A really convenient method ! Thanks Hyrule Engineering Community !

Useful trick to fuse entangle big objects like hover stones : 1st : use a spear, 2nd : lock with recall, 3rd : spin on yourself while pressing Y.

Sometimes this doesn’t work, in that case if you get stuck under the object you tried to fuse, but still can open the menu, use the bomb method I’ll link in the comments.

The combination of all those tricks should greatly reduce the probability of your FE failing. But there is still a risk.

u/AggreGat0rr — 2 months ago

Getting 2 different rotation patterns depending on turning left or right

Sorry, don’t wanna spam here, but I keep finding interesting stuff IMO I cannot not share this

u/AggreGat0rr — 2 months ago

Gyroscopic control !

Hi guys ! So this is the closest I’ve been able to get to tru gyroscopic control !

Unfortunately it only works from the hover stone to the last moto, can’t figure out why but hey I’m still working on it.

Here you can see that the laser rotation follows the angle I’m putting on the joystick.

I’m so hyped of this new development and can’t wait to see a gyroscopic ship flying hopefully soon !

u/AggreGat0rr — 2 months ago

« Quick » Question Fellow Engineers : Should/Could this work ?

Related question : My steering stick is at the opposite side of the axis chain, inverted from the hover stones, on the last motor, there’s a 3 layer ball bearing where each layer is attached to one axis (every other one).

The hover stones barely move. So can too much axis chained together cancel ZPE ?

u/AggreGat0rr — 2 months ago

Here’s a little peek

I know the last few videos let people wondering about the usefulness of this contraption. So I recorded this before going to work !

Now I can move on to a much more complex design ! I have to go all the way down this rabbit hole !

I’m gonna use the gear I made a few weeks ago for the next one (as you can see from an earlier idea at the end of the video)

I feel like the more axis I’m adding the more horizontal it rotates. For exemple the hover stone on the Atlas loops on itself vertically, this one seems to turn at 90 degrees in diagonals. So I would guess than by adding 2 more big wheels it would turn flatter at a skewing 120 degree angle. Which would match the angle of the wheels !

Have a nice day guys

u/AggreGat0rr — 2 months ago

Project Eclyps : The H.I.G.G.S - Hyper Isomorphic Gyro Geared Ship (watch til the end)

Alright ! After more than 3 months of building and testing, with no understanding of the sphere/axis mechanics, here we are !

I’m not really surprised that the best design choice was actually based on on the Hover Stone ZPE steering mechanism found by :

https://www.reddit.com/u/evanthebouncy/s/6L8u6RsRN9

with his Tesseract

and refined by :

https://www.reddit.com/u/chesepuf/s/H9do386v39

With The Atlas.

In any case this is still a progress update but I’m not done yet. I think there’s still a step above that. I’m thinking about adding 3 wagon wheels for each axis so it could really rotate around the sphere. And also adding an additional axis with 2 more big wheels to improve the steering angle.

As you can see in the fourth clip I also can make loopings and stay in the same axis depending on the position angle of the joystick. Then I can rotate in other directions by orienting it around.

I’m also looking for advice for the rockets placement to improve the steering ability while flying.

I’m sure the entire structure weight has to be almost perfectly balanced between the wheels and as close to the center as possible.

Real demonstration coming soon ! 😅

Have a nice end of Weekend

u/AggreGat0rr — 2 months ago

Check this out

Hey !

After my last post I’ve been playing around a bit more with my design and found a way to rotate the hover stone in any orientation as you can see ! (At least I hope I’m not being bamboozled by the game again)

Last clip is how I discovered the behavior.

I think it has some potential so I wanted to share right away !

I have a pretty good idea on how to make a really cool design out of this concept using the ball bearing.

I hope I brought my contribution to inspire some of you because I really think this barely touched « gyroscopic » space craft field has a huge potential ! There are so much design possibilities and I would love to see people make their own version !

Have a good day peeps 😉

u/AggreGat0rr — 2 months ago

Project ECLIPS (Prototype)

So I built this for the past 3 weeks and I wanted to share the first version and my very first (crash)tests of it since I might not be able to play and work on it until saturday and I want to share, get eventually some advices or feedbacks.

This is my first proof of concept but the goal is to achieve « gyroscopic » 3 dimensional flight.

I know, I’m still not there yet, it’s still a bit goofy and it’s not perfect.

For exemple I’m not sure on how to place the Juney engine for it to not get stuck with the rest of the contraption. I’m still fairly new with those.

Anyway, for short there are 3 chaining axis centered around the central ball bearing, one side is quantum linked to the ball and the other side is linked to the main structure (from the rail). They all are aligned to the center of the ball.

The central structure is made of two big wheels attached to each other, one side is attached to the bowls.

On the opposite side, the Juney wagon is pressing against the wheel and turning the joystick left or right makes the wheel off centered from the ball, depending on which direction you turn the joystick, with the engine pushing against it enabling the entire structure to rotate. The ball is also attached to the hover stone so it’s force is pushing oppositely against the Juney Engine’s vector force through the ball allowing everything to rotate around it.

The U blocks and rail are there only so the wheels won’t detach (basically limiting the turning angle « potential »from the centre)

The wagon wheel were a first failed attempt for consolidating the big wheels. But the U blocks are enough and work well.

Next step is fixing the engine, try to come up with a configuration to get a greater force from the engine by adjusting the distance between the wheel and the wagon. Then I’ll glue loop all the axis together to make them more robust.

Oh and maybe I should add an infinite wing somehow somewhere to improve the rotation, but again, I’m not sure how to implement it.

Voilà ! If you may want to give some feedbacks I will greatly appreciate it, thanks ☺️

u/AggreGat0rr — 2 months ago

How to Quantum Entangle a Hovestone :

I couldn’t find anything on how to Cull and Entangle a Hoverstone anywhere, so I figured it should be uploaded on this Subreddit if this is ever needed (I’m pretty sure you can use this technique for pretty much anything)

u/AggreGat0rr — 2 months ago

EVERYONE CALM DOWN ! IT WORKS !

Alright Guys I have a bit of footage to show you !

Just a bit because I realoaded and can’t replicate the same ZPE position again… so I I give up for today and will work on it all day tomorrow !

Just to let you know, in the video I’m actually driving by orientating the camera with the right joystick ! That’s right I turn by looking around where I wanna go !

It’ll be a blast to ride !

Good night 🌙

u/AggreGat0rr — 3 months ago

I need a bit of help

Hello people !

As you can see I’m working on a 3 dimensional spherical gear mechanism for a rocket ship. I’ve dreamed about this since I discovered the Atlas from Chesepuf.

I’ve been on it for a month and a half trying things every day.

The thing is that you have to build the entire design just to see if it could work or not and putting it together takes a while…

And now I can finally say that I have a working concept ! Well kind of…

So, if you’re interested and have some ideas I might not have thought about I’d really appreciate if you could give some suggestions on how to build a vehicle as functional as possible with the spherical gear you can see in the video or even improving the consistency or the gear itself, or even starting all over with a new idea.

I really want to come up with a working rocket ship so don’t hesitate.

I’m a big believer of the teamwork power.

Tomorrow evening I’ll try to gravity press the wheels as much as possible to see if it works better or not.

But yeah I think this could have a lot of potential but I’m starting to get burned out so… let’s chat and if this can at least inspire some of you even a little bit I’ll guess all that work was worth it.

u/AggreGat0rr — 3 months ago
🔥 Hot ▲ 18.6k r/Wizard101+7 crossposts

The thinking tree is an ancient olive tree in Italy. It is believed to be over 1,500 years old and still produces olives

Located in Ginosa, Puglia, Italy, the "Thinking Olive Tree" (L'Ulivo Pensieroso) is a remarkable living monument whose twisted trunk naturally resembles the face of a deep-thinking old man. Its unique shape creates the illusion of eyes, a nose, and a beard, making it look almost like a sculpture carved by nature itself.

This ancient tree has survived countless generations and continues to produce olives today. It has become a symbol of Puglia’s deep-rooted olive-growing traditions and a reminder of the incredible shapes and stories that nature can create.

u/AggreGat0rr — 3 months ago

What do you think I’m trying to achieve with this Spherical Cog ?🤔

Yeah… I’m just seeking some encouragement. This thing is so hard to build, maybe the boldest concept I’ve ever worked on in TOTK

u/AggreGat0rr — 3 months ago
▲ 2.1k r/Breath_of_the_Wild+1 crossposts

Just found Heartman’s location

Look what I found while hiking in Austria :) I guess I might as well deliver some parcels to Heartman.

Location: Herzsee - Austria

u/AggreGat0rr — 3 months ago

Are Snowballs slippery like ice ?

Hey guys ! I’m working on a really promising idea atm and I need something round that should have the less friction possible.

Do you know if Snowballs have less friction that usual objects ? A bit like ice or something in between ? Or do they just build up snow while rolling and there’s no other interesting properties to them ?

Also do they melt in no freezing zones like Hyrule field ? If so can you prevent it with some Frost Emitters ?

reddit.com
u/AggreGat0rr — 4 months ago