[Renegades Spoiler] How are we able to breath on the moon Titan?

Now I know that there are various celestial bodies that were terraformed by the Traveler, however Titan according to the Arcology intercoms implies that it wasn't.

Then there is the latest lore tab that tells us of the history of Xur and the Jovians on Titan when the former became an Emissary by VI and is followed by him transmutating the atmosphere to Nitrogen.

I would like to know how are we able to breath on Titan during the Red War onward? and also, how was Titan not mostly Nitrogen before?

for the latter question, I have heard from someone that there are things called "atmosphere scrubbers" or something like that, however I cannot find it, if anyone knows, could they provide it in the comments below?

Thank you.

EDIT: I was informed that the "Atmosphere Scrubbers" was mentioned by Sloane, either as an idle dialogue or in an Adventure.

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u/ABCmanson — 7 days ago

What is there left in the story? (Discussion on next StarCraft game)

I know that we are starting to get drips of story regarding for a potential new Starcraft game (Which I am excited for), this makes me think, if it is a SC3, what story is there left to tell?

Now this is not a rant or anything, just a question for someone who loves the story.

with SC1 + BW, is primarily focused on establishing the world of SC with the factions, with the rise and fall of the Overmind to the rise and fall of the UED, to leading to the set up for the secret enemy that would become Amon in SC2.

While SC2 would involve the overarching preparation for the fight with Amon while settling other character stories of Raynor’s dual relationship with Kerrigan and his rebellion against Mengsk, Kerrigan resolving her vengeance on Mengsk, and Artanis becoming a leader for the Protoss.

Sure there was the Nova compaign, but that was wrapped up as her crew being some secret group to help mankind behind the shadows.

The only things I can think of to have some continuation is with Alarak and the Tal’Darim, and possibly the UED returning (Not that I see them being much of a problem imo).

Other than that, I can’t really see what else StarCraft could go with if they do a “StarCraft 3”.

This is sort of like with imo the issue with the Star Wars sequels, were they necessary? Sure there was the legends novels, but the sequels as far as I’m concerned were not really planned.

Thoughts? What other story bits or plot threads have I missed?

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u/ABCmanson — 1 month ago

Are Universes encompassed by the Void?

Just curious as to how the Xel’Naga enter or leave universes, is the Void larger than universes as in it encompasses them or is the Void just a reflection of a universe?

reddit.com
u/ABCmanson — 2 months ago

Collection of Messages from Destiny 1 + 2

This thread is to act as a sort of archive for any and all in-world messages that appear on the screen, whether they are from destination activities or other PvE or PvP Activities.

NOTE: This is an ongoing project.

Player/Unit Activities

  • **PlayerNameHere** found **ItemNameHere**
  • **PlayerNameHere** is near
  • **PlayerNameHere** **EmoteNameHere**
  • **PlayerNameHere** casts **SuperNameHere**
  • **PlayerNameHere** **EmoteNameHere** (with/at/in front of) **PlayerNameHere**
  • **PlayerNameHere** generates **#** Orb(s) of Light
  • **PlayerNameHere** dies
  • **PlayerNameHere** revived **PlayerNameHere**
  • **PlayerNameHere** stunned/disrupted an **Type** Champion!
  • **PlayerNameHere** revived **PlayerNameHere**
  • **PlayerNameHere** departs
  • **PlayerNameHere** joins
  • **PlayerNameHere** transcends…
  • A Champion has appeared!
  • A Champion is defeated!
  • A Champion is no longer vulnerable!

Effects

  • CLEANSED!
  • You've lengthened your duration
  • Immune!
  • **DamageNumberHere**

Destination Activities

Venus

  • Request Incoming

Leviathan (Haunting)

  • Loyalist Sentinels have fortified a position

Kepler

  • Dark Matter Interference

Campaign

Destiny 1 Vanilla

Dark Below

House of Wolves

the Taken King

Rise of Iron

Destiny 2 Vanilla

Curse of Osiris

  • Forest pathway cleared

Warmind

Forsaken

Shadowkeep

Beyond Light

Witchqueen

Lightfall

  • The web is revealed…

The Final Shape

Edge of Fate

Renegades

Raids

  • ENRAGE IS NEAR!

Vault of Glass

  • The Spire is forming
  • The Vex are taking control of a sync plate
  • The Spire have activated
  • The Templar prepares for Ritual of Negation
  • The Templar summons its legions
  • The Templar summons the Oracles
  • The Oracles recognize their refrain 
  • The Oracles prepare to sing their refrain 
  • MARKED BY AN ORACLE 
  • You are lost to the dark corners of time 
  • You and the Relic have been lost to time 
  • The Templar is attempting to teleport 
  • The Templar calls for its Minotaurs. 
  • The Relic has been dropped 
  • A Gorgon has found its prey 
  • A Vex Timegate is active 
  • A Gatekeeper appears… 
  • The Vex have captured a sync plate 
  • A Vex has sacrificed itself to the conflux 
  • A new conflux has appeared before the Glass Throne 
  • The timestreams stabilize 
  • Atheon opens the Timestreams 
  • Atheon sends forth the Supplicants 
  • Atheon calls upon the Oracles 
  • Your Time has run out… 
  • You succumbed to the Oracles 
  • Guardians make their own fate

Crota’s End

  • A podium of Light has been activated
  • Somewhere, a plate hums with the power of the Podiums of Light 
  • The bridge is fully formed
  • The bridge is deconstructing
  • The bridge resonates with additional enlightenment
  • **PlayerNameHere** has picked up the Sword
  • The path is whole
  • The Deathsinger prepares her song
  • Ir Yût Prepares her Dark Precession
  • Ir Yût begins her Dark Procession
  • The Shield Singer's Song abates
  • The Deathsinger's Liturgy ebbs away...
  • Ir Yût shrieks in fear
  • The Deathsinger begins the liturgy
  • Crota's presence stops health recovery
  • Crota summons his Oversoul
  • Crota beckons
  • The Oversoul's shadow looms large...

King’s Fall

  • A statue hums with dark energy
  • A Relic appears
  • The Portal is open
  • The Annihilator Totems awaken
  • The Warpriest deems you worthy
  • Glyph sequence started
  • The Warpriest calls upon the Oculus
  • The Warpriest draws power from a monolith
  • The Tablet of Ruin is complete
  • Golgoroth focuses his rage on **PlayerNameHere**
  • Golgoroth shifts his Gaze to **PlayerNameHere**
  • Failed to capture Golgoroth's Gaze
  • Golgoroth grows tired
  • The platforms fade from existence
  • Oryx calls upon the Darkness
  • Oryx regains the favor of the Darkness

Wrath of the Machine

  • Vosik enters the field
  • Assembly Line Spinner is losing voltage
  • Foundry Spinner producing SIVA Charges
  • Vosik retreats
  • SIVA Density critical
  • The Siege Engine suffered a hull breach
  • Meksis locked down the Siege Engine
  • Siege Engine is now fully operational
  • SIVA exposure empowers Guardian's Light
  • Aksis generates SIVA mites
  • Guardian's Supercharged
  • Aksis' barrier is shattered
  • Aksis initiates self-destruct sequence
  • Aksis stabilized - activating extermination protocol
  • -Stunned Aksis - Empowerment shifts

Leviathan

  • Calus’s legions enter the Castellum
  • A Councilor has appeared…
  • The Loyalists have reclaimed a standard
  • Calus rewards your success - escape route is open
  • Pools of Sol corrupted
  • The Royal Beasts are prowling
  • **Name of Royal Beast** has been alerted by **PlayerNameHere**
  • The Royal Beast unleash a psionic howl…
  • Calus grants access to the safe room
  • Calus revokes access to the safe room
  • The Royal Beasts grow restless
  • **PlayerNameHere** has failed to impress
  • A psionic wave destroys your mind
  • Loyalty Projection has consumed your Light
  • Calus ups the stakes
  • Psionic Charges ready
  • Psionic Charges begin to overload

Eater of Planets

  • Reactor temperature rises
  • Argos arms quantum mines
  • Quantum mines defused!
  • Argos begins energy collection
  • Void reading spikes
  • Void energy rips the air

Spire of Stars

  • Missile Barrage Armed
  • Fusion Missile Armed
  • Ship Destroyed
  • Ca’uor’s corruption consumes him
  • Ca’uor begins his assault.

Last Wish

  • Kalli conceives an ontological weapon
  • Kalli prepares to wield her weapon
  • Shuro’s tempo quickens
  • Shuro’s tempo resumes
  • Command accepted
  • Morgeth is at 10% strength
  • Morgeth is at 20% strength
  • Morgeth is at 30% strength
  • Morgeth is at 40% strength
  • Morgeth is at 50% strength
  • Morgeth is at 60% strength
  • Morgeth is at 70% strength
  • Morgeth is at 80% strength
  • Morgeth is at 90% strength
  • The chamber is sealed
  • You’ve slain Riven of a Thousand Voices
  • Riven’s Heart chooses **PlayerNameHere**
  • Riven’s Heart beats slower…
  • Riven’s Heart beats faster…

Scourge of the Past

  • A door opens, somewhere…
  • SERVITOR OFFLINE, RESETTING PHASE GENERATORS
  • HEAVY DAMAGE SUSTAINED…REBOOTING COUNTDOWN SEQUENCE
  • Drake ready for transmat
  • SHIELDING MATRIX REBOOTING…

Crown of Sorrow

  • Witch’s Ritual begins
  • Witch’s Blessing granted
  • Witch’s Vessel awakens
  • Witch’s Vessel bestows a new shape
  • Ritual phase complete
  • Piston sequence locked
  • Gahlran’s Deception falls
  • Gahlran’s Deceptions subside
  • Gahlran attempts to deceive you
  • Gahlran prepares an ontological weapon

Garden of Salvation

  • Voltaic Overflow created
  • The Consecrated Mind retreats into the ether…
  • The Unknown Artifact’s signal strengthens…
  • Undergrowth defenses deployed
  • Undergrowth defenses subsided
  • The Underbrush relay resonates with energy
  • The Thicket relay resonates with energy
  • The Consecrated Mind is drawn to the overloaded relay
  • The Unknown Artifact’s signal intensifies…
  • The tether is pulsing with Light Energy…
  • The tether is pulsing with dark Energy…

Deep Stone Crypt

  • A Sentinel is disrupting the augmentation terminals…
  • Extinction Protocol Activated
  • Several nuclear cores begin charging.
  • A nuclear core has been neutralized.
  • Taniks is stunned. An augment has been deactivated.

Vow of the Disciple

  • Drown in the deep...
  • Rise from the deep...
  • The Obelisks resonate with energy...
  • An Obelisk is under attack
  • An Obelisk sustains damage
  • An obelisk awaits your offering...
  • The obelisk rejects your offering...
  • An obelisk accepts your offering...
  • An obelisk awaits **PlayerNameHere**'s offering...
  • The ritual is complete, power awaits you...
  • The current well begins to fade...
  • The path has stabilized
  • The ingress awaits your offering...
  • Glyphkeepers approach...

Root of Nightmare

  • Nodes of splendor have been disrupted
  • His hatred blooms once more...
  • Pain calls forth a Tormentor
  • His hatred is momentarily delayed...
  • An adherent of torment has appeared
  • His hatred halts...
  • Torment unleashed!
  • Your ascent is blocked by interlopers
  • Energy travels upward, beckoning you
  • Nodes of decay have been disrupted
  • Your action takes root...
  • The indexed planets reveal themselves
  • The Explicator shifts focus

Salvation’s Edge

  • You are beckoned towards the center
  • A Threshold Sentinel arrives
  • Energy flows into the architecture
  • All resonance has been called forth
  • Energy dissipates from the architecture
  • The resonant conductor sparks to life
  • The alter hungers for your offering
  • The resin shifts into place
  • The Herald summons **PlayerNameHere** to battle
  • Torment unleashed!
  • Torment approaches...
  • Th Witness notices your efforts
  • The Witness tests you
  • The Witness's trap is foiled
  • Subjugators arrive to defend the Witness

Desert Perpetual

  • Chronons flow into hourglass
  • Chronal energy readied
  • Time speeds the process of mutation
  • Chronal energy distributes itself
  • Iatros loses control of phase space
  • Radiolarian immunocytes awaken
  • Inimical dark matter disorders radiolaria
  • Iatros introduces new mutations to its core
  • Magistrates bring forth their judgement
  • Epoptes judges parameters exceeded and prompts function collapse
  • Function partially restored
  • Function collapse suppressed
  • Epoptes expunges an irregularity
  • Time's unity exposes vulnerability
  • Epoptes pulls **PlayerNameHere** through time
  • Epoptes reforms its lenses
  • **PlayerNameHere** sees through a lens clearly
  • Epoptes seals a flawed state
  • Epoptes's lens crack
  • Time's uncertainty conceals a vulnerability
  • Agraios grows impatient with this test
  • Agents of Agraios disrupt the accelerator
  • Agraios readies itself to delete an errant variable
  • Temporality aligns
  • Agraios loses track of variables
  • Temporality fractures
  • Koregos arranges dark matter for digitization
  • Koregos loses its connection to the Vex Network
  • Koregos is scattered in spacetime
  • Koregos picks up the thread of its work
  • Koregos readies a new worldline
  • Koregos summons the Koregos protocol
  • Koregos summons the Iatros protocol
  • Koregos summons the Agraios protocol
  • Koregos summons the Epoptes protocol
  • Koregos excludes **PlayerNameHere** from its reality
  • **PlayerNameHere** forces their way into Koregos's design
  • Koregos's new worldline approaches the point of crystallization
  • Worldlines Fractures Around You
    • Koregos returns to the experiment's inception
  • The burden of time seeps through reality
  • The memory of a failed experiment revives itself
  • Chronons dissipate with instability
  • Fading memory leaves a temporal locus unprotected
  • Koregos reconstructs its mechanism
  • Koregos escapes into a new worldline
  • Koregos's mechanism persist through time
  • Koregos is weakened by the failure of its mechanism
  • A temporal locus begins to form
  • Koregos toys with local spacetime
  • Koregos hides in memory

Gambit

Crucible

Strikes

Dungeons

Exotic Missions

Oblation

  • the tome's profane wisdom reveals Hive machinations...

Seasonal Activities

Deep Dive

  • Fossils ready for Extraction
  • Warmongers have Spawned

Nightmare Containment

  • Combatants are drawn to the Nightmare Harvest’s power
  • The Nightmare of *Name’s* shield has been removed
  • A Dread Devourer is drawn to the Nightmare Harvester
  • The Nightmare Harvester has been consumed by egregor fungus!
  • An Atavist’s illusion is destroyed
  • A Nightmare Honor Guard has arrived
  • The Nightmare of *Name’s* is shielded by resonant energy
  • With the powerful Nightmare contained, the Nightmare Harvester brims with energy
  • Two lockdown protocols in the Castellum have temporarily lifted

The Nether

  • The Eversion Channeler weakens further

Other Activities

ESCALATION PROTOCOL

  • Corruption Diminishes. Rasputin bestows a gift.
  • The Hive have opened a shadowrift!
  • The shadowrift has been closed.

Triumphs/Achievements/Easter Eggs

  • Challenge Failed
  • Encounter Triumph Failed

Leviathan

  • Three powerful Nightmares haunt the Leviathan
  • Caital's boarding party has been called
  • A distant snore
  • A sword and shield clash together
  • A red dot passes over your Ghost
  • Dark Ether gathers in the air

Events

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u/ABCmanson — 2 months ago

What would the size of the Universe be just moments before the Heat Death?

Since the Universe is expanding faster due to Dark Energy, and which would *likely* result in the Heat Death of the Universe that will eventually lead to thermodynamics ceasing and entropy is maximized.

What I would like to know is how big the universe will *possibly* be just moments before the Heat Death factoring the information we know so far? If it is possible to estimate?

  • Age: 13.8 billion years
  • Radius: 46 billion lightyears
  • Expansion rate: 74 kilometers per second per megaparsec

EDIT: for context, I mean the Observable Universe

reddit.com
u/ABCmanson — 2 months ago

Destiny "Stories" being lore worthy?

This thread is to talk about what I believe on how various lore books are treated as literatures in verse still have lore applicable information in verse.

Abstract

This thread (like a thesis) examines the use of content from Destiny lore books and lore tabs, such as Chronicon, Unveiling and Truth to Power, to evaluate whether these texts contain verifiable truth within the narrative framework rather than being entirely unfounded or unusable for analysis. The information presented will discuss how these lore sources may be applied to understanding the connection to the characters, items and events within the series.

While it is acknowledged that these narratives sometimes are often told from subjective in-universe perspectives rather than as strictly historical or prophetic accounts, they nonetheless include historians, scholars, or commentators within the universe who analyze the events described and provide insight into their accuracy or underlying truth. This thread will draw upon multiple sources, including official lore tabs, statements from the authors, official social media posts, in-game dialogue, and, where necessary, formal dictionary definitions to clarify terminology and context. The goal is to establish likely or possible lore accuracy to these literatures that have information in the actual lore centered around.

Acknowledgement of Narrative Fiction

Here are some of the books that are the focus of the blog:

Supporting Evidence for usage

For the Chronicon:

  • There is mention of the the Athenaeum World named “Athenaeum X” which the Guardian as the Shadow of Earth raided with his team to acquire knowledge and tech, they encountered a monolith creature which has an ability to create “Darkness Zones”, this creature and planet was mentioned by the Drifter during one of his operations to have encountered a creature of similar description, and is later revealed by him to be an Athenaeum World.
  • The Chronicon also mentions they have information regarding Awoken concepts such as the Aphelions, in other lore bits outside the Chronicon it is shown the Cabal have knowledge on the Awoken which would be more than thousands of years ago in real time.
  • Then there is the Deathsong which was reversed to bring Toland back to life, in the inquisition lore speaks of a “song of life” which then became the “Deathsongs”.
  • The Historians have stated to devote themselves repeatedly their accuracy to historical recording, even for possible future events, they made sure to not make any exaggerated or untrue claims, even adding additional material or correcting them, even making commentary of what is good information or research and observations on interactions, even clarifying falsehoods (Anything after DLXXIX and before DCII), and with supporting evidence to debunking said false claims. and Psions are known for collecting information and described as infiltrators. and they can clairvoyant and see beyond linear time.
  • What would also be a more evident is with the Grimoire Anthology with the Archivist telling the readers that the content IS History and shared through experiences, and that the Drifter's initiation to Dredgen all the way back in the Dark Age where he perceived visions of the future with the Guardians as the Shadows of Calus well before the emperor’s arrive to Sol and knew about the creatures on the Athenaeum World after the Dredgens. Despite being under Calus’ banner, Psions as a whole ultimately seek their own goals or liberation, which would lead to less bias nature in writing.

For the Truth to Power:

For the Unveiling:

BONUS

For the Books of Sorrow:

For the Martian Missives:

There maybe some texts like in MCXXV and Dreadnaught verses from Savathun regarding her trying to convince use that the Books of Sorrow and Chronicon are false, but remember she is the God of Lies that literally demands her to lie to survive, so take this sort of information from her with a grain of salt.

And despite their stories being all but certain, remember with how time works, past, present and future are considered true with alternate timelines and their connections being real.

Conclusion

While the stories themselves *maybe* not applicable or considered fictional by some, with the expanded lore that connects to said stories would give the information in them due credit to being accurate in their own rights.

Thoughts?

u/ABCmanson — 3 months ago

[Destiny 2] Is this what Solar Plasma would look like?

I know that the temperature of the surface of the sun ranges around 5500-5800 kelvin, and IIRC, at such temperature it as a heated gas becomes visible in a white or whitish-yellow.

In the image attached here, it is from the 1AU mission from Destiny 2 where the main player has to cross a massive superweapon outside being exposed to the sun’s burning elements as the sun’s magnetic field is being disrupted.

What I wish to know, for experts in astrophysics, would the raining specks and streams of “fire” be considered the solar plasma? If so, would it still carry the temperature of the surface of the sun? or is it just heat and is dissipated?

u/ABCmanson — 4 months ago

Warcraft Cosmology

Here is my next thread for the different Cosmologies in fiction, this time I put out a collection of content to describe what I found for the Warcraft Universe.

It has been a while since I touched on Warcraft lore, maybe subject to changes.

Main Universe

Great Dark Beyond

The Great Dark Beyond represents the mortal and the physical universe. It is an infinite living realm composed of innumerable stars, worlds, moons, and mortal civilizations. It was created when the two opposing forces (Light and the Void) collided and thus the ripples in reality formed the universe. In the chaos the primordial universe, shards of the Light can be found, flung across reality, eventually giving rise to life on many planets.

The main world of Azeroth is but a small portion in a vast universe full of potent magic and mighty beings that have shaped world, it’s inhabitants and the surrounding cosmos. Elements serve as the building blocks for the structure of the universe^([1]).

Azeroth is one of the countless worlds drifting through vast reaches of the Great Dark. Azeroth has a few pocket dimensions. And it includes a few of those worlds houses what are known as “World-Souls”, which is the early stages of a Titan’s life. At the earliest point in the universe, the different types of energy came into being, including death.

The physical world is referred to as the material world and is in contrast with the realm of spirits, such as the Twisting Nether. The different aspects of existence are present in reality too such as Holy, Nature, Disorder, Death, Order & Shadow. Time in particular is a product of Order.

Dimensions/Realms/Planes

Emerald Dream

The Emerald Dream is an ethereal realm of spirits and untamed nature that exists alongside Azeroth. The titanic keepers forged life upon Azeroth which required the existence of the Dream to act as a map for the evolutionary path of Azeroth's flora and fauna, it is an every-shifting dimension that mirrors Azeroth filled with spirits and nature magic. it is a realm that defies mortal perception of reality where distance and time hold no sway in the place of intangibles. As life ebbs and flows across the physical world, the spiritual energies that stature the Dream keep pace with it^([2]). As a shifting dimension, it has different versions of itself as a form of "testing" reflecting the ideal Azeroth^([3]).

It is the dream of what Azeroth would look like if intelligent life did not alter the surface or what it could be again^([4]), it also serves as a form of afterlife for the animals of Azeroth after they have passed on.

Shadowlands

The Shadowlands is an infinite realm of infinite nightmarish realms of decay, labyrinthine spiritual afterlives teeming with the souls of the dead who have passed from the world of the living. They have existed ever since mortal life arose in the physical universe. Its main realms are Ardenweald, Bastion, Maldraxxus, Revendreth, and the Maw. They are described as impossible places, realms within realms filled with beings that defy description^([5]). It exists at the very edge of reality.

Each afterlife has their own ecosystem with their own purpose to bring peace, to punish, to torture, etc.. And with new mortals crossing over after death, new afterlives are manifested. Time is perceived differently for the dead as death is eternal and not bound to linear time.

For souls that happen to return to the material plane form the shadowlands are described as having vague to no memories of the afterlife.

The Shadowlands transcend all other realities, as alternate versions of a certain individual from different timelines are ultimately bound as the same soul of that being akin to the threads of a rope. All Cultures interpretations of the Afterlife have a place inside the Shadowlands.

Twisting Nether

The Twisting Nether is the astral plane between worlds that lies in parallel with the Great Dark Beyond. The forces of Light and Void bleed together at its boundaries, engulfing the Twisting Nether in perpetual strife and is the birthplace of demonkind (and same place where they can truly die^([6])). Sometimes, the volatile energies that pervade the Nether intrude upon the physical universe, warping reality beyond measure^([7]). There are also a few pocket dimensions within. It is a place where the destructive Fel Magic resides^([8]).

It transcends all realities where Demons are born and dwells and is imperceptible to mortals. Time passes differently compared to physical reality where mortals cannot tell if days, weeks or even years have passed in moments.

It exists as a facsimile of actual reality, such as one can be at certain locations in real space to witness them without being there such as Turalyon witnessing Draenor's destruction.

Light and Void

Light and Shadow are the most fundamental cosmic forces in existence. Although contradictory in nature, they are bound together on a cosmic scale as one cannot exist without the other. Pure Light and Shadow dwell in a realm outside the borders of reality, but shades of their presence are found in the physical universe. Light and Shadow bleed together at its boundaries, engulfing the Twisting Nether in perpetual chaos^([9]).

Other Realities/Timelines/Multiverses

Alternate Timelines

Throughout the course of the Warcraft universe, there have been a number of alternate timelines, The Caverns of Time act as a crossroads for the various delicate temporal tunnels called timeways, and through them, one can travel back and forth along the ebb and flow of time. They are infinite in numbers.

War of the Ancients

The events of the War of the Ancients has been altered with the involvement of a few time travelers shortly after the Third War. While most of the major outcomes remained the same as the original, some things were changed like the preservation of Blue dragon eggs, killing Hakkar the Houndmaster and Nordrassil being planted a thousand years earlier.

Escape from Durnholde Keep

Due to the interference of the Infinite Dragonflight, Thrall's escape during his time in Durnholde Keep has deviated slightly from how it originally occurred, such as Taretha Foxton being captured so she would be unable to create the diversion that allowed Thrall to escape. Instead, the time-traveling adventurers from the present time created the diversion, aided him in escaping, and freed Taretha from the Infinites. Taretha's and Thrall's memories of these events were subsequently altered so he would believe things occurred as they originally did.

End Time

One of an infinite number of potential outcomes, the End Time timeway depicts the desolate future of Azeroth should Deathwing fail to be stopped. Nozdormu has identified a powerful anomaly that exists in this moment and bars access to the past - and hope of retrieving the Demon Soul. The tormented echoes and his future self - Murozond - was attacked and killed. The timestrand of the End Time timeway was overwritten, giving Azeroth's protectors the opportunity to avoid this potential outcome. However, Nozdormu states that he will still fall to madness in the future.

Well of Eternity

The final moments of the War of the Ancients were disrupted once more when the adventurers and Nozdormu took the Demon Soul. After the death of Deathwing in the present era, the artifact was returned to its place in time.

Warlords of Draenor

The alternate universe of the Warlords of Draenor expansion already existed prior to Kairoz and Garrosh's arrival. However, their arrival 35 years into the past of this universe has changed the course of history for this timeline. As it was meant to unfold, Grommash drank Mannoroth's blood and made the orcs slaves of the Burning Legion. This leads to the formation of the Iron Horde to conquer Draenor and eventually conquer Azeroth.

Other Timelines

The infinite dragonflight also tried to disrupt the events of Opening the Dark Portal, and Culling of Stratholme, which were all preserved.

Other/Artificial/Pocket Dimensions/Spaces/Realms

Ny'alotha

Ny'alotha is a realm inhabited by the Old Gods and their minions. It is separated from the physical world by a thin veil. It is not a physical space that is considered pure possibility in which it awaits to be made real relative to the Void. Where it's inhabitants, nightmarish beings seek to enter the waking world to reshape it into their grand design. Obelisk structures can be used to anchor Ny'alotha into physical reality and which their merger would erase what was previously existing. Creations of the Old Gods would return to Ny'alotha upon their apparent deaths.

Elemental Plane

The Elemental Plane is the prison plane constructed by the Keepers where they imprisoned the elementals ages ago, before they defeated the Old Gods. The plane consists of four interlinked regions existing within a pocket dimension, each representing one of the major elements - Skywall (air), Deepholm (earth), the Abyssal Maw (water) and the Firelands (fire). Highlord Demitrian described it as "the core of this world".

  • Skywall: It is depicted as a vast cloud filled sky, and described as a land of wind and lightning and once ruled by Al'Akir the Windlord.
  • Deepholm: It is depicted as a cavernous realm of stone and minerals and described as crystalline and stone creatures living there ruled by Therazane the Stonemother.
  • Abyssal Maw: It is depicted as an underwater realm with aquatic features such as reefs and currents and described as housing an artifact that gives the user to control Azeroth's oceans ruled by Neptulon the Tidehunter.
  • Firelands: It is depicted as a land of volcanic ash realm of fire and heat, filled with scolding, toxic fumes with only safe havens are islands of jagged rock and possesses it's own ecosystem beyond Fire Elementals. and once ruled by Ragnaros the Firelord.

Halls of Valor

The Halls of Valor is a realm said to be located high up in the clouds above Stormheim, or Helya's realm of Helheim. This is where the greatest warriors of the vrykul are called to serve Keeper Odyn as their eternal reward for being the worthiest.

Helheim

Helheim (also called Hel) is the desolate, aquatic realm of the Val'kyr Helya. It is where the spirits of the dishonorable (Vrykul) spend eternity in an endless futile battle, They always seeking glory but will never able to attain it. This land is connected to Haustvald and Tideskorn Harbor in Stormheim, Northrend.

References

  1.  World of Warcraft: Chronicle Volume 1, pg. 11
  2.  Warcraft III: Reign of Chaos Manual, page 53
  3.  The Sundering, pg. 67
  4.  The Warcraft Encyclopedia/Emerald Dream
  5.  The Art of World of Warcraft: Shadowlands, pg. 5
  6.  World of Warcraft: Illidan, chapter 25
  7.  World of Warcraft: Chronicle Volume 1, pg. 18
  8.  Ultimate Visual Guide, pg. 21
  9.  World of Warcraft: Chronicle Volume 1, pg. 10

Thoughts?

u/ABCmanson — 4 months ago

Bael's Fate Rewritten [MOT Spoilers]

So with the ending of the live service updates for Destiny 2, the Devs have given out what most of the characters final/current fates are in the series. Now whether the series will continue going forward is up in the air. but this Thread is to talk about a particular Dredgen's unfortunate "outing", Bael, I will be talking about why I am not okay with this ending and what I believe could be done differently if they continue the series.

Warning, maybe "passionate" about expressing my opinions and thoughts on the matter.

(Spoiler Warning Ahead)

So it is confirmed after completing the Oblation Exotic Missions and achieving certain Triumphs you are rewarded with an Exotic Sparrow and Ship with what happened to him.

In a TL:TR version, one of the Nine VI has apparently abandoned him as he sees no future which Bael was going to achieve his goals and just cast him aside. Bael tried to reach out to it with no answer, and even Lume, his confidant and ally had gone radio silent, and with Lodi, his words offered little comfort.

Later on, he left behind his helm revealing his face, since no one knew what he looked like he could blend in, much to the onlookers' disgust. He didn't care though as long as he could stay by his "mother" who didn't want anything to do with him.

----

TL:TR over, now with that out of the way, I must say that this is honestly the saddest thing that could happen to a character who was just introduced to be someone new, unique and could have great potential going forward only to throw him out like nothing, both in-verse and out-of-verse.

First and Possibly only Introduction

In lore, everyone he ever knew just ended up abandoning him in the end, his father, his mother, his ally Lume and even his master VI, this makes his entire life look like it's been nothing but perpetual disappointment to these people.

And from a game context, when people look back on this character, I feel that they are going to see him as nothing more than a baby who did nothing at all and just a waste of time. And I am just going to leave these bits of feat here which I believe have strong first impressions for the character:

  • He managed to Freeze Drifter Han Solo style lol.
  • While still learning how to fight managed to hold his own and pushed back against Aunor Mahal who is a strong Guardian in the Praxic order who hunted down other rogue Guardians before.
  • Bael had dead ghosts around his body which indicates he killed Guardians before.
  • With Nightfall Station, he snuffed out dozens of Guardians and their Lights permanently (these are designs based on Bungie Devs which should give personal reason to care if you knew any of them.)
  • He even managed to counter Drifter's Sneak Attack and stab him.
  • He did all this as just a human guy, who so happened to be backed by a Dark Matter God and with Darkness Powers.

This is sort of like with the Didact from Halo 4, he was only introduced in that one game but he managed to get videos and then a novel and comic series around him before they canned him and doesn't appear in the next Halo game.

Say what you will about the Halo series after their split from Bungie, but at least Microsoft did something with him and gave him a send off worthy of an antagonist. and this was a character created because of a different ownership in the IP so the previous lore may have been changed or retconned, I am not sure, maybe there is something more to it, let me know in the comments.

Potential for Non-Alien Enemies

For this point, it is to talk about what has been building up to a potential civil war in the Last City with humans being angry at the Vanguard over the years and a particular Ishtar Scientist, from Splicer to Renegades.

All that and nothing really happened, we could have had human enemies that maybe could have joined the Barant Imperium as haters of the Guardians. We even fought a human, Dredgen Sere, in my opinion was one of the cooler Dungeon Boss Battles.

And as for the Ishtar Scientist I am referring to, it is Maya aka The Conductor, now initially people did not like her motivation for performing grant feats or plans because she lost her lover and wants to bring back a world where they can be together, I am not going to go over that as that would be likely worth another thread.

But again, like Bael, she left a strong initial impact that led to kick starting the Fate Saga:

  • Her control of the Vex was potent enough that is causes tectonic events in the planet Nessus.
  • She managed to compel one of the Nine and killed it, leading to the slow, universal extinction.
  • Able to control Golden Age technology from great distances.

Just like with Bael, with Maya could have set up great new enemies that aren't just Aliens, humans, exos, maybe awoken down the line (fixing the ending of Forsaken). But like with Bael, she got a rather anti-climatic ending.

In a TL:TR version, Maya all of a sudden came top realize she killed her real Chioma and then feeling like there is nothing left for her, she abandoned the Echo of Command and just left the Vex Network as though we will never see her again.

Which feels like a huge waste if that were the case, it could have led to great internal conflict for our heroes, challenge our own sense of morality, seek a change in the system, but we are back to fighting aliens again.

Which is also weird with these two characters gone, they had set up this plot point where Bael convinced Savathun to go after Maya to kill her and take the Echo of Command, and he would give her Taox in the Vex Net. Then it just feels pointless at this point, nothing meaningful if it was easy to just give up on them.

I apologize if this feels like a rant, it is just that for characters who have not got much screen time to shine or have potential to get discarded in a franchise I care about just gets me mad. But these are just my personal thoughts.

And I have nothing against the Devs especially for the circumstances of which they have to make their stories and game. I really appreciate everything they have done and will
Miss what could have been for their plans.

moving on.

How to Fix Bael

Now as to how I would personally change Bael's fate, I would say have Bael become a built up final for the Alchemist Expansion or at least secondary final villain for the Young Wolf to fight. Someone who starts off small with some set backs but becomes dangerous overtime.

Sort of like the Sasuke to our Naruto, the Shigaraki to our Izuku, the Kylo Ren to our Ray (Without that nonsense of Palpatine somehow returning), the dark mirror to us.

Someone who is by definition the "True Antagonist" to our "Main Protagonist", unlike other Antagonists who are treated like heroes in their own story with their own goals to which we stop, Bael becomes the "Anti-Young Wolf" if you would, someone who becomes the sole antithesis to our principles, drives, ideals and objectives, the battle of yin and yang, light and dark.

It is okay to show VI abandoning Bael over the coarse of the Fate saga, but with his hate so strong he refused to be case aside again, with some plotting, he managed to bind VI to himself just as we find hosts to to bind other nine members to us.

If we have VI as the end boss for Alchemist, it would be a plot twist at the end Bael got to him, making him a worthy enemy. And it just leaves off with the introduction of the Winnower and Bael is still out there, becoming the champion of Darkness to us the Champion of the Light.

Thoughts?

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u/ABCmanson — 4 months ago

StarCraft Cosmology!

This thread is to talk about what I believe is a detailed description of the cosmology of the StarCraft universe.

Main Universe

Universe

This is the main setting for the StarCraft story, it is much like that of the real universe, with planet Earth being home to humanity, they even have songs from real humanity ("Sweet Home Alabama"). 

The main setting is in the Koprulu Sector, a large section of space located on the fringe of the Milky Way Galaxy, approximately 60,000 lightyears from Earth^([1]).

There are all but common source of energy and resources in this universe however are Minerals and Vespene Gas. 

  • Vespene Gas is a hypercarbon compound that is the most high-performance fuel in the galaxy^([1]). It is usually found below a planet's crust and can be extracted from geysers^([2]). It can come in liquid form too^([3]). Other races have used it such as Zerg for nourishment and enhancing their evolution while Protoss uses it to catalyze their psionic powered machines^([1]). the geysers are considered all but unlimited, but harvesting to a point will cause them to collapse on themselves^([1]). Vespene comes in different colors with their different values^([4]).
    • Silver Vespene is highly sought after for is higher than normal performance^([5]).
    • Yellow Vespene is contaminated with Hydrogen sulfide and making it explosive.^([6])(Though it can be flammable regularly but requires sufficient heat or high-explosive firepower)
  • Minerals are crystal-like ore, usually found in mountains or asteroids^([6]), found in the material universe and even outside it too. Significant clusters can disrupt satellite imaging and radar device functions. Various species have utilized them for physical manufacturing such as starship armor for Terrans and Protoss or hardened carapaces or teeth for Zerg^([1]). Minerals grow over time and are strong on their own, requiring specialized tools or anatomy to harvest them^([1]). There are other types of Minerals which are "enriched", glowing and possessing greater quantities.

The universe possesses a third substance that is more rare than not in certain areas or uses by it's species, Terrazine Gas. Described as being related to Vespene Gas but has exotic properties to it. One such as organics to affect brain chemistry and acts like a drug, used by Terrans to enhance psionic potential humans. for Protoss sub-groups, it is believed to be able to communicate to the Xel'Naga^([7]), and in great quantities can open rifts to the Void and manifest beings there, it is considered foreign to the universe though as it is likely originated in the Void.

Dimensions/Realms/Planes

Warp Space

It is an alternate dimension that can be utilized by races to travel faster than light. For individual entities, first time warp travel maybe unsetting for them. some rifts would form linking between warp space and material universe. It is not a simple matter as those who travel through Warp Space for if they put in the wrong coordinates could end up killing them or sending them too far from any location they can't get back^([8]) or collide with large objects^([9]). 

Some species have their own way of utilizing warp travel, with Terrans, their warp engines to travel short manageable distances or avoid obstacles. Zerg with their own evolutionary biology to withstand the riggers of warp travel with large gateways. Protoss having studied space and time for millennia, They can utilize it more than just travel between planets but to transport units or summon buildings with Warp Rifts.

Void

This dimension is the cold, empty reflection of the material universe, it is the home where the god-like Xel'Naga reside and move between universes. It has it's own land formations and is breathablefor other creatures from the material universe, however areas can kill beings by drain their life force. It can be accessible as currents in the material universe which is affected by gravity or solar winds^([6]).

Through focal points like the Keystone, when matter, information, essence and consciousness entering the Void as energy, it can convert energies from one universe to another.

It's energies are volatile and in large quantities is dangerous to beings such as Zerg and Protoss. It is capable of distorting the physical substances such as spaceships such as forming crystals on the hall. The Void can bend the universe and warp the fabric of spacetime.

Beings who can harness the void can overcome certain drawbacks such as Protoss who are disconnected from their Khala but resting it's power through discipline and will. and can use it's currents for FTL travel^([6]), enhance their psionic powers or used as weapons. for the Dark Templar it is treated as a type of afterlife for them. for the Xel'Naga, if they die in the material universe, they can return to the void as just their mental states and can be reformed physically overtime.

Other Realities/Timelines/Multiverses

Although there are no knowledgeable characters to legit state there are real alternate timelines, Jim Raynor has said that the vision Zeratul sent him that he saw was from another timeline.

However it is acknowledges from Xel'Naga lore that these beings traveled between each universesto perpetual the infinite cycle to create more Xel'Nagas.

Utter Darkness

This is a timeline in the event where Kerrigan was allowed to die instead of lived which then let Amon and his minions to rise to power, consumed the Terrans, eliminate the last of the Protoss and eventually disposed of the Zerg, leaving only he and his Hybrid to destroys the universe and leaving it in darkness.

Other/Artificial/Pocket Dimensions/Spaces/Realms

Altarian Rift

This is an astral anomaly where it lies between universes and houses Ulnar where the Xel'Naga rest. It is supposedly impossible to enter for spacecraft as they would be shredded down to their base particles. It defies all forms of celestial mechanics and it's presence makes transmissions impossible to be received.

(NOTE: I put in “supposedly” because they said that it would be impossible for ships to enter the Rift yet the Protoss were able to, which makes me believe the stories are are likely propoganda)

References

  1.  StarCraft Manual, Page 28
  2.  StarCraft Manual, page 22
  3.  Starcraft: Frontlines: Weapons of War, August 1st, 2008.
  4.  StarCraft: Issue 2, DC Comics, June 2009.
  5.  StarCraft: I, Mengks
  6.  Starcraft - (2001) Shadow Of The Xel'Naga - Gabriel Mesta, page 13
  7.  Starcraft: Shadow of the Xel'Naga
  8.  StarCraft: Ghost: Spectre, September 27, 2011
  9.  StarCraft: The Dark Templar Saga: Firstborn, Pg. 337
  10.  StarCraft: Queen of Blades

Thoughts?

u/ABCmanson — 5 months ago
▲ 16 r/Diablo

Diablo Cosmology

Here is my new thread and second Cosmology page regarding what I believe is totality of the Diablo Cosmology, all the realms and dimensions with their contents and how they function.

Main Universe

Creation

The commonly coined term "Creation" is the collective term for the main universe of the franchise. It is encompassed with a multitude of stars and layers of existence that was born from the climatic death of the two primordial beings' clash Anu and Tathamet. It is described as the compendium of all reason and existence, and exists in a balance between light and dark, good and evil. Depending on where it takes place, the alignment of celestial bodies in the cosmos can yield power for those who can harness it.

Sanctuary

The main setting for the Diablo stories where it possesses it's own moon and sun. For the ecosystem and societies of that realm, there is value in every creature, plant and cultures[1]. Its Geography shares similar features to real world earth's, It has full years with their own seasons, but is much harsher and unforgiving. There are places in Sanctuary where there are focal points that are meant to hold reality in place[2] and has ley lines where energies can be transferred from one location to another, this is because Sanctuary was created by the Worldstone or called the Eye of Anu. Its landscapes have been shaped over time mostly due to supernatural forces such as the Eternal Conflict, Destruction of the Worldstone and the Helltides.

The Stars and the Moon have an affect on magic in Sanctuary, and through them, humans believe that there are realms beyond their own. Even with its Auroras for their beauty, say that crossing it would be struck by a heinous curse.

There are times where Sanctuary comes close to be touched by the High Heavens and the Burning Hells where it allows Demons[3] and Angels to enter their world.

The main civilization Humanity has been able to harness a large array of energy systems over the years, from Mana, to Essence, to Anger, to Arcane Power, to Faith, to Dominance, to Fury, to Hatred and Discipline, to Primal Power, to Spirit, and Wrath.

Dimensions/Realms/Planes

High Heavens

The High Heavens is the sacred home realm of the angels, it is beyond mortal comprehension and it's structures are made of crystalline light, it is where the dawn is perpetual and filled with clouds without rain as though they were above them and stretches into infinity[4]. Despite what many mortals may have claimed or romanticized, there have been little to no evidence of virtuous souls going to heaven and would likely be killed if they tried.

  • Courts of Justice**:** The domain of Tyrael, Archangel of Justice, it is adjacent to the Angirus Council where all the Archangels convened, it is where the jurisdictions and trials of Heaven's trials for lawbreakers and the wicked are tried and judges accordingly.
  • Gardens of Hope: The domain of Auriel, Archangel of Hope, for all it's wonderful beauty and high feeling of optimism, it has it's own dangers of where that one can lose themselves in it that what they see and feel as something hopeful can be lost and turned to despair. It appears to go on endlessly, it's plants that have peddles of light, it's flowers bloom eternally and it's scent is like perfume in the air. Forever in a state of flux with it's plants growing and decaying but growing again, it's pools are reflective enough because of the fountains of light and sound with a kind of music that plays in the background[5]. It is a place of meditation where one can rest and be lifted of their worries[6]. In the Gardens, one describes it as an intoxicating feeling of tranquility, making it easy for those to lose themselves in ignorance and complacency[7].
  • Halls of Valor: The domain of Imperius, Archangel of Valor, It is where the warriors of Heaven train, littered with trophies of triumphs over the forces of hell and tell tales of these heroic deeds.
  • Pools of Wisdom: The domain of Malthael, Archangel of Wisdom, the pools are described as infinitely deep, filled with emotions, to gaze into their depths even for a moment is to experience the full emotional experiences of all life in the universe, even to experience the past, present and future.
  • Library of Fate: The domain of Itherael, Archangel of Fate, it is were the tomes of history reside, as well as gems that can be used to change the writings of Itherael's scrolls and can be interpreted, revealing different myriads of multiple futures. It is potential enough that with these tomes can transform the world around them into pockets of the past, present and potential futures.

Burning Hells

The Burning Hells is the infernal birthplace of the demons, it is a dark, volcanic[8], subterranean landscape, riddled with fire, ash and spikes, the stuff of nightmares for mortals. While hot enough to be discomforting to mortals, not enough to be un-withstanding in most places, however a small fire from Hell is dangerous enough to threaten the mortal world, at the end of the Hellfire's lifecycle, it would calcify to become Scoria. It has many roads to connect to different parts of Hell[9].
The most important feature is that the realm and it's physical foundations are born from the carcass of Tathamet falling into the darkest part of reality, with each of it's seven heads becoming the Greater Evils and the necks their personal realms[10] with their upper and lower regions. with each level there is a 200 foot void that separates each of them. Despite mortal souls mostly going to the Spirit Realm, the most ruthless of souls would fall into the Hells as punishment.

  • Realm of Terror: it is described as a dark and isolated realm, the very ruination of that place fills one with dread, fear and panic in it's darkness and shadows, the constant assault of one's mind and senses from the panic is enough to drive anyone to madness. This makes it one of the most avoided and least populated realms in Hell.
  • Realm of Hatred: it is described as a realm where the very beliefs and opinions of individuals constantly rage and war against one another, changing allegiances and conspiring individuals, and in every mote of matter, one could almost feel the presence of the realm's master Mephisto, and demons grow stronger there by the day.
  • Realm of Destruction: Not much is known about this realm belonging to Baal, but it is surrounded by fire and lava, where the greatest and most destructive weapons in Hell are forged.
  • Realm of Sin: it is described as one of the more heavily populated realms in Hell, where the greatest joys and griefs reside as a festering space of sin and debauchery at their most extremes. A place that is hard to leave once in, and the deeper one goes, the more the temptations afflict the traveler and makes it all but impossible to leave, exposing their rotten soul.
  • Realm of Lies: it is described as a realm of illusions, where one would see a bastion of harmony would turn out to be a dungeon made to torture one's perception of reality, driving them into madness with confusion and doubt of what is real. Every delicious food are rotting and maggot filled, beautiful maidens are old, withered hags, every path that may lead out would lead inward or into traps, where everything is riddled with uncertainty and misdirection, with each revelation the laughter of Belial echoes.
  • Realm of Pain: it is described as a museum of torture instruments of any and all kinds, from the most brutal of blunt instruments to the tiniest of items to maximize precision agony, where thousands of demons are held captive there and tortured for the amusements of their masters and their screams becomes music outside of the realm.
  • Realm of Anguish: it is described as a realm to insight psychological agony and trauma, all the doubt, guilt, grief and self-loathing battered down until their spirits are utterly broken. The anguish becomes so overwhelming that the inhabitants would enter the Realm of Pain to seek physical torment to relieve themselves of said anguish. It is filled with energies that allows certain mortals to utilize for their magics, however it takes a toll on them physically.

Astral Realm

This realm is strongly associated with consciousness, stars and prophecy, as the stars reflect past, present and everywhere all at once to understand history and future. The bodies, souls and minds of trespassers cannot handle the realm for long where magic has it’s limits, certain artifacts can lessen the burden inside. To best travel within the Astral Realm would require the use of an anchor.

Distance is subjective in the realm as the deeper you go, the less the stars reflect the physical world that done so when closer to the latter.
Cage of Creation

It is a realm that exists within the Worldstone, it holds the essence of powerful beings such as Tyreal and Baal as they continued to struggle against one another for years. It like the stone itself is septable to influences such as purification or corruption.

Deluged Plane

The Deluge Plane is a reflection of the high seas and harness the storms within.

Ether

The Ether is the source of all magic, in relation to the it and Sanctuary, the former is an ocean, the latter is the sky, not all practitioners can contain all the magic they channel. Those who practice magic can draw it’s energy from the either, however parts of the energy can be lost between it and the mortal realm with the ethereal realms in between. Ether Filaments can be used to discharge after channeling the magical energy. Teleportation through the Ether can make one instantly appear at another location.

Fractured Plane

This plane is a shattered reflection of one’s mind, it has an eerie feeling where there are cognitive mirages that appear before individuals. Despite appearing to be real to the traveler, it is shown to be different per the individuals, and their minds collapsed under the very pressure. While it carries such a risk it is possible to unshackle one’s mind from it.

Limbo

This realm is separated from the mortal realm and Hell and operates on it’s own rules that are different from Sanctuary and where time flows differently there or is non-existent at all[11].

Obliterated Realm

The realm is a ruined landscape with a hazardous environment, filling both ground and sky, accessible by portals, the land is volatile, easy to cause collapse of its structures that are fatal.

Pandemonium

Pandemonium is at the center of existence where Anu and Tathamet clashed and birthed existence as a result of their deaths. Magic lingers there from countless battles. The characteristics of this realm is occupied by “warped reality” traits, likely being the scar from the primordial battle.

It is a crossroad for which any being capable from any realm in existence to travel through, but primarily acts as a nexus for the High Heavens and the Burning Hells.

The very landscape is an ever changing geographic of creation and destruction, with new grounds forming from the center of the realm and breaking off at it’s very edges. It is a realm that it beyond mortal comprehension. The realm is vast, but harsh and also chaotic.

There is a region called the “Realm of the Banished”, said that those that entered realm are never seen again.

Realm of Shadow

This realm is described as slipping beneath the fabric of reality which venturing beneath is considered dangerous, something that even Zoltun Kulle felt uneasy.

Realm of Fate

These realms were created subsequently during the battle between the Nephalem and Diablo in the High Heavens, manifesting as spaces that belongs to the past, present and futures in those area. This allows one to be connected to different locations on Sanctuary and beyond. Though they appeared in Heaven, they still potentially posed a threat Sanctuary itself.

Spirit Realm

The Spirit Realm is an ethereal realm beyond a veil cast over Sanctuary that exists as a spiritual reflection of the mortal realm where the souls of the dead go after death that is shaped by human belief, even more so with powerful souls. It includes multitudes of humans, animals[12]and plants spirits, and among other types of undead. Some spirits become Guardians with high concentrations of magic energy. There will be times where the veil between the spirit realm and Sanctuary becomes thin where they blend to each other where the spirits and the living interact with one another. The Spirit Realm is divided into multitude of sub-realms for individual Guardians.

Void

The Void is an endless, empty realm of nothingness that lies beyond creation, that those who are trapped in there is a fate worse than death[13] and cursed forever[14]. To depict the Void even as a artwork drives people to madness and further drawings with colors robbed the power from the feeling. It can corrupt the environment, and using the Void can cause destructive forces to be unleashed.

Wastelands

The Wastelands are a constantly shifting landscape with no stagnant appearance from moment to moment, Matter is not considered real there and lacked substance. Those who travel there who come unprepared are more than likely to become lost forever, liken to that of being thrown into an ocean with no light and being thrashed about by its currents[15].

Other Realities/Timelines/Multiverses

With the lore behind the Void, there are other realities that exist beyond the Void for which the latter can connect to the former.

Nephalem Rifts

These Rifts are accessible from the mortal realm that leads to alternate realities that tests the strengths of Nephalems, many of which have fallen there and their echoes remain stagnant for all time.

Other/Artificial/Pocket Dimensions/Spaces/Realms

Realm of Memories

The Realm of Memories is an ethereal realm where there is no land or substance and is the reflection of an individual’s memories and emotions that makes the realm somewhat materialized. The paths that do manifest are made out of firmament that acts as a way of dividing the ethereal from the material.

Mirrored World

The Mirrored World is an artificial dimension where it was powered by magic that is a reflection of sanctuary. It is described to being cold and existing beyond Sanctuary. Accessible through the Mirrors of the Library of Zoltun Kulle. There is a risk of those that enter it to lose perspective inside.

Notes

Due to limited places to get source material, this page is using mostly information from that have the in-game or novel flavor texts and dialogues.

References

  1. Book of Adria: A Diablo Bestiary
  2. Scales of the Serpent
  3. Moon of the Spider (Novel)
  4. Book of Cain
  5. Storm of Light
  6. Book of Cain
  7. Book of Lorath
  8. The Awakening RPG
  9. To Hell and Back RPG

Thoughts?

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u/ABCmanson — 5 months ago

This thread is to talk about what are considered “under-appreciated” or “underutilized” ships or couples in the Helluva Boss or Hellaverse at large.

What are some pairings in the show(s) that you think are not fully developed or are just left to “whither” on the vine?

I don’t mean for better or for worse, just to show growth and dynamics between the partners that makes them not a “one-note” or “one or two dimensional” or “static”.

Meaning that they were just introduced one instant and never focused on again or have been showing multiple times but did not go through any changes or struggled through relationships that would flush-out their characters and connections?

Example, I think personally, Tex and Bee are the most underutilized as they were featured in one episode and never again since then. All we knew about them together iirc is that they are boyfriend and girlfriend and that is it.

I understand that there are scheduling issues with cast and staff (especially with Kesha, though she is no longer voicing Bee, I look forward to the successor’s acting) but considering they take their time with their works it should be a consideration to expand on them at least in the back ground.

Before I get comments like they are background characters, sure but so are Ozzie and Fizz, and when Ozzie debut, we only saw a glimpse of them being a couple around the end of the episode.

And they get 2 episodes to expand their relationship and one more focused on them, and the other is one of their relationships with a main character. And even a small scene in a episode that showed almost all the Sins together, I would have figured Tex would have been watching too and doing something similar to what Fizz did with texting Ozzie to try and help.

Lastly, in a April Fools Short (which I will say in my opinion Viv wants it to be open to interpretation for deep thinkers but to have fun primarily), it shows Ozzie and Fizz together briefly but shows Bee and no Tex? Not even for support?

Back to the main character relationship, from what I heard, Loona’s voice actress went through hard times before which explains many of her cameos in past episodes to be mostly silent.

But since she is starting to have more lines and Viv said “I think” that Loona will have a character driven arc in Season 3. I am Hoping that her episodes will have Bee and Tex together, not only helping her out but expand their relationship too, maybe an additional episode around them, like Ozzie and Fizz.

What are your thoughts on what are some ships that are not fully developed?

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u/ABCmanson — 6 months ago