u/-manabreak

TIL: You don't have to time your crouches when slide jumping

I used to do slide jumping by crouching just as I landed, but then I watched my kid play the game and he just held C down for the whole trip. I tried it out and it sure works. It's a lot easier to time just your jumps instead of both crouching and jumping.

reddit.com
u/-manabreak — 3 days ago

After release, my wishlists went UP by 3x, what's happening?

I release my game with basically zero marketing and with a wishlist count that could be explained by my friends and colleagues. However, after the game went live and a few sales were made, the wishlist count went up by 3x. I would have guessed it went DOWN because of the few friends that bought the game.

Any idea what's happening? Are people waiting for a bigger sale later on, or are they waiting for reviews to come in from other player? Or maybe these are coming from people who were e.g. on mobile and wishlisted the game to be purchased later on when they get to their computer?

reddit.com
u/-manabreak — 6 days ago
▲ 75 r/godot

Just fiddling with this globe and plane combo. Would this work as either a title screen centerpiece or a loading screen animation?

u/-manabreak — 16 days ago

Game Title: YASC

Playable Link: https://manabreak.itch.io/yasc

Platform: Windows (Also runs on Linux on Wine)

Description: A sokoban-inspired puzzle game I've been working on from the beginning of the year and it's finally out! Play through dozens of puzzles with various mechanics, and try to find all the secrets! Instead of just block-pushing, YASC has puzzles revolving around lasers, electricity, teleports, gravity... The list goes on, see for yourself. :)

Free to Play Status:

  • [X] Demo/Key available

Involvement: Solo developer

u/-manabreak — 23 days ago