u/0Galahad

never seen anyone bring this up, but what to do when im just consistently faster at moving towards objectives and plays than my team, and consistently miscalculate how fast they will arrive after me?

it kinda feels like im suffering from success, im constantly finding myself way ahead of my team for many fights, while playing mainly engage supports, then i just happen to find a perfect window for a game winning engage, and either have to give it up or coin-flip it in the hopes that someone arrives quick enough to capitalize, and in general most of my lost games are from me eventually inting as i get fed up from having to wait for the crawling sack of stones and inconsciously start trolling, like its just frustrating to have to wait for them constantly and most of the time lose the contests anyway due to being late for setup and positioning or get engaged if i try to zone them out to stall, i have a very strong mental for toxicity and playing as the losing side, but not so much for unfun play patterns like spectating farming lanes or this...

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u/0Galahad — 21 hours ago
▲ 13 r/vtm

cloak of shadows or silence of death if my table homebrews vanish requirements to include unseen passage?

seeing as the requirements for vanish excluding unseen passage is most likely to artifically limit you from getting silence of death and invisibility, we changed this in our table, however i myself still see the slight value in having some invisibility without a rouse check, but silence of death simply seems more useful in general, so i want the ancillae and elders experienced opinions.

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u/0Galahad — 1 day ago

Just realized that we went full circle with league of legends lore due to arcane.

So IIRC original league lore(i think it was the original one) was that summoners rift was a war game made to stop actual wars, where nations from the future of runeterra would send mages specialized in summoning to bring out historical figures from the nexus crystal and battle it out to decide conflicts without actual bloodshed, thats why we had "summoner spell" which would be limited interference from the summoners and why we had character voice lines aknowledging summoners like sona who only has voice lines due to the apparent mental link between both parties, and even why the goal for both teams is to destroy the enemy nexus which is essential to maintain the summons, this inevitably meant that many champions were from different times from each other.

THEN we got the runeterra lore rework that for the longest time made it so the league of legends game was just a game for us with no part in the story and that pretty much all champions were alive and active roughly at the same time all over the world, this is where league lore really became popular beyond the game itself and where our hopes and dreams of serialized animations, movies and the MMO were born, all to see that glorious world, its inhabitants and its stories in motion.

And then finally we got arcane season 2, which seems to pretty much bring us back to champions being from different times in runeterra history and having more isolated stories, seeing as so many zaunites and pilts don't exist yet or are already gone by the time arcane s2 ends...

Which begs the question, will we also go back to summoners rift actually being a thing in future runeterra? Would the true reason they decided to do the arcane lore rework be to go back to their roots, is that what the LoL 2 project is truly about?

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u/0Galahad — 5 days ago
▲ 19 r/vtm

i think that loresheet must have been released before they tought about releasing the ravnos clan for this edition as it does not really take into consideration the one to take it being an actual ravnos for some reason(or maybe im missing something and ravnos can't take that loresheet) so i need opinions from the ancillae here...

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u/0Galahad — 17 days ago