhole portals, and orbital space lasers that can still be called upon. It must still behave like chaotic magic since it is based on math and technology but that technology is a bit glitchy after thousands of years of sitting in a rainforest. Sources?

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u/-ParlainthTownie- — 7 days ago

[Online][4e][UTC+9] Looking for new Players for The Enemy Within

2 of our players had to leave our group for personal reasons, leaving me (GM) with just 2 players. So, we are looking for new ones.

Frequency and Time: about twice per month on Tuesday 20:00 for 2-3h. It might be that we play 2 weeks in a row and then take a break for 2 weeks or so, we are flexible with that.

Where: My foundry server and discord

What: Warhammer Fantasy

The emperor seems to be weak, the counts are plotting and preoccupied with preparation for wars with the north, the enemy without. But nobody notices the enemy within.

We have finished the first of 5 books of the The Enemy Within campaign for Warhammer Fantasy. We are playing the 4th edition one. We are still at the beginning of book 2.

My group right now is following leads about a chaos cult and travel on the Reik towards Nuln.

Selection Process: We will conduct a small interview where we will discuss TTRPG experience, Warhammer experience, expectations and limits. This is also a 2-way vibe check.

We are open to any way of life.

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u/marcelsmudda — 6 days ago
▲ 84 r/warhammerfantasyrpg+2 crossposts

🧭🗺️

The great map of the New World of the Warhammer universe, divided into two large assembled maps, that of Naggaroth and Ulthuan and that of Lustria, made on private commission by a great lover of Warhammer Fantasy Rpg! The final map was created with a size of 1 meter by 45 cm... one of the largest maps we have ever made so far! It was really fun to work on and we are very happy that it is part of a much larger project! We really hope you enjoy it!😊🗺🧭

Materials Used: H-HB pencil, Unipin Pen 0.05-0.1, and Winsor and Newton watercolors on Fabriano 300 g satin paper then scanned.

HD MAP FILE AVAIABLE ON: https://ko-fi.com/s/b2ca1e5d00

u/ConflictBetter1332 — 8 days ago

A tip/reconstruction for running The Enemy Within – Enemy in Shadows

I've run 2 TEW campaigns: one in WFRP and one in PF1e P6 (the low fantasy PF1 mode, where players only go up to level 6). I have to say I had a MUCH better experience in PF1e, but that's not the point of this thread (don't hate on the post, one of the reasons is also personal preference xD).

I ran both at the same time. We just finished the first book in WFRP, and I'm wrapping up the Schaffenfest in PF1e. But I had the same problem in both, even with completely different players, very different personalities, and different play styles.

The differences between the two tables (feel free to skip)

I'll point out the difference between the two first and only then get to the problem — you can skip this part.

WFRP — tactically weaker players, but used to Grim Dark / Low Fantasy settings. They threw themselves into tough situations, born troublemakers; most of their characters distrusted everything and everyone and were extremely mercenary.

>Spoiler: Gideon had a field day at this table, it was amazing.

PF1e — more strategic players, new to the setting and to this style of fantasy. Altruistic and relatively kind, but not naive; they negotiate everything they can and write down every kind of information. Hard to pull one over on them.

>Spoiler: Gideon is going to have his work cut out for him with this party.

What both tables had in common

With the differences out of the way, let's get to what they had in common.

Spoilers from here on.

Both tables got extremely anxious about Kastor's "inheritance." That alone was enough to dictate the whole journey up to Bogenhafen: they kept discussing what to do with the money and the land, how they'd settle in after taking over Kastor's identity in the city, how they'd sell the land quickly to start a cattle business in Averland as an investment, how they'd blow it on booze and women...

For a good chunk of the trip through the Weissbruck canal and the Bogen river, the parties kept debating this blessed inheritance. In different ways, obviously, but with similar goals.

I got the feeling that, if I followed the book and Adolphus Kuftsos had pulled an ambush with a fake inheritance, it would have really frustrated the players, pushing them away from the city of Bogenhafen, the Schaffenfest, the characters, and even the campaign itself.

Think about it with me, GMs

We, as GMs, know that the high point of this fantastic campaign is how things unfold in Bogenhafen: the race against time, the fantastic enemies, the constant and ever-shifting danger of Gideon... We need to create an anchor in this city. And as much as I love Gottri and the excuse to head into the sewers with the three-legged goblin, if the players don't want to stay in the city because of frustration — or just don't care about it and its situations — none of that will matter.

The anchor the book gives you to tie the players to Bogenhafen lasts until the moment they set foot in the city. After that... it gets hard to keep them there.

The solution: make the inheritance "real"

The solution I came up with was to make Kastor's inheritance "real."

"Real" in very heavy quotes: the inheritance exists, the law office exists, Kastor's dead relative exists, but none of it will be handed over to the players because the relative's assets have been frozen.

The relative's death was orchestrated by the Ordo Septenarius over economic disagreements. Gideon took advantage of the inheritance situation and the relative's posthumous legal red tape to bring in someone with no ties to the city at all and use them as a sacrifice for the rituals; and he pushed the Ordo Septenarius to freeze the assets under the excuse of a "legal investigation" sparked by an anonymous corruption tip.

This way, Gideon gets more of the GM's creative freedom to act however he wants. He can be introduced to the players earlier, keeping a constant interest in them. And it also explains why he kills Adolphus, in case he hasn't died yet: he takes out a competitor who's chasing the same prey.

Gideon as a constant observer

I, for example, made Gideon a constant observer at the WFRP table. Gideon played the following roles:

  • Tavern owner, well-read and articulate, even though his appearance was strange (I described him as Judge Holden: pale whiteness, very tall and strong — my players don't know Blood Meridian). He became friends with the players, and I made a point of having Gottri be a regular at the tavern; Gideon would run him a tab or even give him free drinks in exchange for washing some dishes. At this table, Gideon liked to observe his sacrifices and, in a way, befriend them. Sadistic!
  • Mutant child at the zoo. Even with the players not trusting anyone, a mistreated child triggers a strong sense of justice.
  • Stage/circus performer: a tall, effeminate, skinny man who made a point of acting out something tragic and looking right at the players. Because he was effeminate, they assumed he was just in love with one of them; I made a point of going with the flow, and Gideon started blowing a few kisses toward the party during his shows.

Gideon as a memorable villain

Gideon now has a path to being as much of a psychopath toward the players as he is toward Teugen. The players have no idea about the things he does to Teugen, like chewing garlic to make conversations with him unbearable, and he deceives him whenever possible. Gideon can now be a memorable villain not just for us GMs, but for the players too.

Timeline to implement

In case you want to implement it, here's the timeline of this story:

  1. The Ordo Septenarius kills Kastor's relative over an economic disagreement.
  2. The legal inheritance process plays out normally and the letter is sent to Kastor in Nuln.
  3. Gideon observes this and looks for new prey for his macabre rituals.
  4. Kastor acts according to the script.
  5. The players act according to the script up until Bogenhafen.
  6. Arrival in the city. If Adolphus hasn't died yet, he makes his approach in an enclosed spot, like an inn room or an alley. Gideon kills him by dragging him into an area out of the players' sight — something very "horror movie."
  7. The players get an anchor to sort out their legal problems and investigate the city to claim their inheritance, which can be used as a bargaining chip in the next books.
  8. The reveal of Gideon as the villain becomes far more impactful for the players, with him transforming into every person the players met while he gives his speech. I hope you enjoyed these ideas and that they help you run a more fun, dynamic table — and keep the players in the city solving the problems of this fantastic campaign.
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u/Chandrian131 — 8 days ago
▲ 70 r/warhammerfantasyrpg+1 crossposts

New release: Talagaad Adventures (TOW RPG)

The new adventure anthology for The Old World RPG is out in digital form!

Available from Cubicle7 for preorder at https://cubicle7games.com/en\_US/warhammer-the-old-world-roleplaying-game-talagaad-adventures

Or digital version from DriveThruRPG at https://www.drivethrurpg.com/en/product/552042/warhammer-the-old-world-roleplaying-game-talagaad-adventures?affiliate\_id=1915782

Here's the blurb:

The port town of Talagaad seethes with tension and suspicion, its citizens contesting with one another to get ahead. Witches and Witch Hunters, dock gangs and State Army enforcers, cultists of rival gods — each conflict threatens to spill out onto Talagaad’s streets, where unfortunate locals might be caught in the crossfire.

Beyond the town walls, the road paths, riverways, and forests surrounding Talagaad are no safer, haunted as they are by pirates, Beastmen, and Orc and Goblin tribes. There is no safety or comfort to be found in Talagaad’s surroundings. But for the strong or the cunning… There is opportunity.

This adventure anthology for Warhammer: the Old World Roleplaying Game contains five standalone adventures suitable for any group of characters in Talagaad that Gamemasters can seamlessly integrate into an ongoing campaign.

Something Fishy: The assassination of a town crier entangles the characters in Talagaad's criminal underworld, where they must contend with street gangs, scheming merchants, and the crushing boot of the Talabec State Army.

The Hungry Towers: The characters intervene in a border dispute between two rival nobles, whose vassals starve as the tension escalates.

Oars in the Water: The characters are sent to help a merchant trader escape upriver, as she is pursued by Sigmarite pirates.

If the Leaves are Green: A Taalite midseason ritual gives way to horror when the festival is attacked by Beastmen, who drag the celebrants off screaming into the woods.

The Siege of Klepzig: The characters are caught between rival factions inside a walled village that will soon be subjected to an Orc and Goblin assault.

Are you prepared to cross paths with the worst Talagaad has to offer? Grim and glorious adventure awaits!

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u/Zekiel2000 — 10 days ago

Hopes for WFRP 5th Edition

In a new post on my blog, I ruminate on what I hope to see in the forthcoming fifth edition of Warhammer Fantasy Roleplay:

https://illmetbymorrslieb.wordpress.com/2026/06/25/hopes-for-wfrp-5th-edition/

With 5th Edition imminent, I thought I’d set down some of my hopes for what the new edition will bring. I’ve split it into two sections – general hopes for how 5e can improve on the strengths of 4e and address its weaknesses, and then new sourcebooks that I’d like to see. (Bear in mind its all conjecture, plus building on a few bits of information Cubicle 7 have mentioned in interviews.)

Thoughts very welcome!

u/Zekiel2000 — 10 days ago